我创建了一个类,它接受lwjgl的键盘输入并将其转换为字符串列表,这些字符串是当前正在按下的所有键.
public class KeyHandler {
ArrayList<String> keysPressed;
public KeyHandler() {
keysPressed = new ArrayList<String>();
}
public void checkKeys() {
while (Keyboard.next()) {
String keystring = Keyboard.getKeyName(Keyboard.getEventKey());
if (!keysPressed.contains(keystring)) {
keysPressed.add(keystring); // key has been pressed
} else {
keysPressed.remove(keystring); // key has been released
}
}
}
public void runKeys() {
if (keysPressed.size() > 0) {
for (String str : keysPressed) {
System.out.println("Key handler got key:" + str);
// run class for key
}
} else {
// no keys have been pressed
}
}
}
我试图找出一种方法,以便’runKeys’将运行具有该名称的类,例如.
W.java
public class W {
public static void exc() {
player.moveZ(10);
}
}
这样做的原因是为了避免必须运行50个if语句来检查输入
最佳答案 >创建地图 >.
>为每个实现Consumer< Character>的字符创建一个类.接口.
>将这些类的对象存储在地图中.
>使用检测到的击键字符从地图调用消耗适当的使用者对象.
希望这可以帮助.