通过 << | & ~ 位运算,实现同时拥有多个状态
通过 << 定义数据的状态
public interface LogConstants { /** * 消耗标记 */ short COST_ASSET = 1 << 0; short COST_GOLD = 1 << 1; short COST_BINDGOLD = 1 << 2; short COST_SOPH = 1 << 3; short COST_STRSOUL = 1 << 4; short COST_REFSOUL = 1 << 5; short COST_SOULSTONE = 1 << 6; short COST_AAMHID = 1 << 7; short COST_REALM = 1 << 8; }
通过 |= 加入多个状态
short mark = 0; int costSoph = channel.getSoph(); if (costSoph > 0) { mark |= LogConstants.COST_SOPH; } if (costGold > 0) { mark |= LogConstants.COST_GOLD; }
通过 (m & LogConstants.COST_ASSET) > 0 判断是否拥有该状态
通过 m = (short) (m & ~LogConstants.COST_ASSET);扣除该状态
public void addCostLog(LogEvent event, Player player, short mark, int... args) {short m = mark; for (int i : args) { if ((m & LogConstants.COST_ASSET) > 0) { m = (short) (m & ~LogConstants.COST_ASSET); cost.setAsset(i); } else if ((m & LogConstants.COST_GOLD) > 0) { m = (short) (m & ~LogConstants.COST_GOLD); cost.setGold(i); } else if ((m & LogConstants.COST_BINDGOLD) > 0) { m = (short) (m & ~LogConstants.COST_BINDGOLD); cost.setBindGold(i); } else if ((m & LogConstants.COST_SOPH) > 0) { m = (short) (m & ~LogConstants.COST_SOPH); cost.setSoph(i); } else if ((m & LogConstants.COST_STRSOUL) > 0) { m = (short) (m & ~LogConstants.COST_STRSOUL); cost.setStrSoul(i); } else if ((m & LogConstants.COST_REFSOUL) > 0) { m = (short) (m & ~LogConstants.COST_REFSOUL); cost.setRefSoul(i); } else if ((m & LogConstants.COST_SOULSTONE) > 0) { m = (short) (m & ~LogConstants.COST_SOULSTONE); cost.setSoulStone(i); } else if ((m & LogConstants.COST_AAMHID) > 0) { m = (short) (m & ~LogConstants.COST_AAMHID); cost.setAamhid(i); } else if ((m & LogConstants.COST_REALM) > 0) { m = (short) (m & ~LogConstants.COST_REALM); cost.setRealm(i); } } }