android – 在Google Map V2中绘制多边形网格

我在谷歌地图v2上创建了一个多边形,现在在该多边形上我想添加一个网格,如参考图像中所示,并且该网格应该具有可调整大小并且网格的部分应该是可选择的.

我对此一无所知,请大家帮忙.
我到目前为止尝试这个但仍然没有任何结果.
所有的帮助表示赞赏.

参考图片:

《android – 在Google Map V2中绘制多边形网格》

最佳答案 不确定谷歌地图,但使用osmdroid你应该使用
osmbonuspack并实现自定义多边形:

public class GridPolygon extends Polygon {

    private BitmapShader bitmapShader;
    private IGeoPoint lastCenterGeoPoint;
    private int xOffset = 0;
    private int yOffset = 0;

    public GridPolygon(Context ctx) {
        super(ctx);
    }

    public void setPatternBMP(@NonNull final Bitmap patternBMP) {
        bitmapShader = new BitmapShader(patternBMP, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
        mFillPaint.setShader(bitmapShader);
    }

    protected void recalculateMatrix(@NonNull final MapView mapView) {
        //final int mapSize = TileSystem.MapSize(mapView.getZoomLevel());

        final Projection projection = mapView.getProjection();
        final IGeoPoint geoPoint = mapView.getMapCenter();
        if (lastCenterGeoPoint == null) lastCenterGeoPoint = geoPoint;

        final Point point = projection.toPixels(geoPoint, null);
        final Point lastCenterPoint = projection.toPixels(lastCenterGeoPoint, null);

        xOffset += lastCenterPoint.x - point.x;
        yOffset += lastCenterPoint.y - point.y;

        xOffset %= 100; // 100 is pixel size of shader image
        yOffset %= 100;

        final Matrix matrix = new Matrix();
        matrix.reset();
        matrix.setScale(1,1);
        matrix.preTranslate(xOffset, yOffset);
        //matrix.setTranslate(xOffset, yOffset);
        bitmapShader.setLocalMatrix(matrix);

        mFillPaint.setShader(bitmapShader);

        lastCenterGeoPoint = geoPoint;
    }

    @Override
    protected void draw(Canvas canvas, MapView mapView, boolean shadow) {
        recalculateMatrix(mapView);
        super.draw(canvas, mapView, shadow);
    }
}

《android – 在Google Map V2中绘制多边形网格》

Full source code.

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