我有一个接收器和发送器客户端几乎传输文件.这是我到目前为止接收器上的内容:
Thread t1;
int flag = 0;
string receivedPath;
public delegate void MyDelegate(string s);
int bytesRead = 0;
bool endReceive = false;
public Form1()
{
t1 = new Thread(new ThreadStart(StartListening));
t1.Start();
InitializeComponent();
}
public class StateObject
{
// Client socket.
public Socket workSocket = null;
public const int BufferSize = 1024*100;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
}
public static ManualResetEvent allDone = new ManualResetEvent(false);
public void StartListening()
{
byte[] bytes = new Byte[1024*1000];
IPEndPoint ipEnd = new IPEndPoint(IPAddress.Any, 9050);
Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
{
listener.Bind(ipEnd);
listener.Listen(100);
while (true)
{
allDone.Reset();
listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
allDone.WaitOne();
if (endReceive)
{
listener.Disconnect(true);
}
}
}
catch (Exception ex)
{
}
}
public void AcceptCallback(IAsyncResult ar)
{
allDone.Set();
Socket listener = (Socket)ar.AsyncState;
Socket handler = listener.EndAccept(ar);
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
flag = 0;
}
public void ReadCallback(IAsyncResult ar)
{
int fileNameLen = 1;
String content = String.Empty;
StateObject state = (StateObject)ar.AsyncState;
Socket handler = state.workSocket;
try
{
bytesRead= handler.EndReceive(ar);
}
catch (SocketException x)
{
MessageBox.Show("File Transfer was cancelled");
Invoke(new MyDelegate(LabelWriter), new object[] { "Waiting for connections" });
if (File.Exists(receivedPath))
{
File.Delete(receivedPath);
return;
}
}
if (endReceive)
{
handler.Disconnect(true);
if (File.Exists(receivedPath))
{
File.Delete(receivedPath);
}
return;
}
if (bytesRead > 0)
{
if (flag == 0)
{
fileNameLen = BitConverter.ToInt32(state.buffer, 0);
string fileName = Encoding.UTF8.GetString(state.buffer, 4, fileNameLen);
receivedPath = fileName;
Invoke(new MyDelegate(LabelWriter), new object[] { "Receiving File: " + fileName });
flag++;
}
if (flag >= 1)
{
BinaryWriter writer = new BinaryWriter(File.Open(receivedPath, FileMode.Append));
if (flag == 1)
{
writer.Write(state.buffer, 4 + fileNameLen, bytesRead - (4 + fileNameLen));
flag++;
ReleaseMemory();
}
else
writer.Write(state.buffer, 0, bytesRead);
writer.Close();
try
{
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
catch (SocketException exc)
{
MessageBox.Show("File Transfer was cancelled");
Invoke(new MyDelegate(LabelWriter), new object[] { "Waiting for connections" });
if (File.Exists(receivedPath))
{
File.Delete(receivedPath);
return;
}
}
}
}
else
Invoke(new MyDelegate(LabelWriter), new object[] {"Data Received"});
}
我想要实现的是能够在传输过程中取消传输.我想到的是将布尔“EndReceive”设置为false,并且每次调用ReadCallBack方法时,都会检查EndReceive.如果它是假的,我断开插座.它可以阻止接收文件,但是,发送者应用程序只是冻结.这基本上是我发送的方式:
while (true)
{
int index = 0;
while (index < fs.Length)
{
int bytesRead = fs.Read(fileData, index, fileData.Length - index);
if (bytesRead == 0)
{
break;
}
index += bytesRead;
}
if (index != 0)
{
try
{
clientSock.Send(fileData, index, SocketFlags.None);
}
catch (Exception sexc)
{
MessageBox.Show("Transfer Cancelled");
return;
}
ReleaseMemory();
if ((progressBar1.Value + (1024 * 1000)) > fs.Length)
{
progressBar1.Value += ((int)fs.Length - progressBar1.Value);
}
else
progressBar1.Value += (1024 * 1000);
lblSent.Text = index.ToString();
}
if (index != fileData.Length)
{
ReleaseMemory();
progressBar1.Value = 0;
clientSock.Close();
fs.Close();
break;
}
}
有什么想法吗?
最佳答案 我认为很难为你正在进行的那种批量传输强制执行中断,并且只需使用TCP即可完全关闭.如果您将块大小设置为1024,并且在每次转换大小写之后,从接收方向发送方发送快速ack或nack字节,该怎么办?表示转移的Nack将被中断,ack表示继续.
不幸的是,这需要接收器/发送器的全双工,并且要小心!即使它是异步IO,如果您计划并从同一个套接字读取和写入,也需要在不同的线程上调用BeginReceive和BeginSend.