浅析android锁屏开机绘制流程(基于android4.0源码分析)

    

      最近大体看了一下android源码锁屏模块,顺便把自己的收获在此记录下来,希望对研究锁屏的同行们有所帮助(对于锁屏模块,本人也没什么时间去真正的深究,只是摸清了个大概,若有奇异和错误之处,恳请指出)

    好了,废话不多说了。

     Android源码模块锁屏大体分为两种:

    1.LockScreen: 系统默认的锁屏,就是我们所常见的系统原生波纹解锁(涉及MultiWaveView视图类)。如下图:

        《浅析android锁屏开机绘制流程(基于android4.0源码分析)》

 

    2.UnlockScreen: 进入手机的设置—–>安全—–>屏幕锁定。在列表中将看到的可选择项:图案,PIN,密码等锁屏都归为UnlockScreen。(可选择任意一项切换锁屏)

 

    锁屏相关源码所在路径:

    1.锁屏模块的框架源码所在路径为:frameworks\base\policy\src\com\android\internal\policy\impl(本文所涉及的代码都在这个目录里)

    2.相关的锁屏自定义View类及与其关联类的源码所在路径为:frameworks\base\core\java\com\android\internal\widget

 

     开机绘制锁屏流程代码分析:

      手机开机时,在SystemServer类的init2()方法中会启动线程类ServerThread的run方法如下

     

class ServerThread extends Thread
 {

     @Override
      public void run() 
      {
          WindowManagerService wm = null;
           ...
        try
           {
              wm.systemReady();
           } catch (Throwable e)
           {
               reportWtf("making Window Manager Service ready", e);
            }
           ...
       }
  }

     

  ——>上述代码中的wm为WindowManagerService的引用,所以,wm.systemReady()为调用WindowManagerService的systemReady()方法,如下代码:

public class WindowManagerService extends IWindowManager.Stub implements Watchdog.Monitor, WindowManagerPolicy.WindowManagerFuncs 
{
  final WindowManagerPolicy mPolicy = PolicyManager.makeNewWindowManager();
  ...
  public void systemReady() {
       mPolicy.systemReady();
   }
  ...
}

 ——>WindowManagerPolicy的实现类为PhoneWindowManager,所以,接着调用到PhoneWindowManager的systemReady,如下:

public class PhoneWindowManager implements WindowManagerPolicy 
{
   KeyguardViewMediator mKeyguardMediator;
  ...
   //手机开机后执行
    public void systemReady() {
        // tell the keyguard
        mKeyguardMediator.onSystemReady(); //进行待机锁屏及解锁逻辑
        android.os.SystemProperties.set("dev.bootcomplete", "1"); 
        synchronized (mLock) {
            updateOrientationListenerLp();
            mSystemReady = true;
            mHandler.post(new Runnable() {
                public void run() {
                    updateSettings();
                }
            });
        }
    }
  ...
}

——>接着,调用到KeyguardViewMediator类的onSystemReady()方法如下:

public class KeyguardViewMediator implements KeyguardViewCallback,
        KeyguardUpdateMonitor.InfoCallback, KeyguardUpdateMonitor.SimStateCallback 
{
  ...
   /**
     * Let us know that the system is ready after startup.
     */
    //开机显示锁屏入口
    public void onSystemReady() {
        synchronized (this) {
            if (DEBUG) Log.d(TAG, "onSystemReady");
            mSystemReady = true;
            doKeyguardLocked();
        }
    }
  ...
}

——>调用KeyguardViewMediator.doKeyguardLocked方法,在该方法中,先执行一些条件判断,若满足直接返回。若不直接返回,则紧接着调用KeyguardViewMediator. showLocked方法,代码如下: 

...
/**
     * Send message to keyguard telling it to show itself
     * @see #handleShow()
     */
    private void showLocked() {
        if (DEBUG) Log.d(TAG, "showLocked");
        // ensure we stay awake until we are finished displaying the keyguard
        mShowKeyguardWakeLock.acquire(); //确保屏幕处于唤醒状态
        Message msg = mHandler.obtainMessage(SHOW);
        mHandler.sendMessage(msg);
    }
  ...

