我正在尝试创建位图图像,并具有以下代码:
RenderTargetBitmap renderTargetBitmap = new RenderTargetBitmap();
await renderTargetBitmap.RenderAsync(uielement);
IBuffer pixels = await renderTargetBitmap.GetPixelsAsync();
. . .
var pixelArray = pixels.ToArray();
为了获得ToArray()扩展,我遇到了this问题.所以我补充说:
using System.Runtime.InteropServices.WindowsRuntime; // For ToArray
给我的代码.但是,当我运行时,我收到以下错误:
Exception thrown: ‘System.ArgumentException’ in
System.Runtime.WindowsRuntime.dllAdditional information: The specified buffer index is not within the
buffer capacity.
当我深入研究细节时,它在Stack Trace中说:
at >System.Runtime.InteropServices.WindowsRuntime.WindowsRuntimeBufferExtensions.ToArray(IBuffer source, UInt32 sourceIndex, Int32 count)
at >System.Runtime.InteropServices.WindowsRuntime.WindowsRuntimeBufferExtensions.ToArray(IBuffer source)
这种提取像素阵列的方法是否仍适用于UWP?如果是,是否有任何方法可以从此错误消息中获取更多详细信息?
最佳答案 提取像素阵列的方法肯定适用于UWP.至于错误,反编译的ToArray()是这样的:
public static byte[] ToArray(this IBuffer source)
{
if (source == null)
throw new ArgumentNullException("source");
return WindowsRuntimeBufferExtensions.ToArray(source, 0U, checked ((int) source.Length));
}
换句话说,它调用ToArray重载,它接受一个起始索引和一个长度:
public static byte[] ToArray(this IBuffer source, uint sourceIndex, int count)
{
if (source == null)
throw new ArgumentNullException("source");
if (count < 0)
throw new ArgumentOutOfRangeException("count");
if (sourceIndex < 0U)
throw new ArgumentOutOfRangeException("sourceIndex");
if (source.Capacity <= sourceIndex)
throw new ArgumentException(SR.GetString("Argument_BufferIndexExceedsCapacity"));
if ((long) (source.Capacity - sourceIndex) < (long) count)
throw new ArgumentException(SR.GetString("Argument_InsufficientSpaceInSourceBuffer"));
byte[] destination = new byte[count];
WindowsRuntimeBufferExtensions.CopyTo(source, sourceIndex, destination, 0, count);
return destination;
}
这些线几乎肯定会导致你的问题:
if (source.Capacity <= sourceIndex)
throw new ArgumentException(SR.GetString("Argument_BufferIndexExceedsCapacity"));
…并且由于sourceIndex必须为0,这意味着source.Capacity也为0.
我建议你在代码中添加一些检测来检查IBuffer:
RenderTargetBitmap rtb = new RenderTargetBitmap();
await rtb.RenderAsync(element);
IBuffer pixelBuffer = await rtb.GetPixelsAsync();
Debug.WriteLine($"Capacity = {pixelBuffer.Capacity}, Length={pixelBuffer.Length}");
byte[] pixels = pixelBuffer.ToArray();
我认为您的问题很可能发生在ToArray调用之前.我在我自己的UWP应用程序中使用完全相同的序列,获得调试输出如下:
Capacity = 216720, Length=216720