我正在为iPhone应用程序编写一些代码,而且我遇到了正确加载默认数据的问题.我的代码基于Ray Wenderlich的“Learning Cocos2d”一书中的一些例子.
似乎即使我直接删除应用程序并尝试从新数据开始,应用程序不一致或者不尝试加载数据,或者错误地认为存在数据,并且加载null.
我正在使用containsValueForKey来检查值是否存在,然后加载它或加载一些默认值,但即使在全新安装中,containsValueForKey也会查找数据并且不会加载默认值.在xcode的组织者中,我检查了我的设备的文件结构和我指定保存的Documents文件夹,看起来它不包含任何文件,所以我不确定它是什么.
我的猜测是问题与initWithCoder函数有关.它有时似乎神秘地经历了这个功能,但并非总是如此.另一个奇怪的事情是,当玩家获得高分时(此处未显示,但代码与此ObjectiveList完全相同,只有一个int),我调用[[GameManager sharedGameManager] save]并且它似乎正确保存.
现在代码:
GCDatabase.h
#import <Foundation/Foundation.h>
id loadData(NSString * filename);
void saveData(id theData, NSString *filename);
GCDatabase.m
#import "GCDatabase.h"
NSString * pathForFile(NSString *filename) {
// 1
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,YES);
// 2
NSString *documentsDirectory = [paths objectAtIndex:0];
// 3
return [documentsDirectory stringByAppendingPathComponent:filename];
}
id loadData(NSString * filename) {
NSString *filePath = pathForFile(filename);
if ([[NSFileManager defaultManager] fileExistsAtPath:filePath]) {
NSData *data = [[[NSData alloc] initWithContentsOfFile:filePath] autorelease];
NSKeyedUnarchiver *unarchiver = [[[NSKeyedUnarchiver alloc] initForReadingWithData:data] autorelease];
id retval = [unarchiver decodeObjectForKey:@"Data"];
[unarchiver finishDecoding];
return retval;
}
return nil;
}
void saveData(id theData, NSString *filename) {
NSMutableData *data = [[[NSMutableData alloc] init] autorelease];
NSKeyedArchiver *archiver = [[[NSKeyedArchiver alloc] initForWritingWithMutableData:data] autorelease];
[archiver encodeObject:theData forKey:@"Data"];
[archiver finishEncoding];
[data writeToFile:pathForFile(filename) atomically:YES];
}
GameManager.h
@interface GameManager : NSObject <NSCoding>{
NSMutableArray *objectiveDescriptions;
}
@property (nonatomic, retain) NSMutableArray * objectiveDescriptions;
+(GameManager*)sharedGameManager;
-(void)save;
-(void)load;
-(void)encodeWithCoder:(NSCoder *)encoder;
-(id)initWithCoder:(NSCoder *)decoder;
@end
GameManager.m(我添加了加载功能,试图强制它加载,但它似乎不起作用)
+(GameManager*)sharedGameManager {
@synchronized([GameManager class])
{
if(!sharedGameManager) {
sharedGameManager = [loadData(@"GameManager") retain];
if (!sharedGameManager) {
[[self alloc] init];
}
}
return sharedGameManager;
}
return nil;
}
+(id)alloc {
@synchronized([GameManager class]){
NSAssert(sharedGameManager == nil, @"Attempted to allocate a second instance of the Game Manager singleton");
sharedGameManager = [super alloc];
return sharedGameManager;
}
return nil;
}
- (void)dealloc {
[objectiveList release];
[super dealloc];
}
- (void)save {
saveData(self, @"GameManager");
}
-(void)load {
loadData(@"GameManager");
}
- (void)encodeWithCoder:(NSCoder *)encoder {
[encoder encodeObject:objectiveList forKey:@"objectiveList"];
}
- (id)initWithCoder:(NSCoder *)decoder {
self = [super init];
if (self != nil) {
if ([decoder containsValueForKey:@"objectiveList"]) {
objectiveList = [decoder decodeObjectForKey:@"objectiveList"];
} else {
[objectiveList addObjectsFromArray:[NSArray arrayWithObjects:@"1",@"2",@"3",@"4",@"5", nil]];
}
}
return self;
}
@end
最佳答案 我还没有读完你的完整代码..但我在代码中发现了一个问题….
你还没有为objectiveList数组分配内存.除非你将内存分配给数组,否则不会添加对象……
我想去吧
objectiveList = [[NSMutableArray alloc] initWithArray:[NSArray arrayWithObjects:@"1",@"2",@"3",@"4",@"5", nil]];
代替
[objectiveList addObjectsFromArray:[NSArray arrayWithObjects:@"1",@"2",@"3",@"4",@"5", nil]];
检查语法..希望这可能会有所帮助,因为它也困扰我,在过去我忘了为数组分配内存..并继续添加导致null的对象… 🙂
如果它没有解决你的问题,我会在以后完全寻找代码.. 🙂