最近在调试MFC的对话框显示界面,用于显示抓捕的波形,非全屏状态显示下,在数据量比较大的时候,感觉太紧凑,少了全屏有感觉空旷,所以还是有必要做一个灵活大小的对话框。
1、xxDlg.h文件中定义对话框原始位置信息参数
public:
POINT oldPiont;
2、xxDlg.cpp文件中获取对话框原始位置信息
// CWaveDisplayDlg 消息处理程序
BOOL CWaveDisplayDlg::OnInitDialog()
{
CDialogEx::OnInitDialog();
//获取显示的对话框大小
CRect rect;
GetClientRect(&rect);
oldPiont.x = rect.right - rect.left;
oldPiont.y = rect.bottom - rect.top;
//自己的代码
}
3、添加WM_SIZE消息处理函数OnSize()
// 实现
protected:
afx_msg void OnSize(UINT nType, int cx, int cy);
public:
POINT oldPiont;
void Resize(void);
BEGIN_MESSAGE_MAP(CmyApplicationDlg, CDialogEx)
ON_WM_SIZE()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
END_MESSAGE_MAP()
void CmyApplicationDlg::OnSize(UINT nType, int cx, int cy) {
//窗体大小发生变动。处理函数resize
if (nType == SIZE_RESTORED || nType == SIZE_MAXIMIZED)
{
Resize();
}
}
void CmyApplicationDlg::Resize(void) {
float fsp[2];
POINT newPoint;//获取当前对话框大小
CRect newRect;//获取当前对话框的坐标
GetClientRect(&newRect);
newPoint.x = newRect.right - newRect.left;
newPoint.y = newRect.bottom - newRect.top;
fsp[0] = (float)newPoint.x / oldPiont.x;
fsp[1] = (float)newPoint.y / oldPiont.y;
int woc;
CRect rect;
CPoint oldTLPoint, newTLPoint;//左上角
CPoint oldBRPoint, newBRPoint;//右下角
//列出所有的子空间
HWND hwndChild = ::GetWindow(m_hWnd, GW_CHILD);
while (hwndChild) {
woc = ::GetDlgCtrlID(hwndChild);//取得ID
GetDlgItem(woc)->GetWindowRect(rect);
ScreenToClient(rect);
oldTLPoint = rect.TopLeft();
newTLPoint.x = long(oldTLPoint.x*fsp[0]);
newTLPoint.y = long(oldTLPoint.y*fsp[1]);
oldBRPoint = rect.BottomRight();
newBRPoint.x = long(oldBRPoint.x*fsp[0]);
newBRPoint.y = long(oldBRPoint.y*fsp[1]);
rect.SetRect(newTLPoint, newBRPoint);
GetDlgItem(woc)->MoveWindow(rect, TRUE);
hwndChild = ::GetWindow(hwndChild, GW_HWNDNEXT);
}
oldPiont = newPoint;
return;
}
源码地址:点我下载实例源码