Android系统.画布缩放和翻译

我创建了自定义视图,您可以在其中触摸和缩放它.

大部分工作都是在
post的帮助下创建的

接下来我观察到,如果我想放大图像,它总是缩放到左上角.
这是我的onDraw()方法:

@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);

    canvas.save();
    canvas.translate(mPosX, mPosY);
    canvas.scale(mScaleFactor, mScaleFactor);

    // actual drawing

    canvas.getClipBounds(mRect);
    canvas.restore();
}

所以这是canvas.scale(px,py)的正常行为;我想从我的视图缩放到中心点(稍后我将采用focalX,焦点坐标,但现在只是为了居中).我决定更换

canvas.scale(mScaleFactor,mScaleFactor);至

canvas.scale(mScaleFactor,mScaleFactor,getWidth()/ 2-mPosX,getHeight()/ 2-mPosY);

现在它在图像中间完美缩放.但它以某种方式影响我的mPosX,mPosY坐标.我附上一张图片以便更好地理解.

左上角是等效的mPosX = 0,mPosY = 0,这没关系.

接下来如果我正在缩小下一步:

现在它确定左上角与mPosX = 0,mPosY = 0(左上角)等效.但在我的逻辑中,它应该以某种方式(mPosX = 100,mPosY = 130)或类似的东西.

所以我的问题是我从实际内容视图中滑出.我该怎么做才能防止这种行为?

最佳答案 我有关于触点计算的相同问题并且参考
this answer,我使用指标以我自己的方式解决了它.上面的答案提供了更好的捏缩放和拖动功能,但没有正确的触摸点.这是完整的代码并忽略我自己的变量.

package axis.nbapp;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PointF;
import android.graphics.Rect;
import android.graphics.Region;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.ScaleGestureDetector;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewParent;

import java.io.IOException;

public class NewView extends ViewGroup {
    float dx;
    float dy;
    float scaleFac;

    Region r;
    private Path mPath;
    private Paint mPaint;
    private Path mTransformedPath;
    Stencil stencil;
    private Paint cColor;
    boolean scaling;
    Canvas bmcanvas;
    SVG svg = null;
    int viewWidth;
    int viewHeight;
    float svgWidth;
    float svgHeight;

    // States.
    private static final byte NONE = 0;
    private static final byte DRAG = 1;
    private static final byte ZOOM = 2;

    private byte mode = NONE;

    // Matrices used to move and zoom image.
    private Matrix matrix = new Matrix();
    private Matrix matrixInverse = new Matrix();
    private Matrix savedMatrix = new Matrix();


    // Parameters for zooming.
    private PointF start = new PointF();
    private PointF mid = new PointF();
    private float oldDist = 1f;
    private float[] lastEvent = null;
    private long lastDownTime = 0l;

    private float[] mDispatchTouchEventWorkingArray = new float[2];
    private float[] mOnTouchEventWorkingArray = new float[2];


    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        mDispatchTouchEventWorkingArray[0] = ev.getX();
        mDispatchTouchEventWorkingArray[1] = ev.getY();
        mDispatchTouchEventWorkingArray = screenPointsToScaledPoints(mDispatchTouchEventWorkingArray);
        ev.setLocation(mDispatchTouchEventWorkingArray[0], mDispatchTouchEventWorkingArray[1]);
        return super.dispatchTouchEvent(ev);
    }

    public NewView(Context context) {
        super(context);
        init(context);
        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);


    }

    public NewView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init(context);
    }

    public NewView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init(context);
    }


    private void init(Context context) {

    }


    /**
     * Determine the space between the first two fingers
     */
    private float spacing(MotionEvent event) {
        float x = event.getX(0) - event.getX(1);
        float y = event.getY(0) - event.getY(1);
        return (float) Math.sqrt(x * x + y * y);
    }

    /**
     * Calculate the mid point of the first two fingers
     */
    private void midPoint(PointF point, MotionEvent event) {
        float x = event.getX(0) + event.getX(1);
        float y = event.getY(0) + event.getY(1);
        point.set(x / 2, y / 2);
    }

    private float[] scaledPointsToScreenPoints(float[] a) {
        matrix.mapPoints(a);
        return a;
    }

    private float[] screenPointsToScaledPoints(float[] a) {
        matrixInverse.mapPoints(a);
        return a;
    }


    @Override
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
        int childCount = getChildCount();
        for (int i = 0; i < childCount; i++) {
            View child = getChildAt(i);
            if (child.getVisibility() != GONE) {
                child.layout(left, top, left + child.getMeasuredWidth(), top + child.getMeasuredHeight());
            }
        }
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        int childCount = getChildCount();
        for (int i = 0; i < childCount; i++) {
            View child = getChildAt(i);
            if (child.getVisibility() != GONE) {
                measureChild(child, widthMeasureSpec, heightMeasureSpec);
            }
        }
    }

