smooth_opengl3.c:123:1: error: unknown type name 'PFNGLGENBUFFERSPROC'
PFNGLGENBUFFERSPROC gl_GenBuffers;
^
smooth_opengl3.c:124:1: error: unknown type name 'PFNGLBINDBUFFERPROC'
PFNGLBINDBUFFERPROC gl_BindBuffer;
^
smooth_opengl3.c:125:1: error: unknown type name 'PFNGLBUFFERDATAPROC'
PFNGLBUFFERDATAPROC gl_BufferData;
^
smooth_opengl3.c:126:1: error: unknown type name 'PFNGLCREATESHADERPROC'
PFNGLCREATESHADERPROC gl_CreateShader;
^
smooth_opengl3.c:127:1: error: unknown type name 'PFNGLSHADERSOURCEPROC'
PFNGLSHADERSOURCEPROC gl_ShaderSource;
^
smooth_opengl3.c:128:1: error: unknown type name 'PFNGLCOMPILESHADERPROC'
PFNGLCOMPILESHADERPROC gl_CompileShader;
^
smooth_opengl3.c:129:1: error: unknown type name 'PFNGLCREATEPROGRAMPROC'
PFNGLCREATEPROGRAMPROC gl_CreateProgram;
^
smooth_opengl3.c:130:1: error: unknown type name 'PFNGLATTACHSHADERPROC'
PFNGLATTACHSHADERPROC gl_AttachShader;
^
smooth_opengl3.c:131:1: error: unknown type name 'PFNGLLINKPROGRAMPROC'
PFNGLLINKPROGRAMPROC gl_LinkProgram;
^
smooth_opengl3.c:132:1: error: unknown type name 'PFNGLUSEPROGRAMPROC'
PFNGLUSEPROGRAMPROC gl_UseProgram;
^
smooth_opengl3.c:133:1: error: unknown type name 'PFNGLGETSHADERIVPROC'
PFNGLGETSHADERIVPROC gl_GetShaderiv;
^
smooth_opengl3.c:134:1: error: unknown type name 'PFNGLGETSHADERINFOLOGPROC'
PFNGLGETSHADERINFOLOGPROC gl_GetShaderInfoLog;
^
smooth_opengl3.c:135:1: error: unknown type name 'PFNGLGETPROGRAMIVPROC'
PFNGLGETPROGRAMIVPROC gl_GetProgramiv;
^
smooth_opengl3.c:136:1: error: unknown type name 'PFNGLGETPROGRAMINFOLOGPROC'
PFNGLGETPROGRAMINFOLOGPROC gl_GetProgramInfoLog;
^
smooth_opengl3.c:137:1: error: unknown type name 'PFNGLGETATTRIBLOCATIONPROC'
PFNGLGETATTRIBLOCATIONPROC gl_GetAttribLocation;
^
smooth_opengl3.c:138:1: error: unknown type name 'PFNGLVERTEXATTRIBPOINTERPROC'
PFNGLVERTEXATTRIBPOINTERPROC gl_VertexAttribPointer;
^
smooth_opengl3.c:139:1: error: unknown type name
'PFNGLENABLEVERTEXATTRIBARRAYPROC'
PFNGLENABLEVERTEXATTRIBARRAYPROC gl_EnableVertexAttribArray;
^
smooth_opengl3.c:140:1: error: unknown type name 'PFNGLGETUNIFORMLOCATIONPROC'
PFNGLGETUNIFORMLOCATIONPROC gl_GetUniformLocation;
^
smooth_opengl3.c:141:1: error: unknown type name 'PFNGLUNIFORMMATRIX4FVPROC'
PFNGLUNIFORMMATRIX4FVPROC gl_UniformMatrix4fv;
^
fatal error: too many errors emitted, stopping now [-ferror-limit=]
20 errors generated.
make[4]: *** [smooth_opengl3-smooth_opengl3.o] Error 1
make[3]: *** [all-recursive] Error 1
make[2]: *** [all-recursive] Error 1
make[1]: *** [all-recursive] Error 1
make: *** [all] Error 2
在freeglut 3.0.0中没有配置文件.
当我从这个guide使用(env CPPFLAGS =“ – I / opt / X11 / include”LDFLAGS =“ – L / opt / X11 / lib”./configure)编译免费过剩(2.8.0)时收到此错误
与此相关的问题也没有帮助Is it possible to build FreeGLUT on Mac OS X?
最佳答案 你可以打开progs / demos / smooth_opengl3 / smooth_opengl3.c并搜索PFNGLGENBUFFERSPROC
现在注释掉#ifndef GL_VERSION_1_5和#ifndef GL_VERSION_2_0子句.重建和错误应该消失.