基于three.js的一个项目类的编写

WebVR

这是一篇关于怎样基于three.js举行可设置的three.js的对象建立的文章
项目地点

编写一个three.js的基类

这是建立的一个Three.js基类个中包含了场景,相机,衬着器,控制器以及一些要领

  // VRcore.js
  import * as THREE from 'three';
  const OrbitControls = require('three-orbit-controls')(THREE)
  let Scene, Camera, Renderer, Controls, loopID;

  function createScene({domContainer = document.body, fov = 50,far = 1000}){
    if (!(domContainer instanceof HTMLElement)) {
      throw new Error('domContainer is not a HTMLElement!');
    }
    // 初始化 scene
    Scene = new THREE.Scene();
    // 初始化 camera
    Camera = new THREE.PerspectiveCamera(fov, domContainer.clientWidth / domContainer.clientHeight, 1, far);
    Camera.position.set( 200, 200, 200 );
    Camera.lookAt(Scene.position);
    Scene.add(Camera);
    // 初始化 renderer
    Renderer = new THREE.WebGLRenderer({ canvas: domContainer, antialias: true, alpha: true } );
    Renderer.clear();
    Renderer.setClearColor( 0xeeeeee, 1); // 变动衬着器色彩
    Renderer.setSize(domContainer.clientWidth, domContainer.clientHeight);
    Renderer.shadowMap.Enabled = true;
    Renderer.setPixelRatio(domContainer.devicePixelRatio);
    initVR();
  }

  function initVR() {
      // 初始化控制器
      Controls = new OrbitControls(Camera, Renderer.domElement);;
      Controls.addEventListener('change', render);
      Controls.enableZoom = true;
  }

  function render() {
    Renderer.render(Scene, Camera);
  }

  function renderStart(callback) {
    loopID = 0; // 纪录轮回频频,背面有与消灭场景中的物体
    if (loopID === -1) return;
    let animate = function(){
      loopID = requestAnimationFrame(animate);
      callback();
      Controls.update();
      render();
    }
    animate();
  }

  // 停息动画衬着
  function renderStop() {
    if (loopID !== -1) {
        window.cancelAnimationFrame(loopID);
        loopID = -1;
    }
  }
  // 接纳当前场景
  function clearScene() {
    for(let i = Scene.children.length - 1; i >= 0; i-- ) {
        Scene.remove(Scene.children[i]);
    }
  }
  // 清算页面
  function cleanPage() {
    renderStop();
    clearScene();
  }

  export {
    Scene,
    Camera,
    Renderer,
    Controls,
    createScene,
    initVR,
    renderStart,
    renderStop,
    clearScene,
    cleanPage
  }

建立一个VRpage基类

这是一个VRpage的基类,一切须要建立Three项目都须要继续这个类,然后天生一个Three项目

  // VRpage.js
  import * as THREE from 'three';
  import * as VRcore from './VRcore.js';

  export default class VRpage {
    constructor(options) {
      // 建立场景
      VRcore.createScene(options);
      this.start();
      this.loadPage();
    }
    loadPage() {
      VRcore.renderStart(() => this.update());
      this.loaded();
    }
    initPage() {
      this.loadPage();
      this.start();
    }
    start() {}
    loaded() {}
    update() {}
  }

天生一个Three.js的项目

下面的文件是一个继续了VRpage类的一个类,然后我们重写了start要领以及update要领,start要领中我们向场景中添加了一个正方体,update要领是我们给这个正方体的一个变形动画,他会连系VRcore.js内里的renderStart要领来举行动画结果

  // page.js
  import * as THREE from 'three';
  import VRpage from '../../utils/VRpage.js';
  import * as VRcore from '../../utils/VRcore.js';

  export default class Page extends VRpage {
    start() { // 启动衬着之前,建立场景3d模子
      let geometry = new THREE.CubeGeometry(100,100,100);
      let material = new THREE.MeshLambertMaterial( { color:0x0000ff} );
      this.box = new THREE.Mesh(geometry,material);
      this.box.position.set(3, -2, -3);
      const PointLight = new THREE.PointLight(0xffffff);
      PointLight.position.set(500, 500, 500);
      const AmbientLight = new THREE.AmbientLight( 0x404040 ); // soft white light
      VRcore.Scene.add(PointLight);
      VRcore.Scene.add(AmbientLight);
      VRcore.Scene.background = new THREE.Color( 0xeeeeee ); // 变动场景背景色
      VRcore.Scene.add(this.box);
    }
    update() {
      this.box.rotation.y += 0.01;
    }
  }

这里我运用的是react的框架

  // index.js
  import React, { Component } from 'react';
  import PropTypes from 'prop-types';
  import Page from './Page.js';
  class Oho extends Component {
    constructor() {
      super();
      this.init = this.init.bind(this);
    }

    componentDidMount() {
      const dom = document.querySelector('#Oho');
      this.init(dom);
    }

    init(dom) {
      const page = new Page({domContainer: dom});
    }

    render() {
      return (
        <div className="three-demo">
          <canvas id="Oho" ref="camera"></canvas>
        </div>
      );
    }
  }

  export default Oho;
    原文作者:张小胖爱逼逼
    原文地址: https://segmentfault.com/a/1190000009828834
    本文转自网络文章,转载此文章仅为分享知识,如有侵权,请联系博主进行删除。
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