public List<Location2D> Path(Location2D start, Location2D goal)
{
openset = new List<NodeInfo>(); // The set of tentative nodes to be evaluated, initially containing the start node.
closedset = new List<NodeInfo>(); // The set of nodes already evaluated.
path = new List<Location2D>(); // The path result.
came_from = new Dictionary<Location2D, Location2D>();
NodeInfo Start = new NodeInfo();
Start.SetLoction(start.X, start.Y);
Start.H = GetHValue(start, goal);
openset.Add(Start);
while (openset.Count > 0) { // while openset is not empty
NodeInfo current = CheckBestNode(); //the node in openset having the lowest f_score[] value
if (current.Location.Equals(goal)) {
ReconstructPathRecursive(current.Location);
return path;
}
for (int i = 0; i < 8; i++) { // neighbor nodes.
NodeInfo neighbor = new NodeInfo();
neighbor.SetLoction((ushort)(current.Location.X + ArrayX[i]), (ushort)(current.Location.Y + ArrayY[i]));
bool tentative_is_better = false;
if (closedset.Contains(neighbor))
continue;
if (!map.Cells[neighbor.Location.X, neighbor.Location.Y].Walkable) { closedset.Add(neighbor); continue; }
Double tentative_g_score = current.G + DistanceBetween(current.Location, neighbor.Location);
if (!openset.Contains(neighbor)) {
openset.Add(neighbor);
neighbor.H = GetHValue(neighbor.Location, goal);
tentative_is_better = true;
} else if (tentative_g_score < neighbor.G) {
tentative_is_better = true;
} else {
tentative_is_better = false;
}
if (tentative_is_better) {
came_from[neighbor.Location] = current.Location;
neighbor.G = tentative_g_score;
}
}
}
return null;
}
private void ReconstructPathRecursive(Location2D current_node)
{
Location2D temp;
if (came_from.TryGetValue(current_node, out temp)) {
path.Add(temp);
ReconstructPathRecursive(temp);
} else {
path.Add(current_node);
}
}
所以我实现A *算法,当它找到目标时,它会转到ReconstructPathRecursive
然后应用程序崩溃并抛出此异常mscorlib.dll中发生未处理的类型’System.StackOverflowException’异常
并且该线程仅在调用堆栈上使用外部代码帧停止.外部代码帧通常来自框架代码,但也可以包括在目标进程中加载的其他优化模块.
idk有什么不对!
最佳答案 它实际上不必是递归的,因为它是尾递归的.所以你可以像这样重写它:
private void ReconstructPathIterative(Location2D current_node)
{
Location2D temp;
while (came_from.TryGetValue(current_node, out temp))
{
path.Add(temp);
current_node = temp;
}
path.Add(current_node);
}
这只有在路径太长而无法放入堆栈时才有用,而不是如果它是无限的.