Android - 高斯模糊处理头像作为背景图的两种高效便捷方法

第一种是最简单方便的结合强大的Glide图片加载框架的使用(推荐)

先来看看效果图吧!

这种是使用头像作为背景模糊背景使用的,根据项目需求,单独背景什么的都行:

《Android - 高斯模糊处理头像作为背景图的两种高效便捷方法》 个人中心头像背景图
《Android - 高斯模糊处理头像作为背景图的两种高效便捷方法》 我的模块fragment界面

Glide框架结合使用

第一步添加下面依赖并同步

compile 'com.github.bumptech.glide:glide:3.7.0'
compile 'jp.wasabeef:glide-transformations:2.0.1'

第二步glide代码的使用如下

   //头像
 final String photo = MapUtil.getValueStr(data, "fileUrl");
 Glide.with(mContext)
      .load(photo)
      .dontAnimate()
      //加载过程中的图片显示
      .placeholder(R.mipmap.bg4)
      //加载失败中的图片显示
      //如果重试3次(下载源代码可以根据需要修改)还是无法成功加载图片,则用错误占位符图片显示。
    .error(R.mipmap.bg4)
    //第二个参数是圆角半径,第三个是模糊程度,2-5之间个人感觉比较好。
    .bitmapTransform(new BlurTransformation(PersonalActivity.this, 14, 1))
.into(iv_person_bg);

这种方法是不是很简单一行代码解决问题
.bitmapTransform(new BlurTransformation(PersonalActivity.this, 14, 1))

第二种方法稍微麻烦点,效果都一样

方法中会用到这个类

package teacherlove.zontonec.com.ztteacherlove.helper;

import android.graphics.Bitmap;
import android.graphics.BitmapFactory;

import java.io.BufferedInputStream;
import java.io.BufferedOutputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.URL;

/**
*
*   @data 创建时间: 2017/8/24
*
*   @author 创建人: kris_liutao
*
*   @description  功能描述: 高斯模糊处理背景图
*
*/

public class BlurImageview {

    /**
     * 根据imagepath获取bitmap
     */
    /**
     * 得到本地或者网络上的bitmap url - 网络或者本地图片的绝对路径,比如:
     * A.网络路径: url="http://blog.foreverlove.us/girl2.png" ;
     * B.本地路径:url="file://mnt/sdcard/photo/image.png";
     * C.支持的图片格式 ,png, jpg,bmp,gif等等
     * @param url
     * @return
     */
    public static int IO_BUFFER_SIZE = 2 * 1024;

    public static Bitmap GetUrlBitmap(String url, int scaleRatio) {

        int blurRadius = 8;//通常设置为8就行。
        if (scaleRatio <= 0) {
            scaleRatio = 10;
        }


        Bitmap originBitmap = null;
        InputStream in = null;
        BufferedOutputStream out = null;
        try {
            in = new BufferedInputStream(new URL(url).openStream(), IO_BUFFER_SIZE);
            final ByteArrayOutputStream dataStream = new ByteArrayOutputStream();
            out = new BufferedOutputStream(dataStream, IO_BUFFER_SIZE);
            copy(in, out);
            out.flush();
            byte[] data = dataStream.toByteArray();
            originBitmap = BitmapFactory.decodeByteArray(data, 0, data.length);

            Bitmap scaledBitmap = Bitmap.createScaledBitmap(originBitmap,
                    originBitmap.getWidth() / scaleRatio,
                    originBitmap.getHeight() / scaleRatio,
                    false);
            Bitmap blurBitmap = doBlur(scaledBitmap, blurRadius, true);
            return blurBitmap;
        } catch (IOException e) {
            e.printStackTrace();
            return null;
        }
    }

    private static void copy(InputStream in, OutputStream out)
            throws IOException {
        byte[] b = new byte[IO_BUFFER_SIZE];
        int read;
        while ((read = in.read(b)) != -1) {
            out.write(b, 0, read);
        }
    }


    //    把本地图片毛玻璃化
    public static Bitmap toBlur(Bitmap originBitmap, int scaleRatio) {
        //        int scaleRatio = 10;
        // 增大scaleRatio缩放比,使用一样更小的bitmap去虚化可以到更好的得模糊效果,而且有利于占用内存的减小;
        int blurRadius = 8;//通常设置为8就行。
        //增大blurRadius,可以得到更高程度的虚化,不过会导致CPU更加intensive

       /* 其中前三个参数很明显,其中宽高我们可以选择为原图尺寸的1/10;
        第四个filter是指缩放的效果,filter为true则会得到一个边缘平滑的bitmap,
        反之,则会得到边缘锯齿、pixelrelated的bitmap。
        这里我们要对缩放的图片进行虚化,所以无所谓边缘效果,filter=false。*/
        if (scaleRatio <= 0) {
            scaleRatio = 10;
        }
        Bitmap scaledBitmap = Bitmap.createScaledBitmap(originBitmap,
                originBitmap.getWidth() / scaleRatio,
                originBitmap.getHeight() / scaleRatio,
                false);
        Bitmap blurBitmap = doBlur(scaledBitmap, blurRadius, true);
        return blurBitmap;
    }

    public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {


        Bitmap bitmap;
        if (canReuseInBitmap) {
            bitmap = sentBitmap;
        } else {
            bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
        }

        if (radius < 1) {
            return (null);
        }

        int w = bitmap.getWidth();
        int h = bitmap.getHeight();

        int[] pix = new int[w * h];
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);

        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;

        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];

        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i++) {
            dv[i] = (i / divsum);
        }

        yw = yi = 0;

        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;

        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;

            for (x = 0; x < w; x++) {

                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];

                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;

                sir = stack[i + radius];

                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];

                rbs = r1 - Math.abs(i);

                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;

                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }

                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];

                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi += w;
            }
        }

        bitmap.setPixels(pix, 0, w, 0, 0, w, h);

        return (bitmap);
    }

}

然后在需要加载高斯模糊图的地方使用下面这个方法

 final String pattern = "2";//此处参数可以随意设置根据个人需求而言
 new Thread(new Runnable() {
 @Override
 public void run() {
 int scaleRatio = 0;
 if (TextUtils.isEmpty(pattern)) {
 scaleRatio = 0;
 } else if (scaleRatio < 0) {
 scaleRatio = 10;
 } else {
 scaleRatio = Integer.parseInt(pattern);
 }
 //下面的这个方法必须在子线程中执行
 final Bitmap blurBitmap = BlurImageview.GetUrlBitmap(photo, scaleRatio);

//刷新ui必须在主线程中执行
                                        App.runOnUIThread(new Runnable() {
 @Override
public void run() {                                           iv_person_bg.setScaleType(ImageView.ScaleType.CENTER_CROP);                                               iv_person_bg.setImageBitmap(blurBitmap);
              }
         });
     }
}).start();

这个刷新UI我给写在Application类的子类App下面了

   /**
     * 在主线程中刷新UI的方法
     *
     * @param r
     */
    public static void runOnUIThread(Runnable r) {
        App.getMainHandler().post(r);
    }

    //用来在主线程中刷新ui
    private static Handler mHandler;

    public static Handler getMainHandler() {
        return mHandler;
    }

到此,就是所有使用到的代码,简简单单完成高斯模糊0.0

CSDN请移步到

http://blog.csdn.net/First_CooMan##

    原文作者:Kris_liu
    原文地址: https://www.jianshu.com/p/94d435479c4e
    本文转自网络文章,转载此文章仅为分享知识,如有侵权,请联系博主进行删除。
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