【数据结构】:AVL树

AVL树又称为高度平衡二叉树,高度越低效率越好

AVL树的性质:
1,AVL树首先是一棵二叉搜索树
2,左子树和右子树的高度差不超过1
3,左右子树都是AVL树
4,平衡因子控制平衡(右子树的高度-左子树的高度)

如下图所示:

《【数据结构】:AVL树》

AVL树的效率:

一棵AVL树有N个节点,其高度可以保持在log2^N,插入、删除和查找的时间复杂度也是log2^N

AVL树的插入:
在AVL树中插入一个节点时,在右子树插入则平衡因子+1,在左子树插入则平衡因子-1,当一个节点的平衡因子变成0,则说明它的高度没变,不需要继续向上更新,而当它的平衡因子变成1或-1,则需要进行单旋并调节平衡因子,当它的平衡因子变成2或-2时,则需要进行双旋。

左单旋:

《【数据结构】:AVL树》

右单旋:
《【数据结构】:AVL树》

左右双旋:
《【数据结构】:AVL树》

右左双旋:
《【数据结构】:AVL树》

注意:
上图中,我们并不能确定插入的是L节点或是R节点,所以需要分情况讨论其平衡因子的变化。

具体代码:

#include<iostream>
using namespace std;

template<class K,class V>
struct AVLTreeNode
{
    K _key;
    V _value;
    AVLTreeNode<K, V>* _left;
    AVLTreeNode<K, V>* _right;
    AVLTreeNode<K, V>* _parent;
    int _bf;//平衡因子

    AVLTreeNode(const K& key,const V& value)
        :_key(key)
        , _value(value)
        , _left(NULL)
        , _right(NULL)
        , _parent(NULL)
        , _bf(0)
    {}
};

template<class K,class V>
class AVLTree
{
    typedef AVLTreeNode<K, V> Node;
public:
    AVLTree()
        :_root(NULL)
    {}

    void InOrder()
    {
        _InOrder(_root);
    }

    bool Insert(const K& key, const V& value)
    {
        if (_root == NULL)
        {
            _root = new Node(key, value);
            return true;
        }
        Node * cur = _root;
        Node * parent = NULL;
        while (cur)
        {
            if (cur->_key > key)
            {
                parent = cur;
                cur = cur->_left;
            }
            else if (cur->_key < key)
            {
                parent = cur;
                cur = cur->_right;
            }
            else
            {
                return false;
            }
        }
        cur = new Node(key, value);
        if (parent->_key < key)
        {
            parent->_right = cur;
            cur->_parent = parent;
        }
        else
        {
            parent->_left = cur;
            cur->_parent = parent;
        }
        //更新平衡因子
        //如果parent的平衡因子变为0,则说明这棵树的高度没变,不用更新它的父节点
        //如果平衡因子变为1或-1,要继续更新父节点
        //如果变为2或-2,则需要旋转
        while (parent)
        {
            if (cur == parent->_left)
            {
                parent->_bf--;
            }
            else
            {
                parent->_bf++;
            }
            if (parent->_bf == 0)
            {
                break;
            }
            else if (parent->_bf == 1 || parent->_bf == -1)  //当前平衡因子等于1或-1时,需要向上查看其父节点的平衡因子
            {
                cur = parent;
                parent = cur->_parent;
            }
            else//平衡因子等于2或者-2,此时需要进行调节
            {
                if (parent->_bf == 2)
                {
                    if (cur->_bf == 1)
                    {
                        RotateL(parent);
                    }
                    else
                    {
                        RotateRL(parent);
                    }
                }
                else
                {
                    if (cur->_bf == -1)
                    {
                        RotateR(parent);
                    }
                    else
                    {
                        RotateLR(parent);
                    }
                }
                break;
            }
        }
        return true;
    }


    bool IsBalance()
    {
        int height = 0;
        return _IsBalance(_root,height);
    }
protected:
    //O(N)判断一棵树是不是平衡二叉树
    bool _IsBalance(Node* root, int& height)
    {
        if (root == NULL)
        {
            height = 0;
            return true;
        }
        int leftHeight = 0;
        if (_IsBalance(root->_left, leftHeight) == false)
            return false;
        int rightHeight = 0;
        if (_IsBalance(root->_right, rightHeight) == false)
            return false;
        height = leftHeight > rightHeight ? leftHeight + 1 : rightHeight + 1;

        if (rightHeight - leftHeight != root->_bf)
        {
            cout << "平衡因子:"<<root->_bf<<" 平衡因子异常:" << root->_key << endl;
            return false;
        }
        return abs(leftHeight - rightHeight) < 2;
    }


