C语言非连通图广度优先遍历

        与深度优先一样,这里只写非连通图的遍历(去掉BFSTraverse()之后就是连通图的广度优先算法)。

        首先是预定义和类型定义:

#define OK 1
#define ERROR 0
#define MVNum 100

typedef int Status;
typedef char VerTexType;
typedef int ElemType;
typedef int OtherInfo;

typedef struct ArcNode{
	int adjvex;
	ArcNode *nextarc;
	OtherInfo info;
}ArcNode;

typedef struct{
	VerTexType data;
	ArcNode *firstarc;
}VNode,Adjvex[MVNum];

typedef struct{
	Adjvex vertices;
	int vexnum, arcnum;
}ALGraph;

typedef struct QNode{
	ElemType da;
	QNode *next;
}QNode,*QueueList;

typedef struct{
	QueueList front;
	QueueList rear;
}LinkQueue;

        并声明一个bool类型数组记录是否已经遍历:

bool visited[MVNum];

       队列的操作:

Status InitQueue(LinkQueue *Q)
{
	Q->front = (QNode *)malloc(sizeof(QNode));
	if (!Q->front)
		return ERROR;
	Q->front->next = NULL;
	Q->rear = Q->front;
	return OK;
}

Status EnQueue(LinkQueue *Q, ElemType e)
{
	QNode *p;
	p = (QNode *)malloc(sizeof(QNode));
	p->da = e;
	p->next = NULL;
	Q->rear->next = p;
	Q->rear = Q->rear->next;
	return OK;
}

Status DeQueue(LinkQueue *Q, ElemType *e)
{
	QNode *p;
	if (Q->rear == Q->front)
		return ERROR;
	p = Q->front->next;
	*e = p->da;
	Q->front->next = p->next;
	if (p == Q->rear)
		Q->rear = Q->front;
	free(p);
	return OK;
}

        创建图:

int LocateVex(ALGraph *G, VerTexType v)
{
	int i;
	for (i = 0; i < (G->vexnum); i++)
	{
		if (v == G->vertices[i].data)
			return i;
	}
}

Status CreateUDG(ALGraph *G)
{
	VerTexType v1, v2;
	ArcNode *p1, *p2;
	int i, j, k;
	printf("输入总节点数、总边数:");
	scanf("%d %d", &G->vexnum, &G->arcnum);
	fflush(stdin);
	printf("输入所有节点的值:");
	for (i = 0; i < G->vexnum; i++)
	{
		scanf("%c", &G->vertices[i].data);
		G->vertices[i].firstarc = NULL;
		visited[i] = false;
	}
	for (k = 0; k < G->arcnum; k++)
	{
		fflush(stdin);
		printf("输入一条边的两个顶点值:");
		scanf("%c %c", &v1, &v2);
		i = LocateVex(G, v1);
		j = LocateVex(G, v2);
		p1 = (ArcNode *)malloc(sizeof(ArcNode));
		p1->adjvex = j;
		p1->nextarc = G->vertices[i].firstarc;
		G->vertices[i].firstarc = p1;
		p2 = (ArcNode *)malloc(sizeof(ArcNode));
		p2->adjvex = i;
		p2->nextarc = G->vertices[j].firstarc;
		G->vertices[j].firstarc = p2;
	}
	return OK;
}

        广度优先算法:

void BFS(ALGraph G, int v)
{
	int w;
	LinkQueue Q;
	ArcNode *p;
	printf("%c ", G.vertices[v].data);
	visited[v] = true;
	InitQueue(&Q);
	EnQueue(&Q, v);
	while (Q.front != Q.rear)
	{
		DeQueue(&Q, &w);
		p = G.vertices[w].firstarc;
		while (p)
		{
			if (!visited[p->adjvex])
			{
				printf("%c ", G.vertices[p->adjvex].data);
				visited[p->adjvex] = true;
				EnQueue(&Q, p->adjvex);
			}
			p = p->nextarc;
		}
	}
}

        先遍历初始节点v,并在visited[]数组中标记为已经遍历,之后将v入队。当队列不为空的时候,表示并未完全遍历,则先让队头元素出队,遍历与其有关联的节点:让p指向地一条边,并检测该边的另一个节点是否已经遍历,如果尚未遍历,则遍历,标记为已经遍历,并将其序号入队。然后让p指向下一条边。直到p为空。

非联通图的广度优先遍历:

void BFSTraverse(ALGraph G)
{
	int i;
	for (i = 0; i < G.vexnum; i++)
	{
		if (!visited[i])
			BFS(G, i);
	}
}

        加入main()函数:

int main(void)
{
         ALGraph G;
         CreateUDG(&G);
         BFSTraverse(G);
         printf("\n");
         return 0;
}

《C语言非连通图广度优先遍历》

    原文作者:数据结构之图
    原文地址: https://blog.csdn.net/ZGUIZ/article/details/54632727
    本文转自网络文章,转载此文章仅为分享知识,如有侵权,请联系博主进行删除。
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