获取网络状态的本来打算用unity网络属性Application.internetReachability,但是看到有一篇文章说在Android上在运行过程中不能获取准确的状态,只能在APP运行开始时才能获取,IOS倒是可以,所以笔者放弃了这种方法,转用Android原生的广播方法实现,如果不清楚unity与Android交互请看这里
(1)在AndroidManifest.xml配置文件中声明
<receiver android:name=".NetworkConnectChangedReceiver" >
<intent-filter>
<action android:name="android.net.conn.CONNECTIVITY_CHANGE" />
<action android:name="android.net.wifi.WIFI_STATE_CHANGED" />
<action android:name="android.net.wifi.STATE_CHANGE" />
</intent-filter>
</receiver>
(2)在代码中注册
IntentFilter filter = new IntentFilter();
filter.addAction(WifiManager.WIFI_STATE_CHANGED_ACTION);
filter.addAction(WifiManager.NETWORK_STATE_CHANGED_ACTION);
filter.addAction(ConnectivityManager.CONNECTIVITY_ACTION);
registerReceiver(new NetworkConnectChangedReceiver(), filter);
接下来创建实时监听网络连接与断开状态变化的BroadcastReceiver对象,我们需要继承android.content.BroadcastReceiver,并实现其onReceive方法,下面我们就创建一个名为NetworkConnectChangedReceiver广播接收者,看一下具体的实现代码
package ylcx.com.blue;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.net.ConnectivityManager;
import android.net.NetworkInfo;
import android.net.wifi.WifiManager;
import android.os.Parcelable;
import android.util.Log;
public class NetworkConnectChangedReceiver extends BroadcastReceiver {
private void ConnectNet(int type) {
String connType = "";
if (type == ConnectivityManager.TYPE_MOBILE) {
connType = "3G网络数据";
} else if (type == ConnectivityManager.TYPE_WIFI) {
connType = "WIFI网络";
}
Log.d("TAG", connType + "连接");
}
private void DisconnectNet(int type)
{
String connType = "";
if (type == ConnectivityManager.TYPE_MOBILE) {
connType = "3G网络数据";
} else if (type == ConnectivityManager.TYPE_WIFI) {
connType = "WIFI网络";
}
Log.d("TAG", connType + "断开");
}
@Override
public void onReceive(Context context, Intent intent) {
if (WifiManager.WIFI_STATE_CHANGED_ACTION.equals(intent.getAction())) {// 监听wifi的打开与关闭,与wifi的连接无关
int wifiState = intent.getIntExtra(WifiManager.EXTRA_WIFI_STATE, 0);
switch (wifiState) {
case WifiManager.WIFI_STATE_DISABLED:
break;
case WifiManager.WIFI_STATE_DISABLING:
break;
}
}
//监听wifi的连接状态即是否连上了一个有效无线路由
if (WifiManager.NETWORK_STATE_CHANGED_ACTION.equals(intent.getAction())) {
Parcelable parcelableExtra = intent
.getParcelableExtra(WifiManager.EXTRA_NETWORK_INFO);
if (null != parcelableExtra) {
// 获取联网状态的NetWorkInfo对象
NetworkInfo networkInfo = (NetworkInfo) parcelableExtra;
//获取的State对象则代表着连接成功与否等状态
NetworkInfo.State state = networkInfo.getState();
//判断网络是否已经连接
boolean isConnected = state == NetworkInfo.State.CONNECTED;
if (isConnected) {
} else {
}
}
}
// 监听网络连接,包括wifi和移动数据的打开和关闭,以及连接上可用的连接都会接到监听
if (ConnectivityManager.CONNECTIVITY_ACTION.equals(intent.getAction())) {
//获取联网状态的NetworkInfo对象
NetworkInfo info = intent
.getParcelableExtra(ConnectivityManager.EXTRA_NETWORK_INFO);
if (info != null) {
//如果当前的网络连接成功并且网络连接可用
if (NetworkInfo.State.CONNECTED == info.getState() && info.isAvailable()) {
if (info.getType() == ConnectivityManager.TYPE_WIFI
|| info.getType() == ConnectivityManager.TYPE_MOBILE) {
ConnectNet(info.getType());
}
} else {
DisconnectNet(info.getType());
}
}
}
}
}
网络时间请看参考文章,很详细了
参考:
1. Unity3D获取网络时间,解析xml/截取string
2. Unity 获取网络状态