参考:
多边形函数:https://www.cnblogs.com/anxia…
canvas画波浪进度球:https://www.cnblogs.com/pagod…
最近项目中需要一个六边形的水波纹进度,在网上只找到了一个进度球的绘制方法,然后结合了一下多边形的绘制方法,代码如下
案例1:
代码:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
</head>
<style>
body{
position: relative;
width:100vw;
height: 100vh;
margin: 0;
}
canvas{
position: absolute;
left: 50%;
top: 50%;
margin-left: -150px;
margin-top: -150px;
border: 1px dashed rgba(0,0,0,0.1)
}
</style>
<body>
<canvas id="c"></canvas>
<input type="range" id="r" min="0" max="100" step="1">
</body>
<script>
var canvas = document.getElementById('c');
var ctx = canvas.getContext('2d');
var range = document.getElementById('r');
//range控件信息
var rangeValue = range.value;
var nowRange = 40; //用于做一个临时的range
//画布属性
var mW = canvas.width = 350;
var mH = canvas.height = 350;
var lineWidth = 1;
//圆属性
var r = mH / 2; //圆心
var cR = r - 32 * lineWidth; //圆半径
//Sin 曲线属性
var sX = 0;
var axisLength = mW; //轴长
var waveWidth = 0.008 ; //波浪宽度,数越小越宽
var waveHeight = 6; //波浪高度,数越大越高
var speed = 0.09; //波浪速度,数越大速度越快
var xOffset = 0; //波浪x偏移量
ctx.lineWidth = lineWidth;
//画圈函数
var IsdrawCircled = false;
var drawCircle = function(){
// 画多边形函数
function drawPath(x, y, n, r)
{
var i,ang;
ang = Math.PI*2/n //旋转的角度
ctx.save();//保存状态
ctx.fillStyle ='rgba(255,0,0,.3)';//填充红色,半透明
ctx.strokeStyle ='#000)';//填充绿色
ctx.lineWidth = 2;//设置线宽
ctx.translate(x, y);//原点移到x,y处,即要画的多边形中心
ctx.moveTo(0, -r);//据中心r距离处画点
ctx.beginPath();
for(i = 0;i < n; i ++)
{
ctx.rotate(ang)//旋转
ctx.lineTo(0, -r);//据中心r距离处连线
}
ctx.closePath();
ctx.stroke();
ctx.fill();
ctx.restore();//返回原始状态
}
drawPath(r, r, 6, cR+1)
drawPath(r, r, 6, cR)
ctx.clip();
IsdrawCircled = true;
}
//画sin 曲线函数
var drawSin = function(xOffset, color, waveHeight){
ctx.save();
var points=[]; //用于存放绘制Sin曲线的点
ctx.beginPath();
//在整个轴长上取点
for(var x = sX; x < sX + axisLength; x += 20 / axisLength){
//此处坐标(x,y)的取点,依靠公式 “振幅高*sin(x*振幅宽 + 振幅偏移量)”
var y = Math.sin((-sX - x) * waveWidth + xOffset) * 0.8 + 0.1;
var dY = mH * (1 - nowRange / 100 );
points.push([x, dY + y * waveHeight]);
ctx.lineTo(x, dY + y * waveHeight);
}
//封闭路径
ctx.lineTo(axisLength, mH);
ctx.lineTo(sX, mH);
ctx.lineTo(points[0][0],points[0][1]);
ctx.fillStyle = color;
ctx.fill();
ctx.restore();
};
var render = function(){
ctx.clearRect(0, 0, mW, mH);
rangeValue = range.value;
console.log(rangeValue);
if(IsdrawCircled == false){
drawCircle();
}
if(nowRange <= rangeValue){
var tmp = 1;
nowRange += tmp;
}
if(nowRange > rangeValue){
var tmp = 1;
nowRange -= tmp;
}
drawSin(xOffset+Math.PI*0.7, 'rgba(28, 134, 209, 0.5)', 18);
drawSin(xOffset, '#1c86d1', 18);
drawText();
xOffset += speed;
requestAnimationFrame(render);
}
//写百分比文本函数
var drawText = function(){
ctx.save();
var size = 0.4*cR;
ctx.font = size + 'px Microsoft Yahei';
ctx.textAlign = 'center';
ctx.fillStyle = "rgba(06, 85, 128, 0.5)";
ctx.fillText(~~nowRange + '%', r, r + size / 2);
ctx.restore();
};
render();
</script>
</html>
效果图
案例2:
代码:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
</head>
<style>
body{
position: relative;
width:100vw;
height: 100vh;
margin: 0;
}
canvas{
position: absolute;
left: 50%;
top: 50%;
margin-left: -150px;
margin-top: -150px;
