我现在正在编写一个程序来捕获屏幕并转换为视频.如果视频少于10秒,我可以成功保存视频.但是,如果不止于此,我收到内存警告和应用程序崩溃.我写了这段代码如下.我错过了哪里发布数据?我想知道怎么做.
-(void)captureAndSaveImage
{
if(!stopCapturing){
if (assetWriterInput.readyForMoreMediaData)
{
keepTrackOfBackGroundMood++;
NSLog(@"keepTrackOfBackGroundMood is %d",keepTrackOfBackGroundMood);
CVReturn cvErr = kCVReturnSuccess;
CGSize imageSize = screenCaptureAndDraw.bounds.size;
CGFloat imageScale = 0; //if zero, it reduce processing time
if (NULL != UIGraphicsBeginImageContextWithOptions)
{
UIGraphicsBeginImageContextWithOptions(imageSize, NO, imageScale);
}
else
{
UIGraphicsBeginImageContext(imageSize);
}
[self.hiddenView.layer renderInContext:UIGraphicsGetCurrentContext()];
[self.screenCaptureAndDraw.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage * img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
image = (CGImageRef) [img CGImage];
CVPixelBufferRef pixelBuffer = NULL;
CFDataRef imageData= CGDataProviderCopyData(CGImageGetDataProvider(image));
cvErr = CVPixelBufferCreateWithBytes(kCFAllocatorDefault,
FRAME_WIDTH2,
FRAME_HEIGHT2,
kCVPixelFormatType_32BGRA,
(void*)CFDataGetBytePtr(imageData),
CGImageGetBytesPerRow(image),
NULL,
NULL,
NULL,
&pixelBuffer);
//CFRelease(imageData);
//CGImageRelease(image); //I can't write this code because I am not creating it and when I check online, it say it is not my responsibility to release. If I write, the application crash immediately
// calculate the time
CFAbsoluteTime thisFrameWallClockTime = CFAbsoluteTimeGetCurrent();
CFTimeInterval elapsedTime = thisFrameWallClockTime - firstFrameWallClockTime;
// write the sample
BOOL appended = [assetWriterPixelBufferAdaptor appendPixelBuffer:pixelBuffer withPresentationTime:presentationTime];
if (appended) {
NSLog (@"appended sample at time %lf and keepTrackofappended is %d", CMTimeGetSeconds(presentationTime),keepTrackofappended);
keepTrackofappended++;
} else {
NSLog (@"failed to append");
[self stopRecording];
//self.startStopButton.selected = NO;
screenRecord=false;
}
}
}//stop capturing
// });
}
最佳答案 我同意你不想做CGImageRelease(图片).该对象是通过调用UIImage对象的CGImage方法创建的.因此,所有权未被转移,ARC仍然为您的img对象进行内存管理,并且不需要释放图像对象.
但我认为你确实想恢复你的CFRelease(imageData).这是由CGDataProviderCopyData创建的对象,因此您拥有它并且必须清理.
我还认为你必须在appendPixelBuffer之后释放你用CVPixelBufferCreateWithBytes创建的pixelBuffer.您可以使用CVPixelBufferRelease函数.
Core Foundation内存规则是,如果函数在名称中具有“复制”或“创建”,则您拥有该对象并负责释放它.请参阅“Core Foundation内存管理编程指南”中的Create Rule.
我原以为静态分析器(移位命令B或Xcode“产品”菜单中的“分析”)会识别出这个问题,因为它在查找Core Foundation内存问题方面已经有了更好的表现(尽管不完美).
或者,如果您通过Instruments中的Leaks工具运行您的应用程序(它也会同时显示分配工具),您可以查看您的内存使用情况.虽然视频捕获需要大量的Live Bytes,但根据我的经验,它仍然非常平淡.如果它在增长,你就会在某个地方泄漏.