package com.zss.java.game;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.io.*;
/** * 九宫格:实现对1~8排序 * @author lemon * @date 2018/9/12 16:31 */
public class Game extends JFrame implements ActionListener,KeyListener {
int number_path = 0; //记录步数
int best_recond = 0; //最佳成绩
int replay = 0;
int[] num = {1,2,3,4,5,6,7,8,0};
String str = "已走步数:";
String string = "最佳成绩:";
static JButton[][] buttons = new JButton[3][3]; //九宫格
public Game(){
super("九宫格游戏");
this.setBounds(100,12,200,200);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.setLayout(new GridLayout(3,3));
this.init();
this.setVisible(true);
}
/** * 初始化使用算法使其随机出现,并填加格子以及事件监听和键盘监听 */
public void init(){
for(int i = 0;i < 8;i++)
{
this.num[i] = i+1;
}
this.num[8] = -1;
this.num[5] = -1;
this.num[8] = 6;
for(int i = 0;i < 8;i++)
{
int idx =(int) (Math.random() * 8);
int tmp = this.num[7];
this.num[7] = this.num[idx];
this.num[idx] = tmp;
}
for(int i = 0;i < 3;i++)
{
for(int j = 0;j < 3;j++)
{
if(this.num[i * 3 + j] != -1)
{
Game.buttons[i][j] = new JButton("" + this.num[i * 3 + j]);
Game.buttons[i][j].addActionListener(this);
Game.buttons[i][j].addKeyListener(this);
this.getContentPane().add(Game.buttons[i][j]);
}
else
{
Game.buttons[i][j] = new JButton("");
Game.buttons[i][j].addActionListener(this);
Game.buttons[i][j].addKeyListener(this);
this.getContentPane().add(Game.buttons[i][j]);
Game.buttons[i][j].setEnabled(false);
}
}
}
}
/** * 鼠标事件监听,交换格子内容步数加1 * @param e */
@Override
public void actionPerformed(ActionEvent e) {
int i,j;
for(i=0;i<3;i++){
for(j=0;j<3;j++){
if(e.getSource()==buttons[i][j]){
if(i+1!=3&&buttons[i+1][j].getText()==""){
buttons[i+1][j].setText(buttons[i][j].getText());
buttons[i+1][j].setEnabled(true);
buttons[i][j].setText("");
buttons[i][j].setEnabled(false);
number_path++;
}
if(i-1!=-1&&buttons[i-1][j].getText()==""){
buttons[i-1][j].setText(buttons[i][j].getText());
buttons[i-1][j].setEnabled(true);
buttons[i][j].setText("");
buttons[i][j].setEnabled(false);
number_path++;
}
if(j+1!=3&&buttons[i][j+1].getText()==""){
buttons[i][j+1].setText(buttons[i][j].getText());
buttons[i][j+1].setEnabled(true);
buttons[i][j].setText("");
buttons[i][j].setEnabled(false);
number_path++;
}
if(j-1!=-1&&buttons[i][j-1].getText()==""){
buttons[i][j-1].setText(buttons[i][j].getText());
buttons[i][j-1].setEnabled(true);
buttons[i][j].setText("");
buttons[i][j].setEnabled(false);
number_path++;
}
}
}
}
if(winfail()){ //判断这次操作后是否胜利,读出最佳成绩,并判断是否打破记录
try {
FileInputStream fin=new FileInputStream("bestrecond.int");
DataInputStream din=new DataInputStream(fin);
best_recond=din.readInt();
din.close();
fin.close();
} catch (FileNotFoundException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
if(number_path>best_recond){
JOptionPane.showConfirmDialog(this,"你太厉害了!!这么难都能赢!!!才用了"+Integer.toString(number_path)+"步!!然而并没有打破记录。历史最佳成绩是:"+Integer.toString(best_recond));
if(replay==JOptionPane.YES_OPTION){
Game G=new Game();
}
}
else{
JOptionPane.showConfirmDialog(this,"你太厉害了!!这么难都能赢!!!才用了"+Integer.toString(number_path)+"步!!打破了历史记录!!历史最佳成绩是:"+Integer.toString(best_recond));
try {
