平衡二叉树:左单旋&右单旋&左右单旋&右左单旋 遇到的问题&解决方法

《平衡二叉树:左单旋&右单旋&左右单旋&右左单旋 遇到的问题&解决方法》为什么要引入旋转这一说法呢

因为在建立平衡二叉树,插入二叉树节点的时候,
如果发现平衡因子不是-1,0,1的时候就会进行调整,而平衡因子是判断一个二叉树的每层是否平衡的数据
在进程调制的时候就会有左单旋,右单旋,左右旋转,右左旋转,通过这四种旋转来使得不管插入多少数据都可以保持平衡二叉树的特点 对着四种旋转方式,我们以图的方式来进行理解:(图中的节点标记单词用于理解源代码)
《平衡二叉树:左单旋&右单旋&左右单旋&右左单旋 遇到的问题&解决方法》

《平衡二叉树:左单旋&右单旋&左右单旋&右左单旋 遇到的问题&解决方法》
《平衡二叉树:左单旋&右单旋&左右单旋&右左单旋 遇到的问题&解决方法》

《平衡二叉树:左单旋&右单旋&左右单旋&右左单旋 遇到的问题&解决方法》

《平衡二叉树:左单旋&右单旋&左右单旋&右左单旋 遇到的问题&解决方法》源代码:
#include
<iostream>
using
namespace
std;


template
<
class
K
,
class
V
>
struct
AVLTreeNode
{
                
AVLTreeNode
<
K
,
V
>* _left;
                
AVLTreeNode
<
K
,
V
>* _right;
                
AVLTreeNode
<
K
,
V
>* _parent;
                
K
_key;    
                
V
_value;
                
int
_bf;  
//节点的平衡因子
                AVLTreeNode(
const
K
&
key
,
const
V
&
value
)
                                : _left(
NULL
)
                                , _right(
NULL
)
                                , _parent(
NULL
)
                                , _key(
key
)
                                , _value(
value
)
                                , _bf(0)
                { }
};


template
<
class
K
,
class
V
>
class
AVLTree
{
                
typedef
AVLTreeNode
<
K
,
V
>
Node
;
public
:
                AVLTree()
                                :_root(
NULL
)
                { }
                
bool
Insert(
const
K
&
key
,
const
V
&
value
)
                {
                                
if
(_root ==
NULL
)
                                {
                                                _root =
new
Node
(
key
,
value
);
                                                
return
true
;
                                }
                                
//找新的节点要插入的位置
                                
Node
* cur = _root;
                                
Node
* parent =
NULL
;
                                
while
(cur)
                                {
                                                
if
(cur->_key <
key
)
                                                {
                                                                parent = cur;
                                                                cur = cur->_right;
                                                }
                                                
else
if
(cur->_key>
key
)
                                                {
                                                                parent = cur;
                                                                cur = cur->_left;
                                                }
                                                
else
                                                {
                                                                
return
false
;
                                                }
                                }
                                cur =
new
Node
(
key
,
value
);
                                
if
(parent->_key >
key
)
                                {
                                                parent->_left = cur;
                                                cur->_parent = parent;
                                }
                                
else
                                {
                                                parent->_right = cur;
                                                cur->_parent = parent;
                                }


                                
//更新平衡因子
                                
//对于已经存在若干节点的二叉树,在插入一个新结点的时候,会影响其父节点到根节点这一路的节点的平衡因子
                                
//需要自下而上的开始调整其平衡因子,如果当前父节点的bf=1或-1,则把当前节点的父亲给cur,把当前节点的父亲的父亲
                                
//作为新的父亲节点,然后对新的父节点的bf做调整,调整过后如果bf=1或-1,依然继续向上调整,直到调整到根节点,因为
                                
//父节点的父亲为NULL,无法进入循环。当在调整的过程中遇到父节点的bf=2或-2的时候,则需要通过旋转来调整二叉树
                                
//右单旋:cur->bf=-1  parent->bf=-2
                                
//左单旋:cur->bf=1   parent->bf=2
                                
//右左单旋:cur->bf=-1  parent->bf=2
                                
//左右单旋:cur->bf=1   parent->bf=-2
                                
while
(parent)
                                {
                                                
//如果新的节点在父节点的左边,则平衡因子–
                                                
if
(parent->_left == cur)
                                                {
                                                                parent->_bf–;
                                                }


                                                
//如果新的节点在父节点的右边,则平衡因子++
                                                
else
                                                {
                                                                parent->_bf++;  
                                                }


                                                
//平衡因子是0说明这个节点的高度是没有变化的,没有对父节点造成影响,所以不用再调整
                                                
if
(parent->_bf == 0)   
                                                {
                                                                
break
;
                                                }


                                                
//父节点平衡因子是1或-1说明该节点的平衡因子因为插入的节点而
                                                
//有了变化,而且会对父节点造成影响,所以继续向上调整
                                                
else
if
(parent->_bf == 1 || parent->_bf == -1)
                                                {
                                                                cur = parent;
                                                                parent = parent->_parent;
                                                }
                                                
else
   
//平衡因子为2或-2
                                                {
                                                                
if
(cur->_bf == 1)
                                                                {
                                                                                
//cur->bf=1,parent->bf=2  左单旋
                                                                                
if
(parent->_bf == 2)
                                                                                {
                                                                                                RotateL(parent);
                                                                                }
                                                                                
