我有一个对象数组,我想为数组中的每个对象提供一个按钮.我做得对吗?按钮没有显示在视图上,我不认为正在调用for循环.我希望按钮处于随机位置,每个按钮都不同.我究竟做错了什么?我使用解析来检索距离点一定距离的对象,这是有效的.
var locationarray = [AnyObject]()
var userbutton = [UIButton]()
override func viewWillAppear(animated: Bool) {
let userlocation = PFUser.query()
PFGeoPoint.geoPointForCurrentLocationInBackground(){
(point:PFGeoPoint?, error:NSError?) -> Void in
NSLog("Test log 1") // Never printed
if point != nil {
// Succeeding in getting current location
NSLog("Got current location successfully") // never printed
PFUser.currentUser()!.setValue(point, forKey: "userlocation")
PFUser.currentUser()!.saveInBackground()
} else {
// Failed to get location
NSLog("Failed to get current location") // never printed
}
var query = PFUser.query()
query?.whereKey("userlocation", nearGeoPoint: point!, withinMiles: 2.0)
query?.findObjectsInBackgroundWithBlock({ (objects: [AnyObject]?, error: NSError?) -> Void in
if(error == nil){
for object in objects! {
self.locationarray.append(object)
print(self.locationarray)
}
}else{
print(error)
}
})
}
for users in locationarray{
let button = UIButton()
button.addTarget(self, action: "buttonAction:", forControlEvents: .TouchUpInside)
button.frame = CGRectMake(100, 100, 100, 50)
let buttonWidth = button.frame.width
let buttonHeight = button.frame.height
// Find the width and height of the enclosing view
let viewWidth = button.superview!.bounds.width
let viewHeight = button.superview!.bounds.height
let xwidth = viewWidth - buttonWidth
let yheight = viewHeight - buttonHeight
// Generate a random x and y offset
let xoffset = CGFloat(arc4random_uniform(UInt32(xwidth)))
let yoffset = CGFloat(arc4random_uniform(UInt32(yheight)))
// Offset the button's center by the random offsets.
button.center.x = xoffset + buttonWidth / 2
button.center.y = yoffset + buttonHeight / 2
self.userbutton.append(button)
print("called")
print(self.userbutton)
self.view.addSubview(button)
}
}
最佳答案 我在你的代码中发现了问题 – findObjectsInBackgroundWithBlock是异步函数,你的位置数组循环在findObjectsInBackgroundWithBlock完成之前被调用.并且由于此时locationArray为空 – 不调用for循环.
试试这个,使用这种方法,只有当从服务器接收到所有对象时才调用locationsSet.
override func viewWillAppear(animated: Bool) {
let userlocation = PFUser.query()
PFGeoPoint.geoPointForCurrentLocationInBackground(){
(point:PFGeoPoint?, error:NSError?) -> Void in
NSLog("Test log 1") // Never printed
if point != nil {
// Succeeding in getting current location
NSLog("Got current location successfully") // never printed
PFUser.currentUser()!.setValue(point, forKey: "userlocation")
PFUser.currentUser()!.saveInBackground()
}else{
// Failed to get location
NSLog("Failed to get current location") // never printed
}
var query = PFUser.query()
query?.whereKey("userlocation", nearGeoPoint: point!, withinMiles: 2.0)
query?.findObjectsInBackgroundWithBlock({ (objects: [AnyObject]?, error: NSError?) -> Void in
if(error == nil){
for object in objects! {
self.locationarray.append(object)
print(self.locationarray)
}
self.locationsSet()
}else{
print(error)
}
})
}
}
func locationsSet(){
for users in locationarray{
let button = UIButton()
button.addTarget(self, action: "buttonAction:", forControlEvents: .TouchUpInside)
button.frame = CGRectMake(100, 100, 100, 50)
let buttonWidth = button.frame.width
let buttonHeight = button.frame.height
// Find the width and height of the enclosing view
let viewWidth = self.view.bounds.width
let viewHeight = self.view.bounds.height
let xwidth = viewWidth - buttonWidth
let yheight = viewHeight - buttonHeight
// Generate a random x and y offset
let xoffset = CGFloat(arc4random_uniform(UInt32(xwidth)))
let yoffset = CGFloat(arc4random_uniform(UInt32(yheight)))
// Offset the button's center by the random offsets.
button.center.x = xoffset + buttonWidth / 2
button.center.y = yoffset + buttonHeight / 2
self.userbutton.append(button)
print("called")
print(self.userbutton)
self.view.addSubview(button)
}
}