Python编程从入门到实践练习13-5

13-5 抓球:创建一个游戏,在屏幕底端放置一个左右移动的角色。让一个球出现在屏幕顶端,而且水平位置是随机的,并让这个球以固定的速度下落。如果角色与球发生碰撞(表示球抓住了),就让球消失。每当角色抓住球或球因抵达屏幕底端而消失后,都创建一个新球。

注:因为从头到尾只有人和球两个实例,因此本程序没有创建一个新球,而是直接改变球的坐标。

主程序:game

import pygame

from settings import Settings

import func as f

from player import Player

from ball import Ball

from pygame.sprite import Group

def run_game():
	pygame.init()
	settings = Settings()
	screen = pygame.display.set_mode((settings.screen_width, settings.screen_height))
	player = Player(settings, screen)
	ball = Ball(settings, screen)
	count = 0
	while True:
		f.check_events(player)
		check = f.check_cross(screen, player, ball)
		if check:
			count += 1
			print("你已经接住" + str(count) + "个球啦!再接再厉吧!")
		elif check == False:
			print("没接住,继续加油吧。")
		f.update_screen(settings, screen, player, ball)
run_game()

Ball类:

import pygame

from random import randint

from pygame.sprite import Sprite

class Ball():
	def __init__(self, settings, screen):
		self.screen = screen
		self.settings = settings
		self.image = pygame.image.load('ball.bmp')
		self.rect = self.image.get_rect()
		self.screen_rect = screen.get_rect()
		
		self.rect.x = randint(self.rect.x, (self.screen_rect.width - self.rect.x))
		
		
	def blitme(self):
		self.screen.blit(self.image, self.rect)
		
	def update(self):
		self.rect.y += self.settings.ball_speed
		

Player类:

import pygame

class Player():
	def __init__(self, settings, screen):
		self.screen = screen
		self.settings = settings
		self.image = pygame.image.load('player.bmp')
		self.rect = self.image.get_rect()
		self.screen_rect = screen.get_rect()
		
		self.rect.centerx = self.screen_rect.centerx
		self.rect.bottom = self.screen_rect.bottom
		
		self.moving_right = False
		self.moving_left = False
		
	def blitme(self):
		self.screen.blit(self.image, self.rect)
	
	def update(self):
		if self.moving_right and self.rect.right < self.screen_rect.right:
			self.rect.x += self.settings.player_speed
		if self.moving_left and self.rect.left > 0:
			self.rect.x -= self.settings.player_speed

Settings类:

import pygame

class Settings():
	def __init__(self):
		self.screen_width = 1200
		self.screen_height = 700
		self.bg_color = (255, 255, 255)
		self.player_speed = 3
		self.ball_speed = 1

函数块func:

import pygame

import sys

from random import randint

def update_screen(settings, screen, player, ball):
	screen.fill(settings.bg_color)
	create_ball(ball)
	create_player(player)
	pygame.display.flip()
	
def create_player(player):
	player.blitme()
	player.update()

def create_ball(ball):
	ball.blitme()
	ball.update()
	
def check_cross(screen, player, ball):
	if pygame.sprite.collide_mask(player, ball):
		ball.rect.x = randint(0, (screen.get_rect().width - ball.rect.x))
		ball.rect.y = 50
		create_ball(ball)
		
		return True
	elif ball.rect.top >= screen.get_rect().bottom:
		ball.rect.x = randint(0, (screen.get_rect().width - ball.rect.x))
		ball.rect.y = 50
		return False
def check_events(player):
	for event in pygame.event.get():
		if event.type == pygame.QUIT:
			sys.exit()
		if event.type == pygame.KEYDOWN:
			check_key_down(event, player)
		elif event.type == pygame.KEYUP:
			check_key_up(event, player)
			
def check_key_down(event, player):
	if event.key == pygame.K_RIGHT:
		player.moving_right = True
	if event.key == pygame.K_LEFT:
		player.moving_left = True
	
def check_key_up(event, player):
	
	if event.key == pygame.K_RIGHT:
		player.moving_right = False
	if event.key == pygame.K_LEFT:
		player.moving_left = False
	

实际效果展示:

《Python编程从入门到实践练习13-5》

《Python编程从入门到实践练习13-5》

总结与疑问:

1.

百度知识点:pygame.sprite.collide_mask()函数

2.关于接住的球数计数问题:

在刷新球时计数,在主程序运行时,接球数始终为1,无奈之下将计数代码写到了主程序中。

    原文作者:知无涯者1996
    原文地址: https://blog.csdn.net/SweetWind1996/article/details/80177173
    本文转自网络文章,转载此文章仅为分享知识,如有侵权,请联系博主进行删除。
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