嗨,大家好我在ipad上装箱线,用户触摸屏幕并拖动手指.问题是线在每个点上创建(touchMoved :)我们拖动它.但最后它应该只有一个不多.如何在创建新行后删除或删除最后一行.这是我的代码
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
if(ArrowDraw==YES){
NSLog(@"ArrowDrawing");
if ([[event allTouches]count]==1){
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:FullImageView];
UIGraphicsBeginImageContext(self.view.frame.size);
[self.tempDrawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), firstPoint.x, firstPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 1 );
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), red, green, blue, 1.0);
CGContextSetBlendMode(UIGraphicsGetCurrentContext(),kCGBlendModeNormal);
CGContextStrokePath(UIGraphicsGetCurrentContext());
self.tempDrawImage.image = UIGraphicsGetImageFromCurrentImageContext();
[self.tempDrawImage setAlpha:opacity];
UIGraphicsEndImageContext();
//firstPoint = currentPoint;
NSLog(@"TouchMoving x=%f y=%f",firstPoint.x,firstPoint.y);
}
UIGraphicsBeginImageContext(self.FullImageView.frame.size);
[self.FullImageView.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height) blendMode:kCGBlendModeNormal alpha:1.0];
[self.tempDrawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height) blendMode:kCGBlendModeNormal alpha:opacity];
self.FullImageView.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
self.tempDrawImage.hidden=YES;
}
}
最佳答案 关键是不更新图像,而只是在图像顶部绘制箭头.然后当touchesMoved进来时,用另一个箭头替换箭头.
例如,我可以使用QuartzCore.framework将其添加到目标的“Link Binary With Libraries”中,并将以下行添加到.m的开头:
#import <QuartzCore/QuartzCore.h>
然后,您可以为CAShapeLayer定义新的ivar:
CAShapeLayer *shapeLayer;
最后,然后将你的touchesMoved更新为:
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
if (ArrowDraw==YES){
if ([[event allTouches]count]==1) {
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:FullImageView];
if (!shapeLayer)
{
shapeLayer = [CAShapeLayer layer];
shapeLayer.lineWidth = 1;
shapeLayer.strokeColor = [[UIColor blackColor] CGColor];
shapeLayer.fillColor = [[UIColor clearColor] CGColor];
[FullImageView.layer addSublayer:shapeLayer];
}
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:firstPoint];
[path addLineToPoint:currentPoint];
shapeLayer.path = [path CGPath];
}
}
}
如果需要,您可以修改该UIBezierPath以包含箭头,例如:
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
if (ArrowDraw==YES){
if ([[event allTouches]count]==1) {
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:FullImageView];
if (!shapeLayer) {
[self createShapeLayer];
}
shapeLayer.path = [[self arrowPathFrom:firstPoint to:currentPoint arrowheadSize:10.0] CGPath];
}
}
}
- (void)createShapeLayer
{
shapeLayer = [CAShapeLayer layer];
shapeLayer.lineWidth = 1;
shapeLayer.strokeColor = [[UIColor blackColor] CGColor];
shapeLayer.fillColor = [[UIColor clearColor] CGColor];
[FullImageView.layer addSublayer:shapeLayer];
}
- (UIBezierPath *)arrowPathFrom:(CGPoint)start to:(CGPoint)end arrowheadSize:(CGFloat)arrowheadSize
{
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:start];
[path addLineToPoint:end];
// add arrowhead
CGFloat angle = atan2(end.y - start.y, end.x - start.x) + M_PI * 3.0 / 4.0;
[path addLineToPoint:CGPointMake(cos(angle) * arrowheadSize + end.x, sin(angle) * arrowheadSize + end.y)];
[path addLineToPoint:end];
angle = atan2(end.y - start.y, end.x - start.x) - M_PI * 3.0 / 4.0;
[path addLineToPoint:CGPointMake(cos(angle) * arrowheadSize + end.x, sin(angle) * arrowheadSize + end.y)];
[path addLineToPoint:end];
return path;
}