Design a HashMap without using any built-in hash table libraries.
To be specific, your design should include these functions:
put(key, value)
: Insert a (key, value) pair into the HashMap. If the value already exists in the HashMap, update the value.get(key)
: Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key.remove(key)
: Remove the mapping for the value key if this map contains the mapping for the key.
Example:
MyHashMap hashMap = new MyHashMap(); hashMap.put(1, 1); hashMap.put(2, 2); hashMap.get(1); // returns 1 hashMap.get(3); // returns -1 (not found) hashMap.put(2, 1); // update the existing value hashMap.get(2); // returns 1 hashMap.remove(2); // remove the mapping for 2 hashMap.get(2); // returns -1 (not found)
Note:
- All keys and values will be in the range of
[0, 1000000]
. - The number of operations will be in the range of
[1, 10000]
. - Please do not use the built-in HashMap library.
这道题让我们设计一个HashMap的数据结构,不能使用自带的哈希表,跟之前那道Design HashSet很类似,之前那道的两种解法在这里也是行得通的,既然题目中说了数字的范围不会超过1000000,那么我们就申请这么大空间的数组,只需将数组的初始化值改为-1即可。空间足够大了,我们就可以直接建立映射,移除时就将映射值重置为-1,由于默认值是-1,所以获取映射值就可以直接去,参见代码如下:
解法一:
class MyHashMap { public: /** Initialize your data structure here. */ MyHashMap() { data.resize(1000000, -1); } /** value will always be non-negative. */ void put(int key, int value) { data[key] = value; } /** Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key */ int get(int key) { return data[key]; } /** Removes the mapping of the specified value key if this map contains a mapping for the key */ void remove(int key) { data[key] = -1; } private: vector<int> data; };
我们可以来适度的优化一下空间复杂度,由于存入HashMap的映射对儿也许不会跨度很大,那么直接就申请长度为1000000的数组可能会有些浪费,那么我们其实可以使用1000个长度为1000的数组来代替,那么就要用个二维数组啦,实际上开始我们只申请了1000个空数组,对于每个要处理的元素,我们首先对1000取余,得到的值就当作哈希值,对应我们申请的那1000个空数组的位置,在建立映射时,一旦计算出了哈希值,我们将对应的空数组resize为长度1000,然后根据哈希值和key/1000来确定具体的加入映射值的位置。获取映射值时,计算出哈希值,若对应的数组不为空,直接返回对应的位置上的值。移除映射值一样的,先计算出哈希值,如果对应的数组不为空的话,找到对应的位置并重置为-1。参见代码如下:
解法二:
class MyHashMap { public: /** Initialize your data structure here. */ MyHashMap() { data.resize(1000, vector<int>()); } /** value will always be non-negative. */ void put(int key, int value) { int hashKey = key % 1000; if (data[hashKey].empty()) { data[hashKey].resize(1000, -1); } data[hashKey][key / 1000] = value; } /** Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key */ int get(int key) { int hashKey = key % 1000; if (!data[hashKey].empty()) { return data[hashKey][key / 1000]; } return -1; } /** Removes the mapping of the specified value key if this map contains a mapping for the key */ void remove(int key) { int hashKey = key % 1000; if (!data[hashKey].empty()) { data[hashKey][key / 1000] = -1; } } private: vector<vector<int>> data; };
类似题目:
参考资料:
https://leetcode.com/problems/design-hashmap
https://leetcode.com/problems/design-hashmap/discuss/152746/Java-Solution