—–>通过handler发送消息SHOW到handleMessage处理,如下:

  ...
/**
     * This handler will be associated with the policy thread, which will also
     * be the UI thread of the keyguard.  Since the apis of the policy, and therefore
     * this class, can be called by other threads, any action that directly
     * interacts with the keyguard ui should be posted to this handler, rather
     * than called directly.
     */
    //Handler对象 , 异步处理
    private Handler mHandler = new Handler() {
        @Override
        public void handleMessage(Message msg) { //异步处理 
            switch (msg.what) {
                case TIMEOUT:
                    handleTimeout(msg.arg1);
                    return ;
                case SHOW:
                    handleShow();
                    return ;
                case HIDE:
                    handleHide();
                    return ;
                case RESET:
                    handleReset();
                    return ;
                case VERIFY_UNLOCK:
                    handleVerifyUnlock();
                    return;
                case NOTIFY_SCREEN_OFF:
                    handleNotifyScreenOff();
                    return;
                case NOTIFY_SCREEN_ON:
                    handleNotifyScreenOn((KeyguardViewManager.ShowListener)msg.obj);
                    return;
                case WAKE_WHEN_READY:
                    handleWakeWhenReady(msg.arg1);
                    return;
                case KEYGUARD_DONE:
                    handleKeyguardDone(msg.arg1 != 0);
                    return;
                case KEYGUARD_DONE_DRAWING:
                    handleKeyguardDoneDrawing();
                    return;
                case KEYGUARD_DONE_AUTHENTICATING:
                    keyguardDone(true);
                    return;
                case SET_HIDDEN:
                    handleSetHidden(msg.arg1 != 0);
                    break;
                case KEYGUARD_TIMEOUT:
                    synchronized (KeyguardViewMediator.this) {
                        doKeyguardLocked();
                    }
                    break;
            }
        }
    };
  ...

——>当case SHOW:时,调用 handleShow方法,如下:

private KeyguardViewManager mKeyguardViewManager;
  ...
/**
     * Handle message sent by {@link #showLocked}.
     * @see #SHOW
     */
    //显示锁屏界面
    private void handleShow() {
        synchronized (KeyguardViewMediator.this) {
            if (DEBUG) Log.d(TAG, "handleShow");
            if (!mSystemReady) return;

            mKeyguardViewManager.show();
            mShowing = true;
            adjustUserActivityLocked();
            adjustStatusBarLocked();
            try {
                ActivityManagerNative.getDefault().closeSystemDialogs("lock");
            } catch (RemoteException e) {
            }

            // Do this at the end to not slow down display of the keyguard.
            playSounds(true);

            mShowKeyguardWakeLock.release();
        }
    }
  ...

—–>接着调用KeyguardViewManager的show方法。KeyguardViewManager.show()中,会对KeyguardViewHost(mKeyguardHost)和LockPatternKeyguardView(mKeyguardView)是否为空进行判断:

  1).若KeyguardViewHost为空,则创建KeyguardViewHost,同时设置更新其相关的布局参数。然后将KeyguardViewHost对象添加到WindowManagerImpl中。

  2). 若LockPatternKeyguardView为空,创建LockPatternKeyguardView对象,通过调用LockPatternKeyguardViewProperties.createKeyguardView()创建。同时为它设置回调。然后将创建得到的对象添加到KeyguardViewHost。

   代码如下:

public class KeyguardViewManager implements KeyguardWindowController {
  ...
private FrameLayout mKeyguardHost;  //该ViewGroup作为顶层View,作为WindowManager添加至窗口 
private KeyguardViewBase mKeyguardView; //具体窗口内容。 
//以上两种的关系相当于DecorView和我们Activity内设置的资源文件一样 
private final KeyguardViewProperties mKeyguardViewProperties;
  ...
/**
     * Show the keyguard.  Will handle creating and attaching to the view manager
     * lazily.
     */
    //显示锁屏界面
    public synchronized void show() {
        if (DEBUG) Log.d(TAG, "show(); mKeyguardView==" + mKeyguardView);

        Resources res = mContext.getResources();
        boolean enableScreenRotation =
                SystemProperties.getBoolean("lockscreen.rot_override",false)
                || res.getBoolean(R.bool.config_enableLockScreenRotation);
        if (mKeyguardHost == null) {
            if (DEBUG) Log.d(TAG, "keyguard host is null, creating it...");
            //创建KeyguardViewHost(FrameLayout)
            mKeyguardHost = new KeyguardViewHost(mContext, mCallback);

