unity3d – Kudan for Unity v1.1.3:在Android上崩溃/无法启动应用程序

我在Unity 5.3.4中安装了Kudan 1.1.3.我从Kudan的“入门”指南中准确地跟踪了100%的场景设置.我点击“构建并运行”,一切看起来都不错,但一旦在Nexus 9上启动,应用程序立即死亡.我与亚行一起制作了一份错误报告,这里的崩溃范围缩小到我认为的相关内容:

05-24 13:38:28.619  5751  5777 E Unity   : [KudanAR] Graphics vendor: NVIDIA Corporation

05-24 13:38:28.619  5751  5777 E Unity   :  

05-24 13:38:28.619  5751  5777 E Unity   : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

05-24 13:38:28.619  5751  5777 E Unity   : 

05-24 13:38:28.620  5751  5777 E Unity   : [KudanAR] Graphics version: OpenGL ES 3.1 NVIDIA 343.00

05-24 13:38:28.620  5751  5777 E Unity   :  

05-24 13:38:28.620  5751  5777 E Unity   : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

05-24 13:38:28.620  5751  5777 E Unity   : 

05-24 13:38:28.667   617   794 D ConnectivityService: notifyType CAP_CHANGED for NetworkAgentInfo [WIFI () - 100]

05-24 13:38:28.719  5751  5777 D Kudan   : KudanAR initialise called

05-24 13:38:28.721  5751  5777 D Kudan   : CameraPreviewAndRender initialise called

05-24 13:38:28.722  5751  5777 D Kudan   : OpenGL ES version is set to: 3

05-24 13:38:28.722  5751  5777 D Kudan   : OpenGL ES Can use glBindArray: true

05-24 13:38:28.722  5751  5777 D Kudan   : CameraPreviewAndRender loadShaders called

05-24 13:38:28.722  5751  5777 D Kudan   : CameraPreviewAndRender CreateTexture called

05-24 13:38:28.723  5751  5777 D Kudan   : CameraPreviewAndRender BindSinkTexture called

05-24 13:38:28.723  5751  5777 D Kudan   : CameraPreviewAndRender CreateShaderProgram called

05-24 13:38:28.752  5751  5777 D Kudan   : CameraPreviewAndRender SetupShaderProgram called

05-24 13:38:28.752  5751  5777 D Kudan   : CameraPreviewAndRender CreateQuadGeometry called

05-24 13:38:28.752  5751  5777 D Kudan   : StopTrackerThread called - bWaitForFinish: true

05-24 13:38:28.752  5751  5777 D Kudan   : StartTrackerThread: creating thread TrackerThread1464111508

05-24 13:38:28.754  5751  5777 D Kudan   : StartTrackerThread: Finished

05-24 13:38:28.767  5751  5777 I kudan-ndk: checking

05-24 13:38:28.782  5751  5751 F libc    : Fatal signal 11 (SIGSEGV), code 1, fault addr 0x0 in tid 5751 (eu.kudan.ar)

05-24 13:38:28.831   617   981 I WindowState: WIN DEATH: Window{a426155 u0 SurfaceView}

05-24 13:38:28.832   617   654 I chatty  : uid=1000(system) InputDispatcher expire 2 lines

05-24 13:38:28.834   617   979 I WindowState: WIN DEATH: Window{4004c13 u0 eu.kudan.ar/com.unity3d.player.UnityPlayerActivity}

05-24 13:38:28.834   617   979 I chatty  : uid=1000(system) Binder_7 expire 1 line

05-24 13:38:28.847   617   984 I ActivityManager: Process eu.kudan.ar (pid 5751) has died

一切都看起来不错,直到“kudan-ndk:checking”行.我不是使用Android的专业人士,但我确实考虑过这个turotial页面底部的“Gotchas”:https://wiki.kudan.eu/Unity

我已经使用Android SDK管理器安装了Android API 22,因为该级别被定义为目标级别.我还强制在Unity的播放器设置中将屏幕方向设置为“横向左侧”,我甚至安装了Android API 23,因为我的Nexus 9具有Android版本6.0.1.也许最后一部分导致问题……或不?任何人都可以更好地理解这个问题吗?

最佳答案 我们在Kudan Wiki上添加了新的教程,这些教程应该更容易理解.对你有帮助的人叫:

My First Augmented Reality App (1.1.3 Stable)

Building the App – Android

在回答您的实际问题时,启动时崩溃通常是由Kudan Camera上设置的错误API密钥引起的.确保这与其相应的Bundle ID匹配,后者在Unity的播放器设置中设置.

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