JUC(二):线程池

JUC:线程池

1.什么是线程池

可以理解为缓冲区,一组线程得管理工具,如果系统中,频繁得创建销毁线程会带来一定得成本,所以可以预先创建预定数量得线程,由线程池来管理,线程不会立即销毁,以共享得方式为别人提供服务;
链接参考link

2.线程池得实现

ThreadPoolExecutor 实现原理

public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue);

public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory);

public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, RejectedExecutionHandler handler);

public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory, RejectedExecutionHandler handler);
  1. corePoollSize:初始线程数量,核心线程池;
  2. maxnumPoolSize 最大线程数量,表示线程池中最多能创建多少个线程;
  3. keepAliveTime :线程池中非核心线程池闲置超时时长(就是没有任务执行得时候,空闲多少时间,就将线程回收了);
  4. timeUnit:时间单位.上面AliveTime得单位,minute,second 之类…
  5. workQueue:任务得阻塞队列,线程池中提交得任务runnable,在线程数量达到最大值依旧不能及时处理的时候,会将runnable 提交到队列里面,有各线程轮询获取任务执行.
 - ArrayBlockingQueue:基于数组结构得有界阻塞队列,先进先出得**FIFO**原则进行排序.
 - LinkedBlockingQueue:结余链表结构得有界阻塞队列
 - PriorityBlockingQueue:一个具有优先级的无限阻塞队列
  1. threadFactory:线程得创建工厂,可以进行一些Thread得名字,线程组,优先级之类得设定;

  2. RejectedExecutionHandler: 任务得拒绝策略,当线程数量已经达到了maxnumPoolSize,并且任务队列已经满了,就会拒绝任务;

 - AbortPolicy :直接抛出异常
 - CallerRunsPolicy: 只用调用者所在线程来运行任务
 - DiscardOldestPolicy:丢弃队列里最近的一个任务,来执行此任务
 - DiscardPolicy:不处理,直接丢弃掉

ThreadPoolExecutor 源码

public void execute(Runnable command) {
       if (command == null)
           throw new NullPointerException();
       /* * Proceed in 3 steps: * * 1. If fewer than corePoolSize threads are running, try to * start a new thread with the given command as its first * task. The call to addWorker atomically checks runState and * workerCount, and so prevents false alarms that would add * threads when it shouldn't, by returning false. * * 2. If a task can be successfully queued, then we still need * to double-check whether we should have added a thread * (because existing ones died since last checking) or that * the pool shut down since entry into this method. So we * recheck state and if necessary roll back the enqueuing if * stopped, or start a new thread if there are none. * * 3. If we cannot queue task, then we try to add a new * thread. If it fails, we know we are shut down or saturated * and so reject the task. */
        //分三种情况 (1):当前线程数小于核心线程数,就开启新的线程执行提交得command
       int c = ctl.get();
       if (workerCountOf(c) < corePoolSize) {
           if (addWorker(command, true))
               return;
           c = ctl.get();
       }
       //(2): 核心线程数不小于corePoolSize,或者开启核心线程失败,就将任务加入到阻塞队列里面,然而我们依然需要检查
       //是否需要重新创建Thread? 为啥--> 可能在最后一次检查核心线程的时候,线程died or pool shutdown;
       if (isRunning(c) && workQueue.offer(command)) {
           int recheck = ctl.get();
           if (! isRunning(recheck) && remove(command))
               reject(command);
           else if (workerCountOf(recheck) == 0)
               addWorker(null, false);
       }
       //任务队列已经满了导致添加任务失败,就开启非核心线程执行任务
       else if (!addWorker(command, false))
           reject(command);
   }
   **addWork()方法**
   private boolean addWorker(Runnable firstTask, boolean core) {
       retry:
       //
       for (;;) {
           int c = ctl.get();
           int rs = runStateOf(c);