            final int stretch = ViewGroup.LayoutParams.MATCH_PARENT;
            int flags = WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN
                    | WindowManager.LayoutParams.FLAG_SHOW_WALLPAPER
                    | WindowManager.LayoutParams.FLAG_KEEP_SURFACE_WHILE_ANIMATING
                    /*| WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN
                    | WindowManager.LayoutParams.FLAG_LAYOUT_INSET_DECOR*/ ;
            if (!mNeedsInput) {
                flags |= WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM;
            }
            if (ActivityManager.isHighEndGfx(((WindowManager)mContext.getSystemService(
                    Context.WINDOW_SERVICE)).getDefaultDisplay())) {
                flags |= WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED;
            }
            WindowManager.LayoutParams lp = new WindowManager.LayoutParams(
                    stretch, stretch, WindowManager.LayoutParams.TYPE_KEYGUARD,
                    flags, PixelFormat.TRANSLUCENT);
            lp.softInputMode = WindowManager.LayoutParams.SOFT_INPUT_ADJUST_RESIZE;
            lp.windowAnimations = com.android.internal.R.style.Animation_LockScreen;
            if (ActivityManager.isHighEndGfx(((WindowManager)mContext.getSystemService(
                    Context.WINDOW_SERVICE)).getDefaultDisplay())) {
                lp.flags |= WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED;
                lp.privateFlags |=
                        WindowManager.LayoutParams.PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED;
            }
            lp.setTitle("Keyguard");
            mWindowLayoutParams = lp;
            //添加KeyguardViewHost
            mViewManager.addView(mKeyguardHost, lp);
        }

        if (enableScreenRotation) {
            if (DEBUG) Log.d(TAG, "Rotation sensor for lock screen On!");
            mWindowLayoutParams.screenOrientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR;
        } else {
            if (DEBUG) Log.d(TAG, "Rotation sensor for lock screen Off!");
            mWindowLayoutParams.screenOrientation = ActivityInfo.SCREEN_ORIENTATION_NOSENSOR;
        }
        //刷新布局
        mViewManager.updateViewLayout(mKeyguardHost, mWindowLayoutParams);

        if (mKeyguardView == null) {
            if (DEBUG) Log.d(TAG, "keyguard view is null, creating it...");
            /*创建锁屏视图,即创建一个LockPatternKeyguardView对象(FrameLayout)。在创建LockPatternKeyguardView
             * 对象的同时,其构造方法中会调用getInitialMode()得到初始化的状态Mode(Lock or unLock)
             */
            mKeyguardView = mKeyguardViewProperties.createKeyguardView(mContext, mUpdateMonitor, this);
            mKeyguardView.setId(R.id.lock_screen);
            //设置回调
            mKeyguardView.setCallback(mCallback);

            final ViewGroup.LayoutParams lp = new FrameLayout.LayoutParams(
                    ViewGroup.LayoutParams.MATCH_PARENT,
                    ViewGroup.LayoutParams.MATCH_PARENT);

            //将视图加入根布局mKeyguardHost(FrameLayout)
            mKeyguardHost.addView(mKeyguardView, lp);

            if (mScreenOn) {
            	//调用LockPatternKeyguardView的show
                mKeyguardView.show();
            }
        }

        // Disable aspects of the system/status/navigation bars that are not appropriate or
        // useful for the lockscreen but can be re-shown by dialogs or SHOW_WHEN_LOCKED activities.
        // Other disabled bits are handled by the KeyguardViewMediator talking directly to the
        // status bar service.
        int visFlags =
                ( View.STATUS_BAR_DISABLE_BACK
                | View.STATUS_BAR_DISABLE_HOME
                );
        mKeyguardHost.setSystemUiVisibility(visFlags);

        mViewManager.updateViewLayout(mKeyguardHost, mWindowLayoutParams);
        mKeyguardHost.setVisibility(View.VISIBLE);
        mKeyguardView.requestFocus();
    }
  ...
}

——>在上面的代码中,当KeyguardViewHost为空时,首先会调用KeyguardViewProperties的实现类LockPatternKeyguardViewProperties的createKeyguardView方法,来构造一个LockPatternKeyguardView对象,如下:

public class LockPatternKeyguardViewProperties implements KeyguardViewProperties { ... //创建一个LockPatternKeyguardView对象 public KeyguardViewBase createKeyguardView(Context context, KeyguardUpdateMonitor updateMonitor, KeyguardWindowController controller) { return new LockPatternKeyguardView(context, updateMonitor, mLockPatternUtils, controller); } ... }

——->而在LockPatternKeyguardView的构造函数中,有如下调用(以下的流程代码实现均在LockPatternKeyguardView中处理):

/**
     * @param context Used to inflate, and create views.
     * @param updateMonitor Knows the state of the world, and passed along to each
     *   screen so they can use the knowledge, and also register for callbacks
     *   on dynamic information.
     * @param lockPatternUtils Used to look up state of lock pattern.
     */
    public LockPatternKeyguardView(
            Context context,
            KeyguardUpdateMonitor updateMonitor,
            LockPatternUtils lockPatternUtils,
            KeyguardWindowController controller) {
  ...
  updateScreen(getInitialMode(), false);
  ...

