数据结构与算法分析-开放定址散列表的实现

#include<stdio.h>
#include"fatal.h"
typedef char* ElementType;

typedef unsigned int Index;
typedef Index Position;
struct HashTbl;
typedef struct HashTbl *HashTable;

HashTable InitializeTable(int TableSize);
void DestroyTable(HashTable H);
Position Find(ElementType key,HashTable H);
void Insert(ElementType key,HashTable H);
ElementType Retrieve(Position P,HashTable H);
HashTable Rehash(HashTable H);

enum KindOfEntry {Legitimate,Empty,Deleted};

struct HashEntry
{
    ElementType Element;
    enum KindOfEntry Info;
};

typedef struct HashEntry Cell;

struct HashTbl
{
    int TableSize;
    Cell *TheCells;
};

int MinTableSize=23;

HashTable InitializeTable(int TableSize)
{
    HashTable H;
    int i;
    if(TableSize<MinTableSize)
    {
        Error("Table size too small!");
        return NULL;
    }
    H=malloc(sizeof(struct HashTbl));
    if(H==NULL)
        FatalError("Out of space !!!");
    H->TableSize=TableSize;
    H->TheCells=malloc(sizeof(Cell)*H->TableSize);
    if(H->TheCells==NULL)
        FatalError("Out of space !!");
    for(i=0;i<H->TableSize;i++)
        H->TheCells[i].Info=Empty;
    return H;
}

int Hash(ElementType key,int TableSize)
{
    unsigned int HashVal=0;
    while(*key!='\0')
    {
        HashVal=(HashVal<<5)+*key++;
    }
    HashVal=HashVal%TableSize;
    return HashVal;
}

Position Find(ElementType key,HashTable H)
{
    Position CurrentPos;
    int CollisionNum;
    CollisionNum=0;
    CurrentPos=Hash(key,H->TableSize);
    while(H->TheCells[CurrentPos].Info!=Empty&&H->TheCells[CurrentPos].Element!=key)
    {
        CurrentPos+=2*++CollisionNum-1;
        if(CurrentPos>=H->TableSize)
            CurrentPos-=H->TableSize;
    }
    return CurrentPos;
}

void Insert(ElementType key,HashTable H)
{
    Position Pos;
    Pos=Find(key,H);
    if(H->TheCells[Pos].Info!=Legitimate)
    {
        H->TheCells[Pos].Info=Legitimate;
        H->TheCells[Pos].Element=key;
    }
}

ElementType Retrieve(Position P,HashTable H)
{
    if(H->TheCells[P].Info!=Empty)
        return H->TheCells[P].Element;
    else
        return NULL;
}

HashTable rehash(HashTable H)
{
    int i,OldSize;
    Cell* OldCells;
    OldCells=H->TheCells;
    OldSize=H->TableSize;

    H=InitializeTable(2*OldSize);
    for(i=0;i<OldSize;i++)
        if(OldCells[i].Info==Legitimate)
            Insert(OldCells[i].Element,H);
    free(OldCells);
    return H;
}

 

    原文作者:Jessica程序猿
    原文地址: https://www.cnblogs.com/wuchanming/p/3808715.html
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