#pragma once
#include<iostream>
using namespace std;//这么写不太合适,头文件中最好不要包括标准命名空间
#include<stack>
template<class K, class V>
struct AVLTreeNode
{
AVLTreeNode(const K& key, const V& value)
: _key(key)
, _value(value)
, _bf(0)
, _left(NULL)
, _right(NULL)
, _parent(NULL)
{}
K _key;
V _value;
int _bf;
AVLTreeNode<K, V>* _left;
AVLTreeNode<K, V>* _right;
AVLTreeNode<K, V>* _parent;
};
template<class K, class V>
class AVLTree
{
typedef AVLTreeNode<K, V> Node;
public:
AVLTree():_root(NULL){};
bool Insert(const K& key,const V& value)
{
if (_root == NULL)
{
_root = new Node(key, value);
return true;
}
Node* parent = _root->_parent;
Node* pcur = _root;
while (pcur)
{
if (key > pcur->_key)
{
parent = pcur;
pcur = pcur->_right;
}
else if (key < pcur->_key)
{
parent = pcur;
pcur = pcur->_left;
}
else
return false;
}//找到要插入的位置
if (key < parent->_key)
{
parent->_left = new Node(key, value);
pcur = parent->_left;
}
else
{
parent->_right = new Node(key, value);
pcur = parent->_right;
}
pcur->_parent = parent;
pcur->_bf = 0;
while (parent)
{
if (pcur == parent->_left)
{
(parent->_bf)--;
}
else
{
(parent->_bf)++;
}
if (0 == parent->_bf)
break;
else if (parent->_bf == 1 || parent->_bf == -1)
{
pcur = parent;
parent = parent->_parent;
}
else
{
if (parent->_bf == 2)
{
if (pcur->_bf == 1)
RotateL(parent);
else
RotateRL(parent);
}
else if (parent->_bf == -2)
{
if (pcur->_bf == -1)
RotateR(parent);
else
RotateLR(parent);
}
break;
}
}
return true;
}
bool IsBalance()
{
return _Isbalance(_root);
}
size_t Height()
{
return _Height(_root);
}
////void SetBf(Node*& parent, Node*& pcur)
////{
//// while (parent)
//// {
//// if (pcur == parent->_left)
//// {
//// (parent->_bf)--;
//// }
//// else
//// {
//// (parent->_bf)++;
//// }
//// if (0 == parent->_bf)
//// break;
//// else if (parent->_bf == 1 || parent->_bf == -1)
//// {
//// pcur = parent;
//// parent = parent->_parent;
//// }
//// else
//// {
//// if (parent->_bf == 2)
//// {
//// if (pcur->_bf == 1)
//// RotateL(parent);
//// else
//// RotateRL(parent);
//// }
//// else if (parent->_bf == -2)
//// {
//// if (pcur->_bf == -1)
//// RotateR(parent);
//// else
//// RotateLR(parent);
//// }
//// break;
//// }
//// }
////}
//// bool Remove(const K& key)
//// {
//// if (_root == NULL)
//// return false;
//// Node* parent = NULL;
//// Node* root = _root;
//// while (root)
//// {
//// if (key > root->_key)
//// {
//// parent = root;
//// root = root->_right;
//// }
//// else if (key < root->_key)
//// {
//// parent = root;
//// root = root->_left;
//// }
//// else
//// break;
//// }
//// if (root == NULL)
//// return false;//没找到key
//// Node* del = root;
//// if (root->_left == NULL)
//// {
//// if (root == parent->_left)
//// {
//// parent->_left = root->_right;
//// root->_right->_parent = parent;
//// parent->_bf++;
//// SetBf(parent, root);
//// }
//// else
//// {
//// parent->_right = root->_right;
//// root->_right->_parent = parent;
//// parent->_bf--;