}

—–>getInitialMode()得到当前锁屏模式(lock or unlock),代码如下:

  ...
/**
     * Given the current state of things, what should be the initial mode of
     * the lock screen (lock or unlock).
     */
    //得到初始化的状态Mode (lock or unlock).
    private Mode getInitialMode() {
        final IccCard.State simState = mUpdateMonitor.getSimState();
        if (stuckOnLockScreenBecauseSimMissing() ||
                (simState == IccCard.State.PUK_REQUIRED &&
                        !mLockPatternUtils.isPukUnlockScreenEnable())) {
            return Mode.LockScreen;
        } else {
            if (!isSecure() || mShowLockBeforeUnlock) {
                return Mode.LockScreen;
            } else {
                return Mode.UnlockScreen;
            }
        }
    }
  ...

—–>再回到updateScreen(getInitialMode(), false),该函数的实现如下:

  ...
 //根据参数(Lock/unLock),判断显示为LockScreen或者UnlockScreen界面
    private void updateScreen(Mode mode, boolean force) {

        if (DEBUG_CONFIGURATION) Log.v(TAG, "**** UPDATE SCREEN: mode=" + mode
                + " last mode=" + mMode + ", force = " + force, new RuntimeException());

        mMode = mode;

        // Re-create the lock screen if necessary
        if (mode == Mode.LockScreen || mShowLockBeforeUnlock) {
            if (force || mLockScreen == null) {
            	//重构LockScreen
                recreateLockScreen();
            }
        }

        // Re-create the unlock screen if necessary. This is primarily required to properly handle
        // SIM state changes. This typically happens when this method is called by reset()
        if (mode == Mode.UnlockScreen) {
        	//获取UnlockScreen的具体解锁项,如密码锁(Password)或pin锁;枚举类UnlockMode定义了几种不同的Unlock解锁;
            final UnlockMode unlockMode = getUnlockMode(); 
            if (force || mUnlockScreen == null || unlockMode != mUnlockScreenMode) {
            	//重构unLock解锁
                recreateUnlockScreen(unlockMode);
            }
        }

        // visibleScreen should never be null
        final View goneScreen = (mode == Mode.LockScreen) ? mUnlockScreen : mLockScreen;
        final View visibleScreen = (mode == Mode.LockScreen) ? mLockScreen : mUnlockScreen;

        // do this before changing visibility so focus isn't requested before the input
        // flag is set
        mWindowController.setNeedsInput(((KeyguardScreen)visibleScreen).needsInput());

        if (DEBUG_CONFIGURATION) {
            Log.v(TAG, "Gone=" + goneScreen);
            Log.v(TAG, "Visible=" + visibleScreen);
        }

        if (mScreenOn) {
            if (goneScreen != null && goneScreen.getVisibility() == View.VISIBLE) {
                ((KeyguardScreen) goneScreen).onPause(); //隐藏被切换掉的锁(Lock or unLock)
            }
            if (visibleScreen.getVisibility() != View.VISIBLE) {
                ((KeyguardScreen) visibleScreen).onResume();//显示切换得到的锁(Lock or unLock)
            }
        }

        if (goneScreen != null) {
            goneScreen.setVisibility(View.GONE);
        }
        visibleScreen.setVisibility(View.VISIBLE);
        requestLayout();

        if (!visibleScreen.requestFocus()) {
            throw new IllegalStateException("keyguard screen must be able to take "
                    + "focus when shown " + visibleScreen.getClass().getCanonicalName());
        }
    }
  ...