border: 1px dashed rgba(0,0,0,0.1)
}
</style>
<body>
<canvas id="c"></canvas>
</body>
<script>
var canvas = document.getElementById('c');
var ctx = canvas.getContext('2d');
// 初始化参数
let oW = 236,
oH = 267,
lineWidth = 1,
bOffset = 2,
border = 3, //X轴偏移量
r,
cR,
axisLength,
unit, // 浪宽
range = .3, // 浪高
nowrange = .3,
sp = 0, // 周期偏移量
nowdata = 0,
value = 0.5, // 百分比
waveupsp = 0.002; // 水波上涨速度
canvas.width = oW;
canvas.height = oH;
ctx.lineWidth = lineWidth;
var triangleH = Math.ceil(oH/4);
// 外六边形
var arcStack = [
[oW/2, 0],
[oW-bOffset, triangleH],
[oW-bOffset,oH-triangleH],
[oW/2, oH],
[bOffset, oH-triangleH],
[bOffset, triangleH]
];
var cStartPoint = arcStack.shift();
// 内六边形
var arcStackInner = [
[oW/2, border],
[oW-border, triangleH + border/2],
[oW-border, oH-triangleH-border/2],
[oW/2, oH-border],
[border, oH - triangleH - border/2],
[border,triangleH + border/2]
];
var cStartPointInner = arcStackInner.shift();
r = oW / 2;
cR = oH/2 - border - lineWidth;
ctx.beginPath();
axisLength = oW - 2*border;
unit = axisLength / 20;
ctx.beginPath();
renderBorder();
render();
function renderBorder() {
ctx.beginPath();
ctx.strokeStyle = "#000000";
ctx.fillStyle = "#000000";
ctx.moveTo(cStartPoint[0], cStartPoint[1]);
while (arcStack.length) {
var temp = arcStack.shift();
this.ctx.lineTo(temp[0], temp[1]);
ctx.stroke();
}
ctx.lineTo(cStartPoint[0], cStartPoint[1]);
ctx.stroke();
ctx.fill();
ctx.globalCompositeOperation = 'source-over';
ctx.beginPath();
ctx.fillStyle = '#fff'
ctx.strokeStyle = '#fff';
ctx.moveTo(cStartPointInner[0], cStartPointInner[1]);
while (arcStackInner.length) {
var temp = arcStackInner.shift();
this.ctx.lineTo(temp[0], temp[1]);
ctx.stroke();
}
ctx.lineTo(cStartPointInner[0], cStartPointInner[1]);
ctx.stroke();
ctx.fill();
ctx.restore();
ctx.clip();
ctx.save();
ctx.globalCompositeOperation = 'source-over';
}
function render() {
ctx.clearRect(0,0,oW,oH);
if (value >= 0.85) {
if (nowrange > range/4) {
var t = range * 0.01;
nowrange -= t;
}
} else if (value <= 0.1) {
if (nowrange < range*1.5) {
var t = range * 0.01;
nowrange += t;
}
} else {
if (nowrange <= range) {
var t = range * 0.01;
nowrange += t;
}
if (nowrange >= range) {
var t = range * 0.01;
nowrange -= t;
}
}
if((value - nowdata) > 0) {
nowdata += waveupsp;
}
if((value - nowdata) < 0){
nowdata -= waveupsp
}
sp += 0.07;
if(value){
drawSine();
}
requestAnimationFrame(render)
}
function drawSine() {
ctx.beginPath();
ctx.save();
var Stack = [];
for (let i = border; i <= border+axisLength; i+=20/axisLength) {
var x = sp + (border + i) / unit;
var y = Math.sin(x) * nowrange;
var dx = i;
var dy = 2*cR*(1-nowdata) + border - (unit * y);
ctx.lineTo(dx, dy);
Stack.push([dx,dy]);
}
var startP = Stack[0]
ctx.lineTo(border + axisLength,oH + border);
ctx.lineTo(border,oH+border);
ctx.lineTo(startP[0], startP[1])
ctx.fillStyle = "#50bff7";
ctx.fill();
ctx.restore();
}
function drawText() {
ctx.save();
var size = 0.4*cR;
ctx.font = size + 'px Microsoft Yahei';
ctx.textAlign = 'center';
ctx.fillStyle = "rgba(06, 85, 128, 0.5)";
let txt = (nowdata.toFixed(2)*100).toFixed(0) + '%';
ctx.fillText(txt, r, r + size / 2);
ctx.restore();
}
</script>
</html>
效果图