纯c语言三子棋游戏
电脑下棋部分斜线判断的算法有点问题,暂时没想到解决方案,想到会来改,也欢迎在下面评论指出错误
看这篇博客的人已经超过300了。。真的出乎我的意料,为了方便大家直接下载我的代码,你可以点击这里前往我的github下载整个打包文件
game.h
#ifndef __GAME_H__
#define __GAME_H__
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
#define ROW 9
#define COL 9
void InitBoard(char board[ROW][COL], int row, int col);
void PrintBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
int CheckWin(char board[ROW][COL], int row, int col);
#endif // !__GAME_H__
code.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
int row = 3;
int col = 3;
int main()
{
int choice = 0;
char board[ROW][COL] = { 0 };
srand((unsigned)time(0));
while (1)
{
printf("1.玩一把 0.退出\n");
scanf("%d", &choice);
switch (choice)
{
case 1:
InitBoard(board, row, col);
PrintBoard(board, row, col);
while (1)
{
PlayerMove(board, row, col);
PrintBoard(board, row, col);
if (CheckWin(board, row, col) != 0)
{
break;
}
ComputerMove(board, row, col);
PrintBoard(board, row, col);
if (CheckWin(board, row, col) != 0)
{
break;
}
}
break;
case 0:
exit(0);
break;
}
}
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
int i = 0;
int j = 0;
void HorizontalSearch(char board[ROW][COL], char a, int col, int x);
void LengthwaysSearch(char board[ROW][COL], char a, int row, int y);
int XiexiaSearch(char board[ROW][COL], char a, int row, int col, int x, int y);
void InitBoard(char board[ROW][COL], int row, int col)
{
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = 0;
}
}
}
void PrintBoard(char board[ROW][COL], int row, int col)
{
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)//打印每一行的棋子
{
if (j == col - 1)
{
printf(" %c \n", board[i][j]);
break;
}
printf(" %c |", board[i][j]);
}
if (i != row - 1)//打印棋盘中间的横线,如果已经倒数第一行,不打印
{
for (j = 0; j < col; j++)
{
printf("----");
}
printf("\n");
}
}
printf("\n");
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
printf("输入想要下的位置:>");
while (1)
{
scanf("%d%d", &i, &j);
if ((i > row) || (j > col))
{
printf("坐标错误,重新输入:>");
}
else
break;
}
board[i - 1][j - 1] = 'X';
}
void HorizontalSearch(char board[ROW][COL], char a, int col, int x)//横向查找空位
{
int y = 0;
for (y = 0; y < col; y++)
{
while (board[x][y] == 0)
{
board[x][y] = a;
return;
}
}
}
void LengthwaysSearch(char board[ROW][COL], char a, int row, int y)//纵向查找空位
{
int x = 0;
for (x = 0; x < row; x++)
{
while (board[x][y] == 0)
{
board[x][y] = a;
return;
}
}
}
int XiexiaSearch(char board[ROW][COL], char a, int row, int col, int x, int y)//斜下检测空位
{
while (x >= 0 && y >= 0)
{
if (board[x][y] == 0)
{
board[x][y] = a;
return 1;
}
x--;
y--;
}
return 0;
}
int XieshangSearch(char board[ROW][COL], char a, int row, int col, int x, int y)//斜上检查空位
{
while (x < row && y >= 0)
{
if (board[x][y] == 0)
{
board[x][y] = a;
return 1;
}
x++;
y--;
}
return 0;
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
for (i = 0; i < row; i++)//横向判断
{
int countX = 0;
int count0 = 0;
int count = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == 'X')
{
countX++;
count++;
}
if (board[i][j] == '0')
{
count0++;
count++;
}
}
if (count == 3)
{
continue;
}
if (countX == 2)
{
HorizontalSearch(board, '0', col, i);
return;
}
if (count0 == 2)
{
HorizontalSearch(board, '0', col, i);
return;
}
}
for (j = 0; j < col; j++)//纵向判断
{
int countX = 0;
int count0 = 0;
int count = 0;
for (i = 0; i < row; i++)
{
if (board[i][j] == 'X')
{
countX++;
count++;
}
if (board[i][j] == '0')
{
count0++;
count++;
}
}
if (count == 3)
{
continue;
}
if (countX == 2)
{
LengthwaysSearch(board, '0', row, j);
return;
}
if (count0 == 2)
{
LengthwaysSearch(board, '0', row, j);
return;
}
}
for (i = 0; i < row; i++)//判断斜线
{
int x = i;
int y = 0;
int countX = 0;
int count0 = 0;
int count = 0;
while ((y < col) && (x < row))//斜向下部分
{
if (board[x][y] == 'X')
{
countX++;
count++;
}
if (board[x][y] == '0')
{
count0++;
count++;
}
x++;
y++;
}
while (count != 3)
{
if (countX == 2 && XiexiaSearch(board, '0', row, col, --x, --y))
{
return;
}
if (count0 == 2 && XiexiaSearch(board, '0', row, col, --x, --y))
{
return;
}
break;
}
countX = 0;
count0 = 0;
x = i;
y = 0;
count = 0;
while ((y < col) && (x >= 0))//斜向上
{
if (board[x][y] == 'X')
{
countX++;
count++;
}
if (board[x][y] == '0')
{
count0++;
count++;
}
x--;
y++;
}
while (count != 3)
{
if (countX == 2 && XieshangSearch(board, '0', row, col, ++x, --y))
{
return;
}
if (count0 == 2 && XieshangSearch(board, '0', row, col, ++x, --y))
{
return;
}
break;
}
}
do
{
i = rand() % 3;
j = rand() % 3;
} while (board[i][j] != 0);
board[i][j] = '0';
}
int CheckWin(char board[ROW][COL], int row, int col)
{
int count = 0;
for (i = 0; i < row; i++)//横向判断
{
int countX = 0;
int count0 = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == 'X')
{
countX++;
}
if (board[i][j] == '0')
{
count0++;
}
if (countX == 3)
{
printf("玩家赢\n");
return 1;
}
if (count0 == 3)
{
printf("电脑赢\n");
return 2;
}
}
}
for (j = 0; j < col; j++)//纵向判断
{
int countX = 0;
int count0 = 0;
for (i = 0; i < row; i++)
{
if (board[i][j] == 'X')
{
countX++;
}
if (board[i][j] == '0')
{
count0++;
}
if (countX == 3)
{
printf("玩家赢\n");
return 1;
}
if (count0 == 3)
{
printf("电脑赢\n");
return 2;
}
}
}
for (i = 0; i < row; i++)//判断斜线
{
int x = i;
int y = 0;
int countX = 0;
int count0 = 0;
while ((y < col) && (x < row))//斜向下部分
{
if (board[x][y] == 'X')
{
countX++;
}
if (board[x][y] == '0')
{
count0++;
}
if (countX == 3)
{
printf("玩家赢\n");
return 1;
}
if (count0 == 3)
{
printf("电脑赢\n");
return 2;
}
x++;
y++;
}
countX = 0;
count0 = 0;
while ((y < col) && (x >= 0))
{
if (board[x][y] == 'X')
{
countX++;
}
if (board[x][y] == '0')
{
count0++;
}
if (countX == 3)
{
printf("玩家赢\n");
return 1;
}
if (count0 == 3)
{
printf("电脑赢\n");
return 2;
}
x--;
y++;
}
}
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] != 0)
{
count++;
}
if (count == 9)
{
printf("平局\n");
return 3;
}
}
}
return 0;
}