今天在看一段代码的时候被SharedPreference.Editor的apply和commit方法给弄混了,在官网看了一下才知道,两者的区别:
Commit your preferences changes back from this Editor to the SharedPreferences
object it is editing. This atomically performs the requested modifications, replacing whatever is currently in the SharedPreferences.
Note that when two editors are modifying preferences at the same time, the last one to call apply wins.
Unlike commit()
, which writes its preferences out to persistent storage synchronously, apply()
commits its changes to the in-memory SharedPreferences
immediately but starts an asynchronous commit to disk and you won’t be notified of any failures. If another editor on this SharedPreferences
does a regularcommit()
while a apply()
is still outstanding, the commit()
will block until all async commits are completed as well as the commit itself.
As SharedPreferences
instances are singletons within a process, it’s safe to replace any instance of commit()
with apply()
if you were already ignoring the return value.
You don’t need to worry about Android component lifecycles and their interaction with apply()
writing to disk. The framework makes sure in-flight disk writes from apply()
complete before switching states.
The SharedPreferences.Editor interface isn’t expected to be implemented directly. However, if you previously did implement it and are now getting errors about missing apply()
, you can simply call commit()
from apply()
.
在Android中存储数据我们经常用到preference,并且在提交数据时用到Editor的commit方法,但是有时候系统也会用apply方法,那么,
这两个方法的主要区别是:
1、apply没有返回值,commit会返回一个Boolean值,表明是否修改成功
2、apply是将修改的数据提交到了内存,而后异步真正提交到硬件磁盘;而commit是同步提交到硬件磁盘,因此在多个并发的提交commit的时候,它们会等待正在处理的commit保存到磁盘后再操作,从而降低了效率;而apply只是原子的提交到内容,后面有调用apply的函数,将会直接覆盖前面的内存数据,这样从一定程度上提高了很多效率
3、apply方法不会提示任何失败的提示
由于在一个进程中,sharedPreference是单实例,一般不会出现并发冲突,如果对提交的结果不关心的话,建议使用apply,当然需要确保提交成功且有后续操作的话,还是需要commit的。