利用向量公式:
AB·AC=|AB|·|AC|·cos(theta)
#include<iostream>
#include<cmath>
int main()
{
//90,45,45
//double Ax(0),Ay(0),Bx(1),By(0),Cx(0),Cy(1);
//60,60,60
//double Ax(0),Ay(0),Bx(1),By(sqrt(3)),Cx(2),Cy(0);
//90,60,30
double Ax(0),Ay(0),Bx(1),By(0),Cx(0),Cy(sqrt(3));
double AB=sqrt(pow(Bx-Ax,2)+pow(By-Ay,2)); // |AB|
double AC=sqrt(pow(Cx-Ax,2)+pow(Cy-Ay,2)); // |AC|
double BC=sqrt(pow(Cx-Bx,2)+pow(Cy-By,2)); // |BC|
double AB_AC=(Bx-Ax)*(Cx-Ax)+(By-Ay)*(Cy-Ay); // AB·AC
double BA_BC=(Ax-Bx)*(Cx-Bx)+(Ay-By)*(Cy-By); // BA·BC
double CA_CB=(Ax-Cx)*(Bx-Cx)+(Ay-Cy)*(By-Cy); // CA·CB
double costhetaA=AB_AC/(AB*AC); // cos∠A
double costhetaB=BA_BC/(AB*BC); // cos∠B
double costhetaC=CA_CB/(AC*BC); // cos∠C
double AngleA=acos(costhetaA)*180/3.1415926; // ∠A
double AngleB=acos(costhetaB)*180/3.1415926; // ∠B
double AngleC=acos(costhetaC)*180/3.1415926; // ∠C
std::cout<<AngleA<<std::endl;
std::cout<<AngleB<<std::endl;
std::cout<<AngleC<<std::endl;
return 0;
}
90
60
30
参考链接:
https://wenku.baidu.com/view/61c8631311a6f524ccbff121dd36a32d7375c77c.html