using UnityEditor;
using System.Runtime.InteropServices;
using UnityEngine;
using System;
using System.IO;
[CreateAssetMenu(menuName = "TestSetting")]
public class Test : ScriptableObject
{
}
[CustomEditor(typeof(Test))]
public class TestSetting : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
GUILayout.Space(10);
if (GUILayout.Button("SelectFile"))
{
// 选择类型文件并返回选择文件路径
FolderBrowserHelper.SelectFile(FolderBrowserHelper.ALLFILTER, path => Debug.Log(path));
}
GUILayout.Space(10);
if (GUILayout.Button("SelectFolder"))
{
FolderBrowserHelper.GetPathFromWindowsExplorer("请选择文件夹路径", path => Debug.Log(path));
}
}
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenFileName
{
public int structSize = 0;
public IntPtr dlgOwner = IntPtr.Zero;
public IntPtr instance = IntPtr.Zero;
public String filter = null;
public String customFilter = null;
public int maxCustFilter = 0;
public int filterIndex = 0;
public String file = null;
public int maxFile = 0;
public String fileTitle = null;
public int maxFileTitle = 0;
public String initialDir = null;
public String title = null;
public int flags = 0;
public short fileOffset = 0;
public short fileExtension = 0;
public String defExt = null;
public IntPtr custData = IntPtr.Zero;
public IntPtr hook = IntPtr.Zero;
public String templateName = null;
public IntPtr reservedPtr = IntPtr.Zero;
public int reservedInt = 0;
public int flagsEx = 0;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenDialogDir
{
public IntPtr hwndOwner = IntPtr.Zero;
public IntPtr pidlRoot = IntPtr.Zero;
public String pszDisplayName = null;
public String lpszTitle = null;
public UInt32 ulFlags = 0;
public IntPtr lpfn = IntPtr.Zero;
public IntPtr lParam = IntPtr.Zero;
public int iImage = 0;
}
public static class FolderBrowserHelper
{
#region Window
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
private static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
private static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
[DllImport("shell32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
private static extern IntPtr SHBrowseForFolder([In, Out] OpenDialogDir ofn);
[DllImport("shell32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
private static extern bool SHGetPathFromIDList([In] IntPtr pidl, [In, Out] char[] fileName);
#endregion
public const string IMAGEFILTER = "图片文件(*.jpg;*.png)\0*.jpg;*.png";
public const string ALLFILTER = "所有文件(*.*)\0*.*";
/// <summary>
/// 选择文件
/// </summary>
/// <param name="callback">返回选择文件的路径</param>
/// <param name="filter">文件类型筛选器</param>
public static void SelectFile(string filter = ALLFILTER, Action<string> callback = null)
{
try
{
OpenFileName openFileName = new OpenFileName();
openFileName.structSize = Marshal.SizeOf(openFileName);
openFileName.filter = filter;
openFileName.file = new string(new char[256]);
openFileName.maxFile = openFileName.file.Length;
openFileName.fileTitle = new string(new char[64]);
openFileName.maxFileTitle = openFileName.fileTitle.Length;
openFileName.title = "选择文件";
openFileName.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008;
if (GetSaveFileName(openFileName))
{
string filepath = openFileName.file; //选择的文件路径;
if (File.Exists(filepath))
{
callback?.Invoke(filepath);
return;
}
}
}
catch (Exception e)
{
Debug.LogError(e);
}
if (callback != null)
callback(string.Empty);
}
/// <summary>
/// 调用WindowsExploer 并返回所选文件夹路径
/// </summary>
/// <param name="dialogtitle">打开对话框的标题</param>
/// <returns>所选文件夹路径</returns>
public static string GetPathFromWindowsExplorer(string dialogtitle = "请选择下载路径", Action<string> callback = null)
{
try
{
OpenDialogDir ofn2 = new OpenDialogDir();
ofn2.pszDisplayName = new string(new char[2048]);
// 存放目录路径缓冲区
ofn2.lpszTitle = dialogtitle; // 标题
ofn2.ulFlags = 0x00000040; // 新的样式,带编辑框
IntPtr pidlPtr = SHBrowseForFolder(ofn2);
char[] charArray = new char[2048];
for (int i = 0; i < 2048; i++)
{
charArray[i] = '\0';
}
SHGetPathFromIDList(pidlPtr, charArray);
string res = new string(charArray);
res = res.Substring(0, res.IndexOf('\0'));
callback?.Invoke(res);
return res;
}
catch (Exception e)
{
Debug.LogError(e);
}
return string.Empty;
}
/// <summary>
/// 打开目录
/// </summary>
/// <param name="path">将要打开的文件目录</param>
public static void OpenFolder(string path)
{
System.Diagnostics.Process.Start("explorer.exe", path);
}
}
c#打开文件夹
原文作者:仰望星空·脚踏实地
原文地址: https://blog.csdn.net/qq_32184407/article/details/121417363
本文转自网络文章,转载此文章仅为分享知识,如有侵权,请联系博主进行删除。
原文地址: https://blog.csdn.net/qq_32184407/article/details/121417363
本文转自网络文章,转载此文章仅为分享知识,如有侵权,请联系博主进行删除。