    @Override
    protected void dispatchDraw(Canvas canvas) {
        float[] values = new float[9];
        matrix.getValues(values);
        canvas.save();
        canvas.translate(values[Matrix.MTRANS_X], values[Matrix.MTRANS_Y]);
        canvas.scale(values[Matrix.MSCALE_X], values[Matrix.MSCALE_Y]);



        super.dispatchDraw(canvas);
        canvas.restore();
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {

        // handle touch events here
        mOnTouchEventWorkingArray[0] = event.getX();
        mOnTouchEventWorkingArray[1] = event.getY();

        mOnTouchEventWorkingArray = scaledPointsToScreenPoints(mOnTouchEventWorkingArray);

        event.setLocation(mOnTouchEventWorkingArray[0], mOnTouchEventWorkingArray[1]);

        switch (event.getAction() & MotionEvent.ACTION_MASK) {
            case MotionEvent.ACTION_DOWN:
                savedMatrix.set(matrix);
                mode = DRAG;
                lastEvent = null;
                long downTime = event.getDownTime();
                if (downTime - lastDownTime < 300l) {
                    float density = getResources().getDisplayMetrics().density;
                    if (Math.max(Math.abs(start.x - event.getX()), Math.abs(start.y - event.getY())) < 40.f * density) {
                        savedMatrix.set(matrix);
                        mid.set(event.getX(), event.getY());
                        mode = ZOOM;
                        lastEvent = new float[4];
                        lastEvent[0] = lastEvent[1] = event.getX();
                        lastEvent[2] = lastEvent[3] = event.getY();
                    }
                    lastDownTime = 0l;
                } else {
                    lastDownTime = downTime;
                }
                start.set(event.getX(), event.getY());
                break;
            case MotionEvent.ACTION_POINTER_DOWN:
                oldDist = spacing(event);
                if (oldDist > 10f) {
                    savedMatrix.set(matrix);
                    midPoint(mid, event);
                    mode = ZOOM;
                }
                lastEvent = new float[4];
                lastEvent[0] = event.getX(0);
                lastEvent[1] = event.getX(1);
                lastEvent[2] = event.getY(0);
                lastEvent[3] = event.getY(1);
                break;
            case MotionEvent.ACTION_UP:
            case MotionEvent.ACTION_POINTER_UP:
                mode = NONE;
                lastEvent = null;
                break;
            case MotionEvent.ACTION_MOVE:
                final float density = getResources().getDisplayMetrics().density;
                if (mode == DRAG) {
                    matrix.set(savedMatrix);
                    dx = event.getX() - start.x;
                    dy = event.getY() - start.y;
                    matrix.postTranslate(dx, dy);
                    matrix.invert(matrixInverse);
                    if (Math.max(Math.abs(start.x - event.getX()), Math.abs(start.y - event.getY())) > 20.f * density) {
                        lastDownTime = 0l;
                    }
                } else if (mode == ZOOM) {
                    if (event.getPointerCount() > 1) {
                        float newDist = spacing(event);
                        if (newDist > 10f * density) {
                            matrix.set(savedMatrix);
                            float scale = (newDist / oldDist);
                            scaleFac = newDist;
                            matrix.postScale(scale, scale, mid.x, mid.y);
                            matrix.invert(matrixInverse);
                        }
                    } else {
                        matrix.set(savedMatrix);
                        float scale = event.getY() / start.y;
                        scaleFac = scale;
                        matrix.postScale(scale, scale, mid.x, mid.y);
                        matrix.invert(matrixInverse);
                    }
                }

                break;
        }


        float[] values = new float[9];
        matrix.getValues(values);


        //int x = ((int)(event.getX() - values[2]*values[Matrix.MSCALE_X]))/(int)values[0];
        //int y = ((int)(event.getY() - values[5]*values[Matrix.MSCALE_Y]))/(int)values[4];

        int x = ((int)(event.getX() / values[Matrix.MSCALE_X] - (values[Matrix.MTRANS_X]/values[Matrix.MSCALE_X])));
        int y = ((int)(event.getY() / values[Matrix.MSCALE_Y] - (values[Matrix.MTRANS_Y]/values[Matrix.MSCALE_Y])));


        invalidate();
        return true;
    }


}

检查onTouchEvent,您可以从以下计算中找到转换后的x,y触摸点.

 int x = ((int)(event.getX() / values[Matrix.MSCALE_X] - (values[Matrix.MTRANS_X]/values[Matrix.MSCALE_X])));
 int y = ((int)(event.getY() / values[Matrix.MSCALE_Y] - (values[Matrix.MTRANS_Y]/values[Matrix.MSCALE_Y])));
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