我正在研究Visual Studio Extensibility.
MSDN中的这段代码创建了一个新的C#解决方案,其中包含一个带有类的项目:
EnvDTE.DTE dte = this.GetService(typeof(Microsoft.VisualStudio.Shell.Interop.SDTE)) as EnvDTE.DTE;
EnvDTE80.Solution2 solution = (EnvDTE80.Solution2)dte.Solution;
try {
solution.Create(@"F:\Dev\Visual Studio 2013\Packages\Spikes\VSPNewSolution\Test\MySolution", "MySolution");
string templatePath = solution.GetProjectTemplate("ConsoleApplication.zip", "CSharp");
string projectPath = @"F:\Dev\Visual Studio 2013\Packages\Spikes\VSPNewSolution\\Test\MySolution\MyProject";
/*
* from MZTools site :
* Once you have the template file name, you can add a project to the solution using the EnvDTE80.Solution.AddFromTemplate method.
* Note: this method returns null (Nothing) rather than the EnvDTE.Project created,
* so you may need to locate the created project in the Solution.Projects collection.
* See PRB: Solution.AddXXX and ProjectItems.AddXXX methods return Nothing (null).
*/
EnvDTE.Project project = solution.AddFromTemplate(templatePath, projectPath, "MyProject", false);
EnvDTE.ProjectItem projectItem;
String itemPath;
// Point to the first project
project = solution.Projects.Item(1); // try also "MyProject"
VSLangProj.VSProject vsProject = (VSLangProj.VSProject)project.Object;
vsProject.References.Add("NUnit.Framework");
// Retrieve the path to the class template.
itemPath = solution.GetProjectItemTemplate("Class.zip", "CSharp");
//Create a new project item based on the template, in this case, a Class.
projectItem = project.ProjectItems.AddFromTemplate(itemPath, "MyClass.cs");
}
catch (Exception ex) {
System.Windows.Forms.MessageBox.Show("ERROR: " + ex.Message);
}
我设法使用VSLangProj添加对MyProject的引用.
到现在为止还挺好.
结果类是:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyProject
{
class MyClass
{
}
}
很多googleing后我没有找到的是一种添加using指令的方法
在类代码中(使用NUnit.Framework;在这种情况下).
琐碎的方法是直接编写行操作类文档.
有没有办法使用Visual Studio Extensibility以编程方式执行此操作?
UPDATE
在尝试获取创建的类的CodeClass对象之后,
我尝试了Finding a ProjectItem by type name via DTE发布的代码
几乎没有变化.
这是更新的代码:
EnvDTE.DTE dte = this.GetService(typeof(Microsoft.VisualStudio.Shell.Interop.SDTE)) as EnvDTE.DTE;
EnvDTE80.Solution2 solution = (EnvDTE80.Solution2)dte.Solution;
try {
string solutionPath = @"F:\Dev\Visual Studio 2013\Packages\Spikes\VSPNewSolution\Test\MySolution";
solution.Create(solutionPath, "MySolution");
string templatePath = solution.GetProjectTemplate("ConsoleApplication.zip", "CSharp");
string projectPath = @"F:\Dev\Visual Studio 2013\Packages\Spikes\VSPNewSolution\\Test\MySolution\MyProject";
EnvDTE.Project project = solution.AddFromTemplate(templatePath, projectPath, "MyProject", false);
EnvDTE.ProjectItem projectItem;
String itemPath;
foreach (EnvDTE.Project p in solution.Projects) {
if (p.Name == "MyProject") {
project = p;
break;
}
}
VSLangProj.VSProject vsProject = (VSLangProj.VSProject)project.Object;
vsProject.References.Add("NUnit.Framework");
itemPath = solution.GetProjectItemTemplate("Class.zip", "CSharp");
projectItem = project.ProjectItems.AddFromTemplate(itemPath, "MyClass.cs");
// I decided to save both, just in case
solution.SaveAs(solutionPath + @"\MySolution.sln");
project.Save();
EnvDTE.CodeClass codeClass = FindClass(project, "MyClass.cs");
// Display the source code for the class (from MSDN).
if (codeClass != null) {
EnvDTE.TextPoint start = codeClass.GetStartPoint(EnvDTE.vsCMPart.vsCMPartWhole);
EnvDTE.TextPoint finish = codeClass.GetEndPoint(EnvDTE.vsCMPart.vsCMPartWhole);
string src = start.CreateEditPoint().GetText(finish);
System.Windows.Forms.MessageBox.Show(src, codeClass.FullName + "Source");
}
}
catch (Exception ex) {
System.Windows.Forms.MessageBox.Show("ERROR: " + ex.Message);
}
}
private CodeClass FindClass(Project project, string className) {
return FindClass(project.CodeModel.CodeElements, className);
}
private CodeClass FindClass(CodeElements elements, string className) {
foreach (CodeElement element in elements) {
if (element is CodeNamespace || element is CodeClass) {
CodeClass c = element as CodeClass;
if (c != null && c.Access == vsCMAccess.vsCMAccessPublic) {
if (c.FullName == className)
return c;
CodeClass subClass = FindClass(c.Members, className);
if (subClass != null)
return subClass;
}
CodeNamespace ns = element as CodeNamespace;
if (ns != null) {
CodeClass cc = FindClass(ns.Members, className);
if (cc != null)
return cc;
}
}
}
return null;
}
好吧,事实证明FindClass总是返回null,因为project.CodeModel.CodeElements.Count为零.
