尝试使用Graphics32删除图层时遇到了问题.似乎除非您以相反的顺序删除图层(从最后添加到第一个图层),否则会抛出异常.我创建了最简单的应用程序来测试它,每次都可以重复.
我创建了一个带有TImgView32组件的简单表单(默认情况下都是属性)然后是一个执行以下操作的按钮:
procedure TMainForm.btnDeleteTestClick(Sender: TObject);
var
Layer1: TCustomLayer;
Layer2: TCustomLayer;
begin
Layer1 := TCustomLayer.Create(ImageView.Layers);
Layer2 := TCustomLayer.Create(ImageView.Layers);
Layer1.Free;
Layer2.Free;
end;
如果我颠倒顺序(Layer2.Free然后Layer1.Free)它工作正常,但这种方式每次崩溃它崩溃.无论我使用TCustomLayer,TPositionedLayer,TBitmapLayer还是其他什么,它也是一样的.
我已经错过了错误,故障似乎源于此:
function TPointerMap.Delete(BucketIndex, ItemIndex: Integer): PData;
begin
with FBuckets[BucketIndex] do begin
Result := Items[ItemIndex].Data;
if FCount = 0 then Exit;
Dec(Count);
if Count = 0 then SetLength(Items, 0)
else if (ItemIndex < Count) then
Move(Items[ItemIndex + 1], Items[ItemIndex], (Count - ItemIndex - 1) * SizeOf(TPointerBucketItem));
end;
Dec(FCount);
end;
知道是什么导致这个或者我做错了吗?顺便说一句,我正在运行Delphi XE.
最佳答案 这是TCustomLayer.Destroy的代码
destructor TCustomLayer.Destroy;
var
I: Integer;
begin
if Assigned(FFreeNotifies) then
begin
for I := FFreeNotifies.Count - 1 downto 0 do
begin
TCustomLayer(FFreeNotifies[I]).Notification(Self);
if FFreeNotifies = nil then Break;
end;
FFreeNotifies.Free;
FFreeNotifies := nil;
end;
SetLayerCollection(nil); <<-- bug, see below.
inherited; <<---- See note below.
end;
请注意,SetLayerCollection中存在错误.
越野车代码
procedure TCustomLayer.SetLayerCollection(Value: TLayerCollection);
begin
if FLayerCollection <> Value then begin
if Assigned(FLayerCollection) then begin
if FLayerCollection.MouseListener = Self then
FLayerCollection.MouseListener := nil;
FLayerCollection.RemoveItem(Self);
end;
if Assigned(Value) then Value.InsertItem(Self);
end;
/// FLayerCollection is never set!
end;
行SetLayerCollection(nil);实际上并没有设置LayerCollection!
内部FLayerCollection可能会在免费状态之后使用,这可能是您发生的事情.
像这样更改SetLayerCollection的代码:
错误修复
procedure TCustomLayer.SetLayerCollection(Value: TLayerCollection);
begin
if FLayerCollection <> Value then begin
if Assigned(FLayerCollection) then begin
if FLayerCollection.MouseListener = Self then begin
FLayerCollection.MouseListener := nil;
end;
FLayerCollection.RemoveItem(Self);
end;
if Assigned(Value) then begin
Value.InsertItem(Self)
end;
FLayerCollection:= Value; // add this line.
end;
end;
注意
我的假设是以下片段导致错误:
SetLayerCollection(nil);
inherited;
SetLayerCollection(值);留下FLayerCollection不变.
继承的析构函数以某种方式调用与LayerCollection有关的东西.
如果这样可以解决错误,请告诉我.
我提交了一个新问题:https://github.com/graphics32/graphics32/issues/13
更新:TPointerMap.Delete中的一个错误导致问题解决
实际问题在这里:
https://github.com/graphics32/graphics32/issues/14
TPointerMap.Delete的代码不正确:
function TPointerMap.Delete(BucketIndex, ItemIndex: Integer): PData;
begin
with FBuckets[BucketIndex] do
begin
Result := Items[ItemIndex].Data;
if FCount = 0 then Exit; <<-- error: how can result be valid if count = 0?
Dec(Count);
if Count = 0 then
SetLength(Items, 0)
else
if (ItemIndex < Count) then
//Oops off by 1 error! ---------------------------------------VVVVV
Move(Items[ItemIndex + 1], Items[ItemIndex], (Count - ItemIndex - 1) * SizeOf(TPointerBucketItem));
end;
Dec(FCount); <<-- The use of with makes this statement confusing.
end;
代码应更改如下:
function TPointerMap.Delete(BucketIndex, ItemIndex: Integer): PData;
var
Bucket: TPointerBucket ;
begin
if FCount = 0 then Exit(nil);
//Perhaps add some code to validate BucketIndex & ItemIndex?
Assert(BucketIndex < Length(FBuckets));
Bucket:= FBuckets[BucketIndex];
if ItemIndex >= Bucket.
Assert(ItemIndex < Length(Bucket.Items));
Result := Bucket.Items[ItemIndex].Data;
Dec(Bucket.Count);
if Bucket.Count = 0 then
SetLength(Bucket.Items, 0)
else
/// assume array like so: 0 1 2 3 4 , itemindex = 0
/// result should be 1 2 3 4
/// move(1,0,4) (because 4 items should be moved.
/// Thus move (itemindex+1, intemindex, count-itemindex)
if (ItemIndex < Bucket.Count) then
Move(Items[ItemIndex + 1], Items[ItemIndex], (Bucket.Count - ItemIndex) * SizeOf(TPointerBucketItem));
end;
Dec(FCount);
end;