——>updateScreen(getInitialMode(), false)中,对传进来的参数Mode进行对等判断:

  1). 若为LockScreen模式锁屏,则如下:

// Re-create the lock screen if necessary if (mode == Mode.LockScreen || mShowLockBeforeUnlock) { if (force || mLockScreen == null) { //重构LockScreen recreateLockScreen(); } }

—–>然后调用到LockPatternKeyguardView.recreateLockScreen(),在该函数中,首先会对LockScreen进行判断,若之前已存在该对象,则进行移除。然后接着再重新调用createLockScreen()构建LockScreen对象。然后将该对象添加到LockPatternKeyguardView中。createLockScreen()的代码如下:

  ...
//创建lockScreen   
    View createLockScreen() {
        View lockView = new LockScreen(
                mContext,
                mConfiguration,
                mLockPatternUtils,
                mUpdateMonitor,
                mKeyguardScreenCallback);
        initializeTransportControlView(lockView);
        return lockView;
    }
  ...

  2).若为UnlockScreen模式锁屏,则如下:

// Re-create the unlock screen if necessary. This is primarily required to properly handle
        // SIM state changes. This typically happens when this method is called by reset()
        if (mode == Mode.UnlockScreen) {
        	//获取UnlockScreen的具体解锁项,如密码锁(Password)或pin锁;枚举类UnlockMode定义了几种不同的Unlock解锁;
            final UnlockMode unlockMode = getUnlockMode(); 
            if (force || mUnlockScreen == null || unlockMode != mUnlockScreenMode) {
            	//重构unLock解锁
                recreateUnlockScreen(unlockMode);
            }
        }

—–>然后调用到LockPatternKeyguardView.recreateUnlockScreen(unlockMode),在该函数中,进行的处理和recreateLockScreen函数中的处理原则基本上一致。则调用createUnlockScreen(unlockMode)时,会根据unlockMode的不同创建相应的UnlockScreen具体解锁项。                   

     recreateUnlockScreen如下代码:

  ...
//重新构建UnlockScreen   
    private void recreateUnlockScreen(UnlockMode unlockMode) {
        if (mUnlockScreen != null) {
            ((KeyguardScreen) mUnlockScreen).onPause();
            ((KeyguardScreen) mUnlockScreen).cleanUp();
            //mUnlockScreen不为空,则移除UnlockScreen
            removeView(mUnlockScreen);
        }

        mUnlockScreen = createUnlockScreenFor(unlockMode);
        mUnlockScreen.setVisibility(View.INVISIBLE);
        //将UnlockScreen添进LockPatternKeyguardView
        addView(mUnlockScreen);
    }
  ...

—–>接着调用createUnlockScreenFor方法,在该方法中会根据传进来的参数UnlockMode(定义UnlockScreen可选项的枚举类)判断,来决定创建启用对应的UnlockScreen,代码实现如下:

  ...
//根据不同的Unlock Mode , 创建不同的UnlockScreen   
    View createUnlockScreenFor(UnlockMode unlockMode) {
        View unlockView = null;

        if (DEBUG) Log.d(TAG,
                "createUnlockScreenFor(" + unlockMode + "): mEnableFallback=" + mEnableFallback);

        if (unlockMode == UnlockMode.Pattern) {
        	//启动图案解锁(手机设置中可见切换)
            PatternUnlockScreen view = new PatternUnlockScreen(
                    mContext,
                    mConfiguration,
                    mLockPatternUtils,
                    mUpdateMonitor,
                    mKeyguardScreenCallback,
                    mUpdateMonitor.getFailedAttempts());
            view.setEnableFallback(mEnableFallback);
            unlockView = view;
        } else if (unlockMode == UnlockMode.SimPuk) {
            unlockView = new SimPukUnlockScreen(
                    mContext,
                    mConfiguration,
                    mUpdateMonitor,
                    mKeyguardScreenCallback,
                    mLockPatternUtils);
        } else if (unlockMode == UnlockMode.SimPin) {
        	//启动PIN解锁(手机设置中可见切换)
            unlockView = new SimUnlockScreen(
                    mContext,
                    mConfiguration,
                    mUpdateMonitor,
                    mKeyguardScreenCallback,
                    mLockPatternUtils);
        } else if (unlockMode == UnlockMode.Account) {
            try {
                unlockView = new AccountUnlockScreen(
                        mContext,
                        mConfiguration,
                        mUpdateMonitor,
                        mKeyguardScreenCallback,
                        mLockPatternUtils);
            } catch (IllegalStateException e) {
                Log.i(TAG, "Couldn't instantiate AccountUnlockScreen"
                      + " (IAccountsService isn't available)");
                // TODO: Need a more general way to provide a
                // platform-specific fallback UI here.
                // For now, if we can't display the account login
                // unlock UI, just bring back the regular "Pattern" unlock mode.