呃?
更新2
好吧,请不要打败我.原始代码在projectPath变量中有一个多余的反斜杠.
这导致project.CodeModel.CodeElements.Count为零.
此外,FindClass需要没有扩展名的FullName类,只搜索公共类.
我纠正了代码,但仍然得到null作为回报(我自己的错,我猜:我一定错过了什么).
无论如何,FindClass在所有项目CodeElements中搜索给定的类,包括中的类
项目参考.
在我的案例中,这是一种矫枉过正,因为我正在搜索该项目的本地类.
所以我写了一个就是这样做的函数.
这里是 :
public static CodeClass FindClassInProjectItems(Project project, string className) {
CodeClass result = null;
foreach (EnvDTE.ProjectItem pi in project.ProjectItems) {
if (pi.Name == className + ".cs") {
if (pi.FileCodeModel != null) {
foreach (EnvDTE.CodeElement ce in pi.FileCodeModel.CodeElements) {
if (ce is EnvDTE.CodeClass) {
result = ce as EnvDTE.CodeClass;
break;
}
else if (ce is EnvDTE.CodeNamespace) {
CodeNamespace ns = ce as CodeNamespace;
if (ns.Name == project.Name) {
foreach (CodeElement sce in ns.Members) {
if (sce is CodeClass && sce.Name == className) {
result = sce as CodeClass;
break;
}
}
}
}
}
}
}
}
return result;
}
它工作,所以我创建了一个静态ClassFinder类并添加了该函数.
下一步是检索完整的类源代码,包括using指令.
我在MSDN here上找到了一个示例,这是关键代码:
// Display the source code for the class.
TextPoint start = cls.GetStartPoint(vsCMPart.vsCMPartWhole);
TextPoint finish = cls.GetEndPoint(vsCMPart.vsCMPartWhole);
string src = start.CreateEditPoint().GetText(finish);
实际上,第一行会引发异常.
所以我尝试了vsCMPart枚举的所有成员:他们中的大多数抛出异常,除了:
vsCMPart.vsCMPartBody,vsCMPart.vsCMPartHeader,vsCMPart.vsCMPartNavigate和vsCMPart.vsCMPartWholeWithAttributes.
vsCMPart.vsCMPartHeader和vsCMPart.vsCMPartWholeWithAttributes返回相同的结果(至少在这种情况下),
而其他人不返回整个代码.
保持简短:
private void DisplayClassSource(CodeClass codeClass) {
EnvDTE.TextPoint start = codeClass.GetStartPoint(vsCMPart.vsCMPartHeader);
EnvDTE.TextPoint finish = codeClass.GetEndPoint();
string source = start.CreateEditPoint().GetText(finish);
System.Windows.Forms.MessageBox.Show(source, codeClass.FullName + "Class source");
}
private void DisplayNamespaceSource(CodeNamespace codeNamespace) {
EnvDTE.TextPoint start = codeNamespace.GetStartPoint(EnvDTE.vsCMPart.vsCMPartWholeWithAttributes);
EnvDTE.TextPoint finish = codeNamespace.GetEndPoint();
string src = start.CreateEditPoint().GetText(finish);
System.Windows.Forms.MessageBox.Show(src, codeNamespace.FullName + "Namespace source");
}
如果我们想要IDE中出现的源代码,包括using指令,
我们必须使用classCode.ProjectItem对象:
private void DisplayClassFullSource(CodeClass codeClass) {
System.Text.StringBuilder sb = new System.Text.StringBuilder();
foreach (CodeElement ce in codeClass.ProjectItem.FileCodeModel.CodeElements) {
if (ce.Kind == vsCMElement.vsCMElementImportStmt) {
// this is a using directive
// ce.Name throws an exception here !
