在Android开发者选项中关于动画的设置有三个选项:窗口动画缩放、过渡动画缩放、动画程序时长缩放
这三个“缩放”的具体含义如下:
窗口动画缩放:
Scaling factor for normal window animations. Setting to 0 will disable window animations. //作用于非Activity窗口
过渡动画缩放:
Scaling factor for activity transition animations. Setting to 0 will disable window animations. //作用于Activity窗口
动画程序时长缩放:
Scaling factor for Animator-based animations. This affects both the start delay and duration of all such animations. Setting to 0 will cause animations to end immediately. The default value is 1.//作用于全局的动画时长
在实际的ROM开发定制中,可能遇到定制动画默认值得需求(如为凸显性能,加快动画速度等等),如何修改这三个配置呢?
在SettingsProvider app中,android为我们提供了很多系统配置的默认值,其中窗口动画缩放(WINDOW_ANIMATION_SCALE)和过渡动画缩放(TRANSITION_ANIMATION_SCALE)均被定义为1
目录:frameworks/base/packages/SettingsProvider/res/values/defaults.xml
<fraction name=”def_window_animation_scale”>100%</fraction>
<fraction name=”def_window_transition_scale”>100%</fraction>
可以在此处直接修改,或者是通过overlay机制进行重写(推荐使用overlay进行客制化)
defaults.xml中的默认值会在android首次开机时,通过DatabaseHelper.java初始化建表后loadSettings() ->loadSystemSettings()->loadDefaultAnimationSettings()导入SettingDB中。
“动画程序时长缩放”的配置相比较之前的两个属性较为特殊,在default.xml中并未对该属性配置默认值,但为何依然能通过mWindowManager.getAnimationScale(which)判断出其配配置成了value=1呢?答案在WindowManagerService.java中,defaultValue默认被设置成了1.0f
private float mAnimatorDurationScaleSetting = 1.0f;
Override
public float getAnimationScale(int which) {
switch (which) {
case 0: return mWindowAnimationScaleSetting;
case 1: return mTransitionAnimationScaleSetting;
case 2: return mAnimatorDurationScaleSetting;
}
return 0;
}
最后如何通过Java代码设置这三个属性呢?
mWindowManager.setAnimationScale(which, scale);
//获取WindowManager句柄,通过binder调用WindowManagerService中setAnimationScale方法
verride
public void setAnimationScale(int which, float scale) {
if (!checkCallingPermission(android.Manifest.permission.SET_ANIMATION_SCALE,
“setAnimationScale()”)) {
throw new SecurityException(“Requires SET_ANIMATION_SCALE permission”);
}
scale = fixScale(scale);
switch (which) {
case 0: mWindowAnimationScaleSetting = scale; break;
case 1: mTransitionAnimationScaleSetting = scale; break;
case 2: mAnimatorDurationScaleSetting = scale; break;
}
// Persist setting
mH.sendEmptyMessage(H.PERSIST_ANIMATION_SCALE);
}
希望我的分析能够给初学者提供一些参考和帮助,有任何疑问欢迎留言。