                // (We do this by simply returning a regular UnlockScreen
                // here.  This means that the user will still see the
                // regular pattern unlock UI, regardless of the value of
                // mUnlockScreenMode or whether or not we're in the
                // "permanently locked" state.)
                return createUnlockScreenFor(UnlockMode.Pattern);
            }
        } else if (unlockMode == UnlockMode.Password) {
        	//启动密码解锁(手机设置中可见切换)
            unlockView = new PasswordUnlockScreen(
                    mContext,
                    mConfiguration,
                    mLockPatternUtils,
                    mUpdateMonitor,
                    mKeyguardScreenCallback);
        } else {
            throw new IllegalArgumentException("unknown unlock mode " + unlockMode);
        }
        initializeTransportControlView(unlockView);
        initializeFaceLockAreaView(unlockView); // Only shows view if FaceLock is enabled

        mUnlockScreenMode = unlockMode;
        return unlockView;
    }
  ...

在此,LockScreen或者UnlockScreen就创建出来了,当然,只是创建了相应对象,还得再显示。

——>再次回到KeyguardViewManager类的show方法,在执行完该方法中的的mKeyguardView = mKeyguardViewProperties.createKeyguardView(mContext, mUpdateMonitor, this)代码流程后,接着执行mKeyguardView.show(),即调用KeyguardViewBase的实现类LockPatternKeyguardView的show方法,如下:

//该类作为LockScreen和UnLockScreen界面的载体,控制显示哪个界面
public class LockPatternKeyguardView extends KeyguardViewBase implements Handler.Callback,
        KeyguardUpdateMonitor.InfoCallback {  
...
@Override
    public void show() {
    	/*判断锁屏模式(当然,调用该方法之前已经创建LockPatternKeyguardView对象,
    	 * 即已调用getInitialMode()获得了Mode),根据结果显示锁屏。
    	 */
        if (mMode == Mode.LockScreen) { 
        	//调用onResume显示锁屏
            ((KeyguardScreen) mLockScreen).onResume();
        } else {
            ((KeyguardScreen) mUnlockScreen).onResume();
        }

        if (mLockPatternUtils.usingBiometricWeak() &&
            mLockPatternUtils.isBiometricWeakInstalled() && !mHasOverlay) {
            // Note that show() gets called before the screen turns off to set it up for next time
            // it is turned on.  We don't want to set a timeout on the FaceLock area here because it
            // may be gone by the time the screen is turned on again.  We set the timout when the
            // screen turns on instead.
            showFaceLockArea(); //显示人脸解锁区域
        } else {
            hideFaceLockArea(); //隐藏人脸解锁区域
        }
    }
  ...
}

这样,LockScreen或者UnlockScreen就显示出来了,我们再来看看LockScreen的onResume()方法的实现,代码如下:

//手机默认的解锁实现类
class LockScreen extends LinearLayout implements KeyguardScreen {
  ...
//处理LockScreen的显示
public void onResume() {
        mStatusViewManager.onResume();
         postDelayed(mOnResumePing, ON_RESUME_PING_DELAY);
    }
  ...
}

   对于LockScreen或者UnlockScreen的界面布局和View等可视化UI界面时如何画出来的,具体可参考LockScreen类的实现,UnlockScreen可参考的类:PatternUnlockScreen、SimPukUnlockScreen、SimUnlockScreen、AccountUnlockScreen、PasswordUnlockScreen。有兴趣的读者可自行去研究。

 

小结:

    这篇文章只是讲解手机开机启动时,绘制锁屏的流程,至于通过power键点亮,点暗锁屏,解锁,锁屏,LockScreen或者UnlockScreen的UI界面可视化的实现等等的分析,有时间再去深究。

    但,万变不离其宗,锁屏的核心类在于KeyguardViewMediator,该类提供了一些接口,由PhoneWindowManager去访问控制Keyguard,而它的初始化是在PhoneWindowManager的init()函数中创建的。也就是在我们上面分析的代码中,在执行mPolicy.systemReady()时(由PhoneWindowManage调用r),已经创建了KeyguardViewMediator。所以,分析好该类是很重要的。

         OK,个人对锁屏开机绘制流程的粗略分析就到这里了,春节即将来临,在此祝愿所有身处挨踢行业的同志们,回家过个好年!!

    原文作者:Android源码分析
    原文地址: https://blog.csdn.net/stevenhu_223/article/details/8490522
    本文转自网络文章,转载此文章仅为分享知识,如有侵权,请联系博主进行删除。
点赞