sb.AppendLine(GetImportCodeLines(ce));
}
else if (ce.Kind == vsCMElement.vsCMElementNamespace) {
sb.AppendLine();
sb.AppendLine(GetNamespaceCodeLines(ce));
}
}
System.Windows.Forms.MessageBox.Show(sb.ToString(), codeClass.FullName + "class source");
}
private static string GetImportCodeLines(CodeElement ce) {
TextPoint start = ce.GetStartPoint(vsCMPart.vsCMPartWholeWithAttributes);
TextPoint finish = ce.GetEndPoint(vsCMPart.vsCMPartWholeWithAttributes);
return start.CreateEditPoint().GetText(finish);
}
private string GetNamespaceCodeLines(CodeElement ce) {
EnvDTE.TextPoint start = ce.GetStartPoint(vsCMPart.vsCMPartWholeWithAttributes);
//EnvDTE.TextPoint finish = codeClass.GetEndPoint(EnvDTE.vsCMPart.vsCMPartWhole); // ERROR : the method or operation is not implemented
EnvDTE.TextPoint finish = ce.GetEndPoint();
return start.CreateEditPoint().GetText(finish);
}
现在我们非常接近问题的解决方案.
看我的回答.
(对不起,如果这看起来像小说)
最佳答案 到目前为止,我没有直接的方法来向CodeClass添加using指令.
我发现的唯一方法是:
它肯定需要改进,但它的工作原理.
此代码假定所有using指令都在类代码的顶部.
例如,如果命名空间中存在using指令,它将无法正常工作.
它在最后找到之后添加了给定的指令.
它不检查代码以确定指令是否已存在.
private void AddUsingDirectiveToClass(CodeClass codeClass, string directive) {
CodeElement lastUsingDirective = null;
foreach (CodeElement ce in codeClass.ProjectItem.FileCodeModel.CodeElements) {
if (ce.Kind == vsCMElement.vsCMElementImportStmt) {
// save it
lastUsingDirective = ce;
}
else {
if (lastUsingDirective != null) {
// insert given directive after the last one, on a new line
EditPoint insertPoint = lastUsingDirective.GetEndPoint().CreateEditPoint();
insertPoint.Insert("\r\nusing " + directive + ";");
}
}
}
}
所以,最终的工作代码是
EnvDTE.DTE dte = this.GetService(typeof(Microsoft.VisualStudio.Shell.Interop.SDTE)) as EnvDTE.DTE;
EnvDTE80.Solution2 solution = (EnvDTE80.Solution2)dte.Solution;
try {
/*
* NOTE while the MSDN sample states you must open an existing solution for the code to work,
* it works also without opening a solution.
*/
string solutionPath = @"F:\Dev\Visual Studio 2013\Packages\Spikes\VSPNewSolution\Test\MySolution";
solution.Create(solutionPath, "MySolution");
string templatePath = solution.GetProjectTemplate("ConsoleApplication.zip", "CSharp");
string projectPath = solutionPath + @"\MyProject";
/*
* from MZTools site :
* Once you have the template file name, you can add a project to the solution using the EnvDTE80.Solution.AddFromTemplate method.
* Note: this method returns null (Nothing) rather than the EnvDTE.Project created,
* so you may need to locate the created project in the Solution.Projects collection.
* See PRB: Solution.AddXXX and ProjectItems.AddXXX methods return Nothing (null).
*/
EnvDTE.Project project = solution.AddFromTemplate(templatePath, projectPath, "MyProject", false);
// the following code would do since there is only a single project
//project = solution.Projects.Item(1);
// tried this :
// project = solution.Projects.Item("MyProject");
// but it throws an invalid argument exception
// search project by name
foreach (EnvDTE.Project p in solution.Projects) {
if (p.Name == "MyProject") {
project = p;
break;
}
}
// add a reference to NUnit
VSLangProj.VSProject vsProject = (VSLangProj.VSProject)project.Object;
vsProject.References.Add("NUnit.Framework");
// Retrieve the path to the class template.
string itemPath = solution.GetProjectItemTemplate("Class.zip", "CSharp");
//Create a new project item based on the template, in this case, a Class.
/*
* Here we find the same problem as with solution.AddFromTemplate(...) ( see above )
*/
EnvDTE.ProjectItem projectItem = project.ProjectItems.AddFromTemplate(itemPath, "MyClass.cs");
solution.SaveAs(solutionPath + @"\MySolution.sln");
project.Save();
// retrieve the new class we just created
EnvDTE.CodeClass codeClass = ClassFinder.FindClassInProjectItems(project, "MyClass");
if (codeClass != null) {
DisplayClassFullSource(codeClass);
AddUsingDirectiveToClass(codeClass, "NUnit.Framework");
project.Save();
DisplayClassFullSource(codeClass);
}
}
catch (Exception ex) {
System.Windows.Forms.MessageBox.Show("ERROR: " + ex.Message);
}
}
附:
在接受这个答案之前,我会等待一段时间以防其他人发布更好的解决方案.
编辑
时间过去了,没有关于这个问题的进一步帖子我将此标记为已接受的答案.