所以我是
JavaScript的初学者,我必须做一个骰子游戏.首先,这里是规则:
>玩家和怪物各有2个骰子.每个骰子必须在用户点击时停止(总共4次点击).
>如果英雄的2个骰子的总数大于怪物的2个骰子的总数,那么英雄胜利&我们从怪物的生命中移除20 HP.否则我们会从英雄的生命中移除10 HP.
>既然我们成功移除了HP,我们需要再次提供4个骰子上的数字,以便用户再次点击它们,直到英雄或怪物死亡.
这是我已编写的代码:
rollDice2();
removeHealth();
function rollDice2(){
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
var ms = 800;
var func = function () {
var randNum = getRandomInt(1, 6); // Gets random number between 1 and 6
var randNum2 = getRandomInt(1, 6);
var randNum3 = getRandomInt(1, 6);
var randNum4 = getRandomInt(1, 6);
document.getElementById("dice-hero1").innerHTML = randNum;
document.getElementById("dice-hero2").innerHTML = randNum2;
document.getElementById("dice-monster1").innerHTML = randNum3;
document.getElementById("dice-monster2").innerHTML = randNum4;
};
func();
setInterval(func, ms);
}
function removeHealth(){
let health = document.getElementById("hero_lifebar")
let health2 = document.getElementById("monster_lifebar")
health.value -= 10;
health2.value -= 20;
}
#dice-hero1, #dice-hero2{
width: 95px;
height: 95px;
border-radius: 20px;
background-color: green;
color: white;
font-size: 90px;
text-align: center;
margin-left: 200px;
}
#dice-monster1, #dice-monster2{
width: 95px;
height: 95px;
border-radius: 20px;
background-color: red;
color: white;
font-size: 90px;
text-align: center;
margin-left: 200px;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.1.0/jquery.min.js"></script>
<div id="dice-hero1"></div>
<div id="dice-hero2"></div>
<div>hero_lifebar<progress id="hero_lifebar" value="150" max="150"></progress></div>
<div id="dice-monster1"></div>
<div id="dice-monster2"></div>
<div>monster_lifebar<progress id="monster_lifebar" value="80" max="80"></progress></div>
当然,如果您愿意,也可以找到JSFiddle link here.
所以你可以看到我已经有了一些功能,我主要需要以下内容:
>当点击每个骰子时,停止每个骰子滚动(是的,4次点击)
>检查2个英雄骰子的总和是否大于2个怪物骰子
>根据结果删除HP
>让骰子重新开始,以便用户可以再次点击它们并继续播放!
如果您有任何问题或有任何建议,我会随时为您服务.谢谢!
最佳答案 我爱这游戏.
只需修改您的代码,现在它就可以运行了.
希望您添加更多功能.
rollDice2();
//removeHealth();
var tid
var stopped=false
document.addEventListener('click',function(e){
if(!stopped){
clearInterval(tid)
removeHealth()
}else{
rollDice2()
}
stopped=!stopped
})
function rollDice2(){
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
var ms = 800;
var func = function () {
var randNum = getRandomInt(1, 6); // Gets random number between 1 and 6
var randNum2 = getRandomInt(1, 6);
var randNum3 = getRandomInt(1, 6);
var randNum4 = getRandomInt(1, 6);
document.getElementById("dice-hero1").innerHTML = randNum;
document.getElementById("dice-hero2").innerHTML = randNum2;
document.getElementById("dice-monster1").innerHTML = randNum3;
document.getElementById("dice-monster2").innerHTML = randNum4;
};
func();
tid=setInterval(func, ms);
}
function removeHealth(){
let health = document.getElementById("hero_lifebar")
let health2 = document.getElementById("monster_lifebar")
var vh1=parseInt(document.getElementById('dice-hero1').innerText)
var vh2=parseInt(document.getElementById('dice-hero2').innerText)
var vm1=parseInt(document.getElementById('dice-monster1').innerText)
var vm2=parseInt(document.getElementById('dice-monster2').innerText)
vh=vh1+vh2
vm=vm1+vm2
if(vh>vm){
health2.value -= 10;
}else if(vh<vm){
health.value -= 20;
}
if(health.value<=0){
// monster win
alert('monster win')
reset()
}
if(health2.value<=0){
// hero win
alert('hero win')
reset()
}
function reset(){
health.value=150
health2.value=150
}
}