//cur->bf=1,parent->bf=-2  左右双旋
                                                                                
else
                                                                                {
                                                                                                RotateLR(parent);
                                                                                }
                                                                }
                                                                
else
 
//cur->bf=-1
                                                                {
                                                                                
//cur->bf=-1,parent->bf=-2  右单旋
                                                                                
if
(parent->_bf == -2)
                                                                                {
                                                                                                RotateR(parent);
                                                                                }
                                                                                
//cur->bf=-1,parent->bf=2  右左单旋
                                                                                
else
                                                                                {
                                                                                                RotateRL(parent);
                                                                                }
                                                                }
                                                                
break
;
                                                }
                                }
                                
return
true
;
                }


                
void
InOrder()
                {
                                _InOrder(_root);
                                cout << endl;
                }
                
bool
IsBlance()
                {
                                
return
_IsBlance(_root);
                }
protected
:
                
//左单旋
                
void
RotateL(
Node
*
parent
)
                {
                                
Node
* subR =
parent
->_right;
                                
Node
* subRL = subR->_left;


                                
parent
->_right = subRL;
                                
if
(subRL)
                                                subR->_parent =
parent
;


                                subR->_left =
parent
;


                                
Node
* ppNode =
parent
->_parent;
                                
parent
->_parent = subR;
                                
if
(ppNode ==
NULL
)
                                {
                                                _root = subR;
                                                subR->_parent =
NULL
;
                                }
                                
else
                                {
                                                
if
(ppNode->_left ==
parent
)
                                                {
                                                                ppNode->_left = subR;
                                                                subR->_parent = ppNode;
                                                }
                                                
else
                                                {
                                                                ppNode->_right = subR;
                                                                subR->_parent = ppNode;
                                                }              
                                }
                                
parent
->_bf = subR->_bf = 0;
                }
                
//右单旋
                
void
RotateR(
Node
*
parent
)
                {
                                
Node
* subL =
parent
->_left;
                                
Node
* subLR = subL->_right;


                                
parent
->_left= subLR;
                                
if
(subLR)
                                                subLR->_parent =
parent
;
                                subL->_right =
parent
;


                                
Node
* ppNode =
parent
->_parent;
                                
parent
->_parent = subL;
                                
if
(ppNode ==
NULL
)
                                {
                                                _root = subL;
                                                subL->_parent =
NULL
;
                                }
                                                
                                
else
                                {
                                                
if
(ppNode->_left ==
parent
)
                                                {
                                                                ppNode->_left = subL;
                                                                subL->_parent = ppNode;
                                                }
                                                                
                                                
else
                                                {
                                                                ppNode->_right = subL;
                                                                subL->_parent = ppNode;
                                                }                              
                                }
                                
parent
->_bf = subL->_bf = 0;
                }
                
void
RotateLR(
Node
*
parent
)
                {
                                RotateL(
parent
->_left);
                                RotateR(
parent
);
                }
                
void
RotateRL(
Node
*
parent
)
                {
                                RotateR(
parent
->_right);
                                RotateL(
parent
);
                }
                
                
void
_InOrder(
Node
*
root
)
                {
                                
if
(
root
==
NULL
)
                                                
return
;


                                _InOrder(
root
->_left);
                                cout <<
root
->_key <<
” “
;
                                _InOrder(
root
->_right);
                }
                
int
Hight(
Node
*
root
)
                {
                                
if
(
root
==
NULL
)
                                {
                                                
return
0;
                                }


                                
int
left = Hight(
root
->_left);
                                
int
right = Hight(
root
->_right);
                                
return
left > right ? left+1 : right+1;
                }


                
bool
_IsBlance(
Node
*
root
)
                {
                                
//二叉树为空认为是平衡二叉树
                                
if
(
root
==
NULL
)
                                {
                                                
return
true
;
                                }
                                
int
left_bf = Hight(
root
->_left);
                                
int
right_bf = Hight(
root
->_right);
                                
int
bf = right_bf – left_bf;
                                
if
(bf !=
root
->_bf || df<-1 || df>1)
                                {
                                                
return
false
;
                                }
                                
return
_IsBlance(
root
->_left) && _IsBlance(
root
->_right);
                }
private
:
                
Node
* _root;
};


void
Test()
{
                
int
arr[] = { 16, 3, 7, 11, 9, 26, 18, 14, 15 };
                
//int arr[] = { 4, 2, 6, 1, 3, 5, 15, 7, 16, 14 };
                
AVLTree
<
int
,
int
> t;
                
for
(
int
i = 0; i <
sizeof
(arr) /
sizeof
(arr[0]); i++)
                {
                                t.Insert(arr[i], i);
                }
                t.InOrder();
                cout <<
“是否是平衡二叉树:”
<< t.IsBlance() << endl;
}


int
main()
{
                Test();


                
return
0;
}
结果:1  2  3  4  5  6  7  14  15  16
    或:3  7  9  11  14  15  16  18  26
《平衡二叉树:左单旋&右单旋&左右单旋&右左单旋 遇到的问题&解决方法》遇到的问题:
《平衡二叉树:左单旋&右单旋&左右单旋&右左单旋 遇到的问题&解决方法》



《平衡二叉树:左单旋&右单旋&左右单旋&右左单旋 遇到的问题&解决方法》






    原文作者:平衡二叉树
    原文地址: https://blog.csdn.net/asd7486/article/details/51838816
    本文转自网络文章,转载此文章仅为分享知识,如有侵权,请联系博主进行删除。
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