主要用于将StreamingAssets文件拷贝到persistentDataPath路径下,应为比较简单我就直接上代码了。
1.使用WWW方式拷贝文件(www API即将要弃用)
using System.IO;
using UnityEngine;
using System;
namespace Mx.Util
{
/// <summary>拷贝文件</summary>
public class CopyFiles
{
/// <summary>
/// 拷贝文件到指定路径(需要加文件后缀)
/// </summary>
/// <param name="pStrFilePath">需要拷贝文件的路径</param>
/// <param name="pPerFilePath">拷贝到路径</param>
/// <param name="finish">结束回调</param>
public static void Copy(string pStrFilePath, string pPerFilePath, Action<string> finish = null)
{
if (string.IsNullOrEmpty(pStrFilePath) || string.IsNullOrEmpty(pPerFilePath))
{
Debug.LogWarning("CopyFiles/Copy/" + "copy file wrong! file path is null!");
return;
}
if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.OSXEditor)
{
pStrFilePath = @"file://" + pStrFilePath;
}
else if (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.WindowsPlayer)
{
pStrFilePath = @"file:///" + pStrFilePath;
}
string[] tempPerFilePathArr = pPerFilePath.Split('/');
string tempPerFilePath = pPerFilePath.Replace(tempPerFilePathArr[tempPerFilePathArr.Length - 1], null);
if (!Directory.Exists(tempPerFilePath)) Directory.CreateDirectory(tempPerFilePath);
WWW ww = new WWW(pStrFilePath);
while (!ww.isDone) { }
if (string.IsNullOrEmpty(ww.error))
{
var buffer = ww.bytes;
if (File.Exists(pPerFilePath))
File.Delete(pPerFilePath);
var ws = File.Create(pPerFilePath);
ws.Write(buffer, 0, buffer.Length);
ws.Close();
if (finish != null) finish(null);
Debug.Log("CopyFiles/Copy/" + "copy file success:" + pPerFilePath);
}
else
{
if (finish != null) finish(ww.error);
Debug.LogWarning("CopyFiles/Copy/" + "copy file wrong !!!! " + ww.error);
}
ww.Dispose();
}
}
}
2.使用UnityWebRequest方式拷贝文件
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
namespace Mx.Utils
{
/// <summary>拷贝文件</summary>
public class CopyFiles : MonoBehaviour
{
private Dictionary<string, UnityWebRequest> downReqMap = new Dictionary<string, UnityWebRequest>();
private Dictionary<string, Coroutine> coroutines = new Dictionary<string, Coroutine>();
/// <summary>拷贝(同步的方式拷贝文件,当拷贝大文件的时候会存在卡顿问题)</summary>
public static void Copy(string inPath, string outPath, Action<float> progress = null, Action<UnityWebRequest> callback = null)
{
outPath = outPath.Replace("file://", null);
if (Application.platform != RuntimePlatform.Android) inPath = @"file://" + inPath;
copy(inPath, outPath, progress, callback);
}
/// <summary>异步拷贝(适合拷贝大文件)</summary>
public void CopyAsyn(string inPath, string savePath, Action<float> progress = null, Action<UnityWebRequest> callback = null)
{
savePath = savePath.Replace("file://", null);
if (Application.platform != RuntimePlatform.Android) inPath = @"file://" + inPath;
if (!downReqMap.ContainsKey(inPath))
{
coroutines.Add(inPath, StartCoroutine(copyAsyn(inPath, savePath, progress, callback)));
}
}
private static void copy(string url, string outPath, Action<float> progress, Action<UnityWebRequest> callback)
{
var uwr = new UnityWebRequest(url, UnityWebRequest.kHttpVerbGET);
uwr.downloadHandler = new DownloadHandlerFile(outPath);
uwr.SendWebRequest();
while (!uwr.isDone)
{
if (progress != null) progress(uwr.downloadProgress);
}
if (callback != null) { callback(uwr); }
}
private IEnumerator copyAsyn(string url, string savePath, Action<float> progress, Action<UnityWebRequest> callback)
{
var uwr = new UnityWebRequest(url, UnityWebRequest.kHttpVerbGET);
uwr.downloadHandler = new DownloadHandlerFile(savePath);
uwr.SendWebRequest();
downReqMap.Add(url, uwr);
while (!uwr.isDone)
{
yield return new WaitForEndOfFrame();
if (progress != null) progress(uwr.downloadProgress);
yield return null;
}
if (callback != null) { callback(uwr); }
Dispose(url);
}
public void Dispose(string url)
{
if (coroutines.ContainsKey(url))
{
if (coroutines[url] != null) StopCoroutine(coroutines[url]);
coroutines.Remove(url);
}
if (downReqMap.ContainsKey(url))
{
if (downReqMap[url] != null) downReqMap[url].Abort();
if (downReqMap[url] != null) downReqMap[url].Dispose();
downReqMap.Remove(url);
}
}
public void DisposeAll()
{
foreach (Coroutine ct in coroutines.Values) { if (ct != null) StopCoroutine(ct); }
coroutines.Clear();
foreach (var item in downReqMap.Values)
{
if (item != null) item.Abort();
if (item != null) item.Dispose();//释放
}
downReqMap.Clear();
}
private void OnDestroy()
{
DisposeAll();
}
}
}
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