           // Check if queue empty only if necessary.
           if (rs >= SHUTDOWN &&
               ! (rs == SHUTDOWN &&
                  firstTask == null &&
                  ! workQueue.isEmpty()))
               return false;
           for (;;) {
               int wc = workerCountOf(c);
               //当前线程数量 大于了最大系统支持得最大线程数量,或者创建得是非核心线程数量,< maxnumPoolSize
               if (wc >= CAPACITY ||
                   wc >= (core ? corePoolSize : maximumPoolSize))
                   return false;
               if (compareAndIncrementWorkerCount(c))
                   break retry;
               c = ctl.get();  // Re-read ctl
               if (runStateOf(c) != rs)
                   continue retry;
               // else CAS failed due to workerCount change; retry inner loop
           }
       }
       boolean workerStarted = false;
       boolean workerAdded = false;
       Worker w = null;
       try {
          //创建一个新得线程 worker,woker 里面有个Thread,this.thread = getThreadFactory().newThread(this);
           w = new Worker(firstTask);
           final Thread t = w.thread;
           if (t != null) {
               final ReentrantLock mainLock = this.mainLock;
               mainLock.lock();
               try {
                   // Recheck while holding lock.
                   // Back out on ThreadFactory failure or if
                   // shut down before lock acquired.
                   int rs = runStateOf(ctl.get());

                   if (rs < SHUTDOWN ||
                       (rs == SHUTDOWN && firstTask == null)) {
                       if (t.isAlive()) // precheck that t is startable
                           throw new IllegalThreadStateException();
                       workers.add(w);
                       int s = workers.size();
                       if (s > largestPoolSize)
                           largestPoolSize = s;
                       workerAdded = true;
                   }
               } finally {
                   mainLock.unlock();
               }
               //新增线程成功,就将线程弄成就绪状态
               if (workerAdded) {
                   t.start();
                   workerStarted = true;
               }
           }
       } finally {
           if (! workerStarted)
               addWorkerFailed(w);
       }
       return workerStarted;
   }
**Worker 运行 run**
   /** Delegates main run loop to outer runWorker */
   public void run() {
       runWorker(this);
   }
   final void runWorker(Worker w) {
       Thread wt = Thread.currentThread();
       Runnable task = w.firstTask;
       w.firstTask = null;
       w.unlock(); // allow interrupts
       boolean completedAbruptly = true;
       try {
            // 如果worker 里面得task 为空,就到workerQueue里面去获取任务执行
           while (task != null || (task = getTask()) != null) {
               w.lock();
               // If pool is stopping, ensure thread is interrupted;
               // if not, ensure thread is not interrupted. This
               // requires a recheck in second case to deal with
               // shutdownNow race while clearing interrupt
               if ((runStateAtLeast(ctl.get(), STOP) ||
                    (Thread.interrupted() &&
                     runStateAtLeast(ctl.get(), STOP))) &&
                   !wt.isInterrupted())
                   //线程阻塞
                   wt.interrupt();
               try {
                   beforeExecute(wt, task);
                   Throwable thrown = null;
                   try {
                       task.run();
                   } catch (RuntimeException x) {
                       thrown = x; throw x;
                   } catch (Error x) {
                       thrown = x; throw x;
                   } catch (Throwable x) {
                       thrown = x; throw new Error(x);
                   } finally {
                       afterExecute(task, thrown);
                   }
               } finally {
                   task = null;
                   w.completedTasks++;
                   w.unlock();
               }
           }
           completedAbruptly = false;
       } finally {
         //当指定任务执行完成,阻塞队列中也取不到可执行任务时,会进入这里,做一些善后工作
        //比如在corePoolSize跟maximumPoolSize之间的woker会进行回收
           processWorkerExit(w, completedAbruptly);
       }
   }

使用Executors 创建线程池

									//范围:0- Integer.max
ExecutorService executorService =  Executors.newCachedThreadPool();
									//范围:一个线程
                                   Executors.newSingleThreadExecutor();
                                   //固定线程个数
       							   Executors.newFixedThreadPool(10);
       							   //
      						       Executors.newScheduledThreadPool(12);
    原文作者:JUC
    原文地址: https://blog.csdn.net/waterflying2015/article/details/83791388
    本文转自网络文章,转载此文章仅为分享知识,如有侵权,请联系博主进行删除。
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