一个不错的抛物线js结果

        var funParabola = function(element, target, options) {
            /*
             * 网页模仿现实须要一个比例尺
             * 假如依据1像素就是1米来算,明显不合适,由于页面动不动就几百像素
             * 页面上,我们放两个物体,200~800像素之间,我们能够映照为现实天下的2米到8米,也就是100:1
             * 不过,本要领没有对此有所表现,因而没必要在乎
            */
            
            var defaults = {
                speed: 166.67, // 每帧挪动的像素大小,每帧(关于大部分显示屏)约莫16~17毫秒
                curvature: 0.001,  // 现实指焦点到准线的间隔,你能够笼统成曲率,这里模仿扔物体的抛物线,因而是启齿向下的
                progress: function() {},
                complete: function() {}
            };
            
            var params = {}; options = options || {};
            
            for (var key in defaults) {
                params[key] = options[key] || defaults[key];
            }
            
            var exports = {
                mark: function() { return this; },
                position: function() { return this; },
                move: function() { return this; },
                init: function() { return this; }
            };
            
            /* 肯定挪动的体式格局 
             * IE6-IE8 是margin位移
             * IE9+运用transform
            */
            var moveStyle = "margin", testDiv = document.createElement("div");
            if ("oninput" in testDiv) {
                ["", "ms", "webkit"].forEach(function(prefix) {
                    var transform = prefix + (prefix? "T": "t") + "ransform";
                    if (transform in testDiv.style) {
                        moveStyle = transform;
                    }
                });        
            }
            
            // 依据两点坐标以及曲率肯定活动曲线函数(也就是肯定a, b的值)
            /* 公式: y = a*x*x + b*x + c;
            */
            var a = params.curvature, b = 0, c = 0;
            
            // 是不是实行活动的标志量
            var flagMove = true;
            
            if (element && target && element.nodeType == 1 && target.nodeType == 1) {
                var rectElement = {}, rectTarget = {};
                
                // 挪动元素的中心点位置,目的元素的中心点位置
                var centerElement = {}, centerTarget = {};
                
                // 目的元素的坐标位置
                var coordElement = {}, coordTarget = {};
                
                // 标注当前元素的坐标
                exports.mark = function() {
                    if (flagMove === false) return this;
                    if (typeof coordElement.x == "undefined") this.position();
                    element.setAttribute("data-center", [coordElement.x, coordElement.y].join());
                    target.setAttribute("data-center", [coordTarget.x, coordTarget.y].join());
                    return this;
                }
                
                exports.position = function() {
                    if (flagMove === false) return this;
                    
                    var scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft,
                        scrollTop = document.documentElement.scrollTop || document.body.scrollTop;
                    
                    // 初始位置
                    if (moveStyle == "margin") {
                        element.style.marginLeft = element.style.marginTop = "0px";
                    } else {
                        element.style[moveStyle] = "translate(0, 0)";
                    }
                    
                    // 四边沿的坐标
                    rectElement = element.getBoundingClientRect();
                    rectTarget = target.getBoundingClientRect();
                    
                    // 挪动元素的中心点坐标
                    centerElement = {
                        x: rectElement.left + (rectElement.right - rectElement.left) / 2 + scrollLeft,
                        y: rectElement.top + (rectElement.bottom - rectElement.top) / 2    + scrollTop
                    };
                    
                    // 目的元素的中心点位置
                    centerTarget = {
                        x: rectTarget.left + (rectTarget.right - rectTarget.left) / 2 + scrollLeft,
                        y: rectTarget.top + (rectTarget.bottom - rectTarget.top) / 2 + scrollTop        
                    };
                    
                    // 转换成相对坐标位置
                    coordElement = {
                        x: 0,
                        y: 0    
                    };
                    coordTarget = {
                        x: -1 * (centerElement.x - centerTarget.x),
                        y:  -1 * (centerElement.y - centerTarget.y)    
                    };
                    
                    /*
                     * 由于经由(0, 0), 因而c = 0
                     * 因而:
                     * y = a * x*x + b*x;
                     * y1 = a * x1*x1 + b*x1;
                     * y2 = a * x2*x2 + b*x2;
                     * 应用第二个坐标:
                     * b = (y2+ a*x2*x2) / x2
                    */
                    // 因而
                    b = (coordTarget.y - a * coordTarget.x * coordTarget.x) / coordTarget.x;    
                    
                    return this;
                };        
                
                // 依据这个曲线活动
                exports.move = function() {
                    // 假如曲线活动还没有完毕,不再实行新的活动
                    if (flagMove === false) return this;
                    
                    var startx = 0, rate = coordTarget.x > 0? 1: -1;

                    var step = function() {
                        // 切线 y'=2ax+b
                        var tangent = 2 * a * startx + b; // = y / x
                        // y*y + x*x = speed
                        // (tangent * x)^2 + x*x = speed
                        // x = Math.sqr(speed / (tangent * tangent + 1));
                        startx = startx + rate * Math.sqrt(params.speed / (tangent * tangent + 1));
                        
                        // 防备过界
                        if ((rate == 1 && startx > coordTarget.x) || (rate == -1 && startx < coordTarget.x)) {
                            startx = coordTarget.x;
                        }
                        var x = startx, y = a * x * x + b * x;
                        
                        // 标记当前位置,这里有测试运用的怀疑,现实运用能够将这一行解释
                        element.setAttribute("data-center", [Math.round(x), Math.round(y)].join());
                        
                        // x, y现在是坐标,须要转换成定位的像素值
                        if (moveStyle == "margin") {
                            element.style.marginLeft = x + "px";
                            element.style.marginTop = y + "px";
                        } else {
                            element.style[moveStyle] = "translate("+ [x + "px", y + "px"].join() +")";
                        }
                        
                        if (startx !== coordTarget.x) {
                            params.progress(x, y);
                            window.requestAnimationFrame(step);    
                        } else {
                            // 活动完毕,回调实行
                            params.complete();
                            flagMove = true;    
                        }
                    };
                    window.requestAnimationFrame(step);
                    flagMove = false;
                    
                    return this;
                };
                
                // 初始化要领
                exports.init = function() {
                    this.position().mark().move();
                };
            }
            
            return exports;
        }



/* 元素 */
 var element = document.getElementById("element"), target = document.getElementById("target");

// 抛物线元素的的位置标记
 var parabola = funParabola(element, target).mark();

// 抛物线活动的触发
 document.body.onclick = function() {
     element.style.marginLeft = "0px";
     element.style.marginTop = "0px";
     parabola.init();
 };
    原文作者:shane_xu
    原文地址: https://segmentfault.com/a/1190000004055070
    本文转自网络文章,转载此文章仅为分享知识,如有侵权,请联系博主进行删除。
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