本人近期收集了一下23种设计模式的英文解释。分享例如以下。
--- Abstract Factory Provides one level of interface higher than the factory pattern. It is used to return one of several factories. --- Builder Construct a complex object from simple objects step by step. --- Factory Method Provides an abstraction or an interface and lets subclass or implementing classes decide which class or method should be instantiated or called, based on the conditions or parameters given. --- Prototype Cloning an object by reducing the cost of creation. --- Singleton One instance of a class or one value accessible globally in an application. Structural Patterns --- Adapter Convert the existing interfaces to a new interface to achieve compatibility and reusability of the unrelated classes in one application. Also known as Wrapper pattern. --- Bridge Decouple an abstraction or interface from its implementation so that the two can vary independently. --- Composite Build a complex object out of elemental objects and itself like a tree structure. --- Decorator add additional features or behaviors to a particular instance of a class, while not modifying the other instances of same class --- Facade Provide a unified interface to a set of interfaces in a subsystem. Facade defines a higher-level interface that makes the subsystem easier to use. Wrap a complicated subsystem with a simpler interface. --- Flyweight Make instances of classes on the fly to improve performance efficiently, like individual characters or icons on the screen. --- Proxy Use a simple object to represent a complex one or provide a placeholder for another object to control access to it. Behavioral Patterns --- Chain of Responsibility Let more than one object handle a request without their knowing each other. Pass the request to chained objects until it has been handled. --- Command Streamlize objects by providing an interface to encapsulate a request and make the interface implemented by subclasses in order to parameterize the clients. --- Interpreter Provides a definition of a macro language or syntax and parsing into objects in a program. --- Iterator Define an object that encapsulates details and other objects interact with such object. The relationships are loosely decoupled. --- Mediator Decouple the direct communication between objects by introducing a middle object, the mediator, that facilitates the communication between the objects. --- Memento To record an object internal state without violating encapsulation and reclaim it later without knowledge of the original object. --- Observer One object changes state, all of its dependents are updated automatically. --- State An object's behavior change is represented by its member classes, which share the same super class. --- Strategy Group several algorithms in a single module to provide alternatives. Also known as policy. --- Template Method Provide an abstract definition for a method or a class and redefine its behavior later or on the fly without changing its structure. --- Visitor Define a new operation to deal with the classes of the elements without changing their structures.