Go语言——sync.Once分析
sync.Once表示只执行一次函数。要做到这点,就需要两点:
- 计数器,统计函数执行次数
- 线程安全,保障在多G情况下,函数仍然只执行一次,比如锁。
code
import (
"sync/atomic"
)
// Once is an object that will perform exactly one action.
type Once struct {
m Mutex
done uint32
}
Once结构体证明了之前的猜想,果然有两个变量。
// Do calls the function f if and only if Do is being called for the
// first time for this instance of Once. In other words, given
// var once Once
// if once.Do(f) is called multiple times, only the first call will invoke f,
// even if f has a different value in each invocation. A new instance of
// Once is required for each function to execute.
//
// Do is intended for initialization that must be run exactly once. Since f
// is niladic, it may be necessary to use a function literal to capture the
// arguments to a function to be invoked by Do:
// config.once.Do(func() { config.init(filename) })
//
// Because no call to Do returns until the one call to f returns, if f causes
// Do to be called, it will deadlock.
//
// If f panics, Do considers it to have returned; future calls of Do return
// without calling f.
//
func (o *Once) Do(f func()) {
if atomic.LoadUint32(&o.done) == 1 {
return
}
// Slow-path.
o.m.Lock()
defer o.m.Unlock()
if o.done == 0 {
defer atomic.StoreUint32(&o.done, 1)
f()
}
}
Do方法相当简单,但是也是有可以学习的地方。
- 首先原子load函数执行次数,如果已经执行过了,就return
- lock
- 执行函数
- 原子store函数执行次数1
- unlock
如果我写一般就直接先加锁,然后比较函数执行次数。而这里用原子操作可以提高性能,学习了。
一些标志位可以通过原子操作表示,避免加锁,提高性能。