研究了View的绘制流程,接下来不得不研究下View的Touch事件机制,只有掌握了这两方面的知识,才能对View有全面的认识,Touch事件的入口在Activity中,代码如下:
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
return onTouchEvent(ev);
}
我们可以看到,它首先是由Window来处理的,如果Window不处理,就会交给Activity#onTouchEvent来完成,那么什么情况下会交给Activity来处理呢?我们看下这个方法,代码如下:
/**
* Called when a touch screen event was not handled by any of the views
* under it. This is most useful to process touch events that happen
* outside of your window bounds, where there is no view to receive it.
*
* @param event The touch screen event being processed.
*
* @return Return true if you have consumed the event, false if you haven't.
* The default implementation always returns false.
*/
public boolean onTouchEvent(MotionEvent event) {
if (mWindow.shouldCloseOnTouch(this, event)) {
finish();
return true;
}
return false;
}
注释里说明了,这种情况是点击的区域不在Window的范围内,并且会判断是否需要关闭Activity。
接下来继续看Window是如何处理Touch事件的,这里的Window是PhoneWindow,代码如下:
public boolean superDispatchTouchEvent(MotionEvent event) {
return mDecor.superDispatchTouchEvent(event);
}
Touch事件最终交给了DecorView来完成,而DecorView又交给了父类ViewGroup来完成,所以真正的入口在ViewGroup中,代码如下:
public boolean dispatchTouchEvent(MotionEvent ev) {
...
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
// 丢弃之前无用的TouchEvent
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.
final boolean intercepted;
// 如果是DOWN事件,或者有目标Target,是否拦截通过onInterceptTouchEvent判断
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// 直接拦截
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
// 如果没有拦截,就进行分配
if (!canceled && !intercepted) {
// If the event is targeting accessiiblity focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildTouchDispatchChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
...
// 判断当前的child在不在之前接收事件的view列表里
newTouchTarget = getTouchTarget(child);
// 找到了接收事件的view,这里将跳出for循环
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
// 这里就是说当前的child不在之前的列表里
resetCancelNextUpFlag(child);
// 如果这个child要拦截事件,才会走下边的if
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
// 把这个view添加到之前的列表中
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
// 这里意思是,没有找到接收此事件的子View,那就让最后添加进列表的view来处理
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// TouchTarget这个链表是空的,也就是没有child处理
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// 对所有的在TouchTarget链表中的child view,一一进行分配
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
// 如果已经由一个原先不在链表中的子view处理,就是handled完成了
handled = true;
} else {
循环查找能够dispatch的view
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
...
}
...
return handled;
}
以上流程相对比较复杂,总结下来就是,先根据onInterceptTouchEvent的结果判断当前的ViewGroup是否拦截,如果拦截了,就从维护的TouchTarget链表中寻找可以消费事件的child,如果不拦截,就遍历所有的子view,直到找到消费事件的子view,并添加到TouchTarget链表中。接下来我们看下dispatchTransformedTouchEvent的实现,代码如下:
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
...
// Perform any necessary transformations and dispatch.
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
handled = child.dispatchTouchEvent(transformedEvent);
}
// Done.
transformedEvent.recycle();
return handled;
}
这里如果child不存在,就交给父级来处理,否则就交给child来处理,但是它们调用的是同一个方法,这个方法属于View,它的实现如下:
public boolean dispatchTouchEvent(MotionEvent event) {
...
boolean result = false;
...
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
...
return result;
}
可以看到,如果我们设置了OnTouchListener,就会调用它的onTouch方法,否则就会由View的onTouchEvent方法来完成。这个方法的实现如下:
public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final int viewFlags = mViewFlags;
final int action = event.getAction();
// 禁用之后的表现
if ((viewFlags & ENABLED_MASK) == DISABLED) {
if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return (((viewFlags & CLICKABLE) == CLICKABLE
|| (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
|| (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
}
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
(viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
switch (action) {
case MotionEvent.ACTION_UP:
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
// take focus if we don't have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (prepressed) {
// The button is being released before we actually
// showed it as pressed. Make it show the pressed
// state now (before scheduling the click) to ensure
// the user sees it.
setPressed(true, x, y);
}
// 如果不是长按事件,就是单击事件
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
}
if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}
if (prepressed) {
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
}
removeTapCallback();
}
mIgnoreNextUpEvent = false;
break;
case MotionEvent.ACTION_DOWN:
mHasPerformedLongPress = false;
if (performButtonActionOnTouchDown(event)) {
break;
}
// Walk up the hierarchy to determine if we're inside a scrolling container.
boolean isInScrollingContainer = isInScrollingContainer();
// For views inside a scrolling container, delay the pressed feedback for
// a short period in case this is a scroll.