//// SetBf(parent, root);
//// }
//// }
//// else if (root->_right == NULL)
//// {
//// if (root == parent->_left)
//// {
//// parent->_left = root->_left;
//// root->_left->_parent = parent;
//// parent->_bf++;
//// SetBf(parent, root);
//// }
//// else
//// {
//// parent->_right = root->_left;
//// root->_left->_parent = parent;
//// parent->_bf--;
//// SetBf(parent, root);
//// }
//// }
//// else
//// {
//// ;//找左边最大的或者右边最小的替换删除并更新平衡因子;
//// }
//// }
void InOrder()//非递归写法太没意思了
{
if (_root == NULL)
return;
stack<Node*> T;
Node* pcur = _root;
while (!T.empty()||pcur!=NULL)
{
while (pcur)
{
T.push(pcur);
pcur = pcur->_left;
}
if (!T.empty())
{
pcur = T.top();
cout << pcur->_key << " ";
T.pop();
pcur = pcur->_right;
}
}
}
private:
bool _Isbalance(Node*root)
{
if (NULL == root)
return true;
int left = _Height(root->_left);
int right = _Height(root->_right);
int diff = left - right;
if (root->_bf != right - left)
cout << "平衡因子有问题" << root->_value << endl;
return diff >= -1 && diff <= 1 && _Isbalance(root->_left) && _Isbalance(root->_right);
}
size_t _Height(Node* root)//时间复杂度o(N)
{
if (root == NULL)
return 0;
size_t left = _Height(root->_left);
size_t right = _Height(root->_right);
return left > right ? left + 1 : right+1;
}
void RotateR(Node* parent)
{
Node* pparent = parent->_parent;
Node*pcur = parent->_left;
parent->_left = pcur->_right;
if (pcur->_right)
pcur->_right->_parent = parent;
pcur->_right = parent;
parent->_parent = pcur;
pcur->_parent = pparent;
if (pparent)
{
if (parent == pparent->_left)
pparent->_left = pcur;
else
pparent->_right = pcur;
}
else
{
pcur->_parent = NULL;
_root = pcur;
}
pcur->_bf = parent->_bf = 0;
}
void RotateL(Node* parent)
{
Node* pparent = parent->_parent;
Node* pcur = parent->_right;
parent->_right = pcur->_left;
if (pcur->_left)
pcur->_left->_parent = parent;
pcur->_left = parent;
parent->_parent = pcur;
pcur->_parent = pparent;
if (pparent)
{
if (parent == pparent->_left)
pparent->_left = pcur;
else
pparent->_right = pcur;
}
else
{
pcur->_parent = NULL;
_root = pcur;
}
pcur->_bf = parent->_bf = 0;
}
void RotateRL(Node* parent)
{
Node* SubR = parent->_right;
Node* SubRL = SubR->_left;
int bf = SubRL->_bf;
RotateR(parent->_right);
RotateL(parent);
if (bf == 1)
{
SubR->_bf = 0;
parent->_bf = -1;
}
else if (bf == -1)
{
SubR->_bf = 1;
parent->_bf = 0;
}
else
{
SubR->_bf = parent->_bf = 0;
}
}
void RotateLR(Node* parent)
{
Node* SubL = parent->_left;
Node* SubLR = SubL->_right;
int bf = SubLR->_bf;
RotateL(parent->_left);
RotateR(parent);
if (bf == 1)
{
parent->_bf = 0;
SubL->_bf = -1;
}
else if (bf == -1)
{
parent->_bf = 1;
SubL->_bf = 0;
}
else
{
SubL->_bf = parent->_bf = 0;
}
SubLR->_bf = 0;
}
protected:
Node* _root;
};
AVL树的创建,插入算法
原文作者:AVL树
原文地址: https://blog.csdn.net/o_bvious/article/details/52242295
本文转自网络文章,转载此文章仅为分享知识,如有侵权,请联系博主进行删除。
原文地址: https://blog.csdn.net/o_bvious/article/details/52242295
本文转自网络文章,转载此文章仅为分享知识,如有侵权,请联系博主进行删除。