#include <vector>
#include <iostream>
#include <string>
#include <algorithm> //sort函数头文件
using namespace std;
class Student {
public:
int m_num;
string m_name;
public:
Student(int n,string name)
:m_num(n),m_name(name)
{
}
void display() const{
cout << "姓名:" << m_name << " ,学号:" << m_num << endl;
}
};
//自定义的比较函数,这里是对学号进行排序
static bool myCompare(const Student& a1,const Student& a2)
{
return a1.m_num <= a2.m_num;
}
int main()
{
//创建4个学生
vector<Student> classOne;
Student a1(2,"a");
classOne.push_back(a1);
Student a2(4,"b");
classOne.push_back(a2);
Student a3(5,"c");
classOne.push_back(a3);
Student a4(1,"d");
classOne.push_back(a4);
cout << "排序前:" << endl;
vector<Student>::iterator it = classOne.begin();
while (it != classOne.end())
{
it->display();
++it;
}
sort(classOne.begin(), classOne.end(),myCompare);
cout << "排序后:" << endl;
it = classOne.begin();
while (it != classOne.end())
{
it->display();
++it;
}
return 0;
}
<pre name="code" class="cpp">需求:
客户端收到游戏中的所有联盟列表,现在需要按联盟的属性比如lv来进行排序。
数据存储:
每个联盟数据是一个对象,所有的联盟列表存在一个vector容器里面。
老的解决方法:
冒泡排序方法算法
新的方法:
参考http://blog.csdn.net/aastoneaa/article/details/8471722,总结使用C++自带的std::sort函数。
详细方法:
军团对象,定义了军团的各种简单属性
class AllianceData
{
public:
AllianceData();
~AllianceData();
std::string uid;//唯一key
std::string aname;//名称
nv_uint32 num;//成员总数
nv_uint32 alv;//等级
};
定义用来比较的函数对象,我们命名为CompHelper.h
#ifndef _CompHelper_H_
#define _CompHelper_H_
#include "AllianceData.h"<br>
//升序排列
class CompLess
{
public:
bool operator ()(const AllianceData& pstItem1, const AllianceData pstItem2)
{
return pstItem1.alv < pstItem2.alv;
} <br>};
//降序排列
class CompGreater
{
public:
bool operator ()(const AllianceData& pstItem1, const AllianceData& pstItem2)
{
return pstItem1.alv > pstItem2.alv;
}
};
#endif // _CompHelper_H_
我们调用时这样:
#ifndef _CompHeloer_H_
#define _CompHeloer_H_
#include "AllianceData.h"
#include "ArmyData.h"
#include "EquipmentData.h"
//升序排列
class CompLess
{
public:
bool operator ()(const AllianceData& pstItem1, const AllianceData pstItem2)
{
return pstItem1.alv < pstItem2.alv;
}
bool operator ()(const CommanderData& pstItem1, const CommanderData pstItem2)
{
return pstItem1.lv < pstItem2.lv;
}
bool operator ()(const EquipmentData& pstItem1, const EquipmentData pstItem2)
{
return pstItem1.eid < pstItem2.eid;
}
};
//降序排列
class CompGreater
{
public:
bool operator ()(const AllianceData& pstItem1, const AllianceData& pstItem2)
{
return pstItem1.alv > pstItem2.alv;
}
bool operator ()(const CommanderData& pstItem1, const CommanderData pstItem2)
{
return pstItem1.lv > pstItem2.lv;
}
bool operator ()(const EquipmentData& pstItem1, const EquipmentData pstItem2)
{
return pstItem1.eid > pstItem2.eid;
}
};
#endif // _CompHeloer_H_
总结:
排序的方法有很多中,可参考http://blog.csdn.net/aastoneaa/article/details/8471722。
通过参考这个,我个人觉得函数对象的方法使用最方便,维护量少,而且统一。
<pre name="code" class="cpp">#include <iostream>
#include <vector>
#include <algorithm>
using namespace std;
class AbA
{
public:
int m_nA;
int m_nB;
AbA(int a, int b) : m_nA(a), m_nB(b){}
};
ostream& operator << (ostream& os, const AbA& ra)
{
os << ra.m_nA << " " << ra.m_nB;
return os;
}
// 自己写的比较函数
bool newLess(const AbA& ra, const AbA& rb)
{
return (ra.m_nA < rb.m_nA );
}
int main()
{
vector<AbA> vecAbA;
vecAbA.push_back(AbA(1, 2));
vecAbA.push_back(AbA(7, 8));
vecAbA.push_back(AbA(5, 6));
vecAbA.push_back(AbA(3, 4));
sort(vecAbA.begin(), vecAbA.end(), newLess);
for (int i = 0; i < vecAbA.size(); i++)
{
cout << vecAbA[i] << " ";
}
return 0;
}