if (isInScrollingContainer) {
mPrivateFlags |= PFLAG_PREPRESSED;
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPendingCheckForTap.x = event.getX();
mPendingCheckForTap.y = event.getY();
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
} else {
// Not inside a scrolling container, so show the feedback right away
setPressed(true, x, y);
// 检查是否长按事件
checkForLongClick(0, x, y);
}
break;
case MotionEvent.ACTION_CANCEL:
setPressed(false);
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
break;
case MotionEvent.ACTION_MOVE:
drawableHotspotChanged(x, y);
// Be lenient about moving outside of buttons
if (!pointInView(x, y, mTouchSlop)) {
// Outside button
removeTapCallback();
if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
// Remove any future long press/tap checks
removeLongPressCallback();
setPressed(false);
}
}
break;
}
return true;
}
return false;
}
这里可以看出,在ACTION_DOWN事件时会先检查是否是长按,然后在ACTION_UP事件时,如果不是长按再确认是点击事件,那么长按事件是何时触发的呢,我们看以下代码:
private void checkForLongClick(int delayOffset, float x, float y) {
if ((mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) {
mHasPerformedLongPress = false;
...
postDelayed(mPendingCheckForLongPress,
ViewConfiguration.getLongPressTimeout() - delayOffset);
}
}
private final class CheckForLongPress implements Runnable {
...
@Override
public void run() {
if (isPressed() && (mParent != null)
&& mOriginalWindowAttachCount == mWindowAttachCount) {
if (performLongClick(mX, mY)) {
mHasPerformedLongPress = true;
}
}
}
}
这里是发送了一个Delayed消息到Handler中,待取得Message之后就会调用performLongClick方法,这里也可以看到,长按的默认触发时间是通过ViewConfiguration#getLongPressTimeout方法获取的,值是500毫秒。也就是说,只要长按,不需要ACTION_UP就能触发事件,这和我们使用手机时的体验一致。
这里我们看到了一堆函数,这些函数统统都有相同的返回值:一个boolean变量。但是这个变量在不同的函数中代表的意义不同,产生的结果也不一样。接下来,我们分两个部分,依次分析它们的区别,这两个部分分别是关于DOWN事件和关于其他事件(如MOVE、UP)。
DOWN事件的传递
onInterceptTouchEvent
我们要首先分析这个方法,是因为它是ViewGroup特有的,对View而言并不需要。这个方法只有在接收到的事件是DOWN,或着已经维护有TouchTarget链表时才会触发,通俗说就是要么接收到了DOWN,要么它有子View消费了DOWN。这时,ViewGroup才有决定是否要拦截此事件的选择,一旦拦截,就意味着之前不在TouchTarget链表里的子View不会再接收到任何事件。
return true:拦截消息,不在TouchTarget链表里的子View不会接收到任何事件
return false:不拦截,将消息分发给子View来处理
dispatchTouchEvent
dispatch是分发的意思,在ViewGroup和View两个类中的表现并不完全一致。对于ViewGroup,它的dispatch决定是自己消费还是交由子View消费,而对于View而言则是自己消费。而相同点在于,只要dispatch最终返回了false,也就是没有消费,就要交给上一层级来完成,最终如果到Activity还没被消费,事件将被丢弃。
不过这里有一点需要注意的是,如果将事件分发给一个最初不在TouchTarget链表中的子View时,那么这个子View对DOWN事件的处理将决定它能否处理其他事件。在上方分析ViewGroup#dispatchTouchEvent时,我们看到只有子View的dispatchTouchEvent返回为true时,才会把它加入到TouchTarget链表里。
return true:表示告诉上一级,已消费
return false:表示没有办法处理消息,交由上一级来完成
onTouchEvent
这里是处理事件的具体地方了,设置OnTouchListener的道理也是一样的,正如上面说到的,这里处理了DOWN事件后如果返回了false,就意味着它无法再处理UP、MOVE等事件。而返回false表示事件在此处并未终止,还要把事件继续传递下去,直到在某个View返回true为止,或者因没有任何View消费而丢弃。
return true:消费事件,终止事件的传输,并可以处理接下来的MOVE、UP等事件
return false:不消费事件,事件将继续传输
MOVE、UP事件的传递
这些事件的传输和DOWN类似,但是最主要在于它受DOWN事件的影响,如果DOWN事件返回false,也就是称没有消费,那么这个View就不能收到这些事件。
Touch事件的机制,在遇见实际的问题时,情况还是比较复杂的,但是它的根本原理就是源码里向我们展示的这一部分,以后分析具体的View时,可能还会有更多的理解,这个知识需要不断去体会,去尝试,才能了然于心。