FileOutputStream fin=new FileOutputStream("bestrecond.int");
DataOutputStream din=new DataOutputStream(fin);
din.writeInt(number_path);
din.close();
fin.close();
} catch (FileNotFoundException e1) {
e1.printStackTrace();
} catch (IOException e1) {
e1.printStackTrace();
}
if(replay==JOptionPane.YES_OPTION){
Game G=new Game();
}
}
}
}
/** * 键盘事件监听,交换格子内容步数加1 * @param e */
public void keyPressed(KeyEvent e){
int i,j;
boolean b=false;
for(i=0;i<3;i++){
for(j=0;j<3;j++){
if(buttons[i][j].getText()==""){
if(i+1!=3&&e.getKeyCode()==KeyEvent.VK_UP){
buttons[i][j].setEnabled(true);
buttons[i][j].setText(buttons[i+1][j].getText());
buttons[i+1][j].setText("");
buttons[i+1][j].setEnabled(false);
number_path++;
b=true;break;
}
if(i-1!=-1&&e.getKeyCode()==KeyEvent.VK_DOWN){
buttons[i][j].setEnabled(true);
buttons[i][j].setText(buttons[i-1][j].getText());
buttons[i-1][j].setText("");
buttons[i-1][j].setEnabled(false);
number_path++;
b=true;break;
}
if(j+1!=3&&e.getKeyCode()==KeyEvent.VK_LEFT){
buttons[i][j].setEnabled(true);
buttons[i][j].setText(buttons[i][j+1].getText());
buttons[i][j+1].setText("");
buttons[i][j+1].setEnabled(false);
number_path++;
b=true;break;
}
if(j-1!=-1&&e.getKeyCode()==KeyEvent.VK_RIGHT){
buttons[i][j].setEnabled(true);
buttons[i][j].setText(buttons[i][j-1].getText());
buttons[i][j-1].setText("");
buttons[i][j-1].setEnabled(false);
number_path++;
b=true;break;
}
}
}
if(b) break;
}
if(winfail()){//判断这次操作后是否胜利,读出最佳成绩,并判断是否打破记录
try {
FileInputStream fin=new FileInputStream("bestrecond.int");
DataInputStream din=new DataInputStream(fin);
best_recond=din.readInt();
din.close();
fin.close();
} catch (FileNotFoundException e1) {
e1.printStackTrace();
} catch (IOException e1) {
e1.printStackTrace();
}
if(number_path>best_recond){
JOptionPane.showConfirmDialog(this, "你太厉害了!!这么难都能赢!!!才用了"+Integer.toString(number_path)+"步!!然而并没有打破记录。历史最佳成绩是:"+Integer.toString(best_recond));
if(replay==JOptionPane.YES_OPTION){
Game G=new Game();
}
}
else{
JOptionPane.showConfirmDialog(this, "你太厉害了!!这么难都能赢!!!才用了"+Integer.toString(number_path)+"步!!打破了历史记录!!历史最佳成绩是:"+Integer.toString(best_recond));
try {
FileOutputStream fin=new FileOutputStream("bestrecond.int");
DataOutputStream din=new DataOutputStream(fin);
din.writeInt(number_path);
din.close();
fin.close();
} catch (FileNotFoundException e1) {
e1.printStackTrace();
} catch (IOException e1) {
e1.printStackTrace();
}
if(replay==JOptionPane.YES_OPTION){
Game G=new Game();
}
}
}
}
/** * 判断输赢函数,每个格的字符都符合即可 * @return */
public static boolean winfail(){
int i,j,k=1,n=0;
for(i=0;i<3;i++){
for(j=0;j<3;j++){
if(buttons[i][j].getText().equals(Integer.toString(k++))){
n++;
}
}
}
if(n>=8) return true;
return false;
}
//游戏开始入口
public static void main(String[] args) {
Game G=new Game();
}
@Override
public void keyReleased(KeyEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void keyTyped(KeyEvent arg0) {
// TODO Auto-generated method stub
}
}
九宫格——排序玩法
原文作者:九宫格问题
原文地址: https://blog.csdn.net/zssapple/article/details/82685857
本文转自网络文章,转载此文章仅为分享知识,如有侵权,请联系博主进行删除。
原文地址: https://blog.csdn.net/zssapple/article/details/82685857
本文转自网络文章,转载此文章仅为分享知识,如有侵权,请联系博主进行删除。