    //右旋
    void RotateR(Node* parent)
    {
        Node* subL = parent->_left;
        Node* subLR = subL->_right;
        parent->_left = subLR;
        if (subLR)
            subLR->_parent = parent;

        subL->_right = parent;
        Node* ppNode = parent->_parent;
        parent->_parent = subL;

        if (ppNode == NULL)
        {
            _root = subL;
            subL->_parent = NULL;
        }
        else
        {
            if (ppNode->_left == parent)
            {
                ppNode->_left = subL;
            }
            else
            {
                ppNode->_right = subL;
            }
            subL->_parent = ppNode;
        }
        subL->_bf = parent->_bf = 0;
    }

    void RotateL(Node* parent)
    {
        Node* subR = parent->_right;
        Node* subRL = subR->_left;

        parent->_right = subRL;
        if (subRL)
            subRL->_parent = parent;

        subR->_left = parent;
        Node* ppNode = parent->_parent;
        parent->_parent = subR;

        if (ppNode == NULL)
        {
            _root = subR;
            subR->_parent = NULL;
        }
        else
        {
            if (ppNode->_left == parent)
            {
                ppNode->_left = subR;
            }
            else
            {
                ppNode->_right = subR;
            }
            subR->_parent = ppNode;
        }
        subR->_bf = parent->_bf = 0;
    }

    //右左双旋
    void RotateRL(Node* parent)
    {
        Node* subR = parent->_right;
        Node* subRL = subR->_left;
        int bf = subRL->_bf;
        RotateR(parent->_right);
        RotateL(parent);
        if (bf == 1)
        {
            subR->_bf = 0;
            parent->_bf = -1;
        }
        else if (bf == -1)
        {
            subR->_bf = 1;
            parent->_bf = 0;
        }
        else
        {
            subR->_bf = parent->_bf = 0;
        }
        subRL->_bf = 0;
    }

    //左右双旋
    void RotateLR(Node* parent)
    {
        Node* subL = parent->_left;
        Node* subLR = subL->_right;
        int bf = subLR->_bf;
        RotateL(parent->_left);
        RotateR(parent);
        if (bf == 1)
        {
            parent->_bf = 0;
            subL->_bf = -1;
        }
        else if (bf == -1)
        {
            subL->_bf = 0;
            parent->_bf = 1;
        }
        else
        {
            subL->_bf = parent->_bf = 0;
            subLR->_bf = 0;
        }
    }

    //O(N^2)
    bool _IsBalance(Node* root)
    {
        if (root == NULL)
            return true;

        int leftHeight = Height(root->_left);
        int rightHeight = Height(root->_right);

        return abs(leftHeight - rightHeight) < 2
            && _IsBalance(root->_left)
            && _IsBalance(root->_right);
    }

    int Height(Node* root)
    {
        if (root == NULL)
        return 0;
        int left = Height(root->_left);
        int right = Height(root->_right);

        return left > right ? left + 1 : right + 1;
    }

protected:
    //中序遍历
    void _InOrder(Node* root)
    {
        if (root == NULL)
            return;
        _InOrder(root->_left);
        cout << root->_key << " ";
        _InOrder(root->_right);
    }

private:
    Node* _root;
};

void TestAVL()
{
    /*int a[] = { 16, 30, 7, 11, 9, 26, 18, 14, 19 };*/
    //特殊场景
    int a[] = { 4, 2, 6, 1, 3, 5, 15, 7, 16, 14 }; AVLTree<int, int>tree; for (size_t i = 0; i < sizeof(a) / sizeof(a[0]); ++i) { tree.Insert(a[i], i); cout << "IsBalance?:" << tree.IsBalance() << "->InSert:"<<a[i]<<endl; } tree.InOrder(); cout << endl; cout << "IsBalance?:" << tree.IsBalance() << endl; cout << endl; }

《【数据结构】:AVL树》

    原文作者:AVL树
    原文地址: https://blog.csdn.net/ChaseRaod/article/details/78373846
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