关键事件在控制台上正常注册.此外,我的桨显示,这表明我从另一个文件调用的paddle类工作.但是,当按下左箭头键或右箭头键时,我希望我的拨片顺利移动,这样用户就不必反复点击.但是,使用我当前的代码,拨片根本不会移动.我已经尝试改变if / else语句的位置,改变位置无济于事.我在这做错了什么?
主要游戏:
import pygame
from pygame.locals import *
from Config import Config
from Paddle import Paddle
pygame.init()
#--Display settings
pygame.display.set_caption(Config['game']['caption'])
game_display = pygame.display.set_mode((Config['game']['display_width'],
Config['game']['display_height']))
clock = pygame.time.Clock()
paddle= Paddle(game_display)
x_change = 0
pressed_left = False
pressed_right = False
def event_handler():
for event in pygame.event.get():
print (event)
if (event.type == QUIT) or (event.type == KEYDOWN and event.key ==
K_ESCAPE):
pygame.quit()
quit()
#To move the paddle to the left and right
if event.type == KEYDOWN:
if event.key == K_LEFT:
pressed_left = True
elif event.key== K_RIGHT:
pressed_right = True
#If the key is up
if event.type == KEYUP:
if event.key == K_LEFT:
pressed_left = False
x_change = 0
elif event.key == K_RIGHT:
pressed_right = False
x_change = 0
#--This changes the position
if pressed_left:
x_change = -5
if pressed_right:
x_change = 5
while True:
event_handler()
game_display.fill(Config['colors']['white'])
paddle.draw()
paddle.movement(x_change)
pygame.display.update()
clock.tick(Config['game']['fps'])
从我的paddle.py包含Paddle类:
import pygame
from pygame.locals import *
from Config import Config
class Paddle:
def __init__(self, game_display):
self.x = (Config['game']['display_width'] * 0.45)
self.y = (Config['game']['display_height'] * 0.92)
self.game_display=game_display
def draw(self):
pygame.draw.rect(self.game_display, Config['colors']['red'],
[self.x, self.y, 40, 25])
def movement(self, x_change):
self.x += x_change
最佳答案 让我们看一个更简单的例子.尝试运行此程序.
pressed_left = False
def event_handler():
pressed_left = True
event_handler()
print(pressed_left)
虽然您希望程序打印为True,但它会打印False.这是因为变量作用域在python中的工作方式.当您尝试修改未在该函数本身中定义的函数中的变量时,python会定义一个新变量,而不是查找全局变量.
因此,event_handler()中的pressed_left = True行只创建一个新的pressed_left变量,该变量仅存在于event_handler函数中,而不修改全局变量.
要解决此问题,您需要在函数中将变量声明为全局变量.尝试运行此程序.
pressed_left = False
def event_handler():
global pressed_left
pressed_left = True
event_handler()
print(pressed_left)