C++栈实现数据结构中的迷宫求解

       利用顺序栈实现数据结构中的迷宫求解问题
       首先初始化一个二维数组vector<vector<int>>,将障碍物标记为-1,为走过的点标记为0,走过的点标记为1
从入口地址开始,依次按上下左右四个方向寻找是否有可以通行的点,如果有,则将该点的坐标位置入栈,并将该点标记为1,以重复走以走过的点,如果四个方向均未找到可以通行的点,则出栈,直到找到有可以通行的点,重复此过程,最后入栈的坐标位置等于出口位置时,结束此过程,并倒序输出栈中的路径点。

算法实现过程如下:


#include "stdafx.h"
#include <iostream>
#include<vector>
#define STACK_INIT_SIZE  100
#define STACK_INCREMENT  20
using namespace std;

typedef struct elemStruct
{
	int x;//点的x坐标
	int y;//点的y坐标
	//int flag;//点表示,-1代表障碍物,1代表已走过的点,0代表未走过的点
}Elem;

typedef struct stack
{
	Elem *top;//栈顶指针
	Elem *base;//栈底指针
	int size;//栈当前容量
}sqStack;

//初始化栈
void InitStack(sqStack *&S)
{
	//构造一个空栈
	S = (sqStack*)malloc(sizeof(sqStack));
	S->base = S->top = NULL;
	S->size = 0;
	S->base = (Elem *)malloc(sizeof(Elem)*STACK_INIT_SIZE);
	if (!S->base)
	{
		cout << "内存分配失败!" << endl;
		exit(OVERFLOW);
	}
	else {
		S->top = S->base;
		S->size = STACK_INIT_SIZE;
	}
}

//判断栈是否为空
bool isEmptyStack(sqStack *S)
{
	if (S->base == S->top)
	{
		return true;
	}
	else
	{
		return false;
	}
}

//遍历栈
void PrintStack(sqStack *S) {
	if (!isEmptyStack(S)) {
		Elem *p, *top = S->top;
		p = S->top;
		cout << "输出路径的坐标序列:";
		while (S->top != S->base)
		{
			p = p--;
			cout << "(" << p->x << "," << p->y << ")";
			S->top = p;
		}
		S->top = top;
		cout << endl;
	}
	else
	{
		cout << "路径为空!" << endl;
	}
}


//倒序遍历
void InversePrintStack(sqStack *S) {
	if (!isEmptyStack(S)) {
		Elem *p, *top = S->top, *base = S->base;
		p = S->base;
		cout << "输出路径的坐标序列:";
		while (top != ++base)
		{
			cout << "(" << base->x << "," << base->y << ")";
			S->base = base;
		}
		S->base = p;
		cout << endl;
	}
	else
	{cout << "路径为空!" << endl;}
}

//压栈,前进
void pushStack(sqStack *S, Elem *e) {
	if (S->top - S->base >= S->size)
	{
		S->base = (Elem *)realloc(S->base, sizeof(Elem)*(S->size + STACK_INCREMENT));
		if (!S->base)
		{
			exit(OVERFLOW);
		}
	}
	Elem *p;
	p = S->top;
	*p++ = *e;
	S->top = p;

}

//出栈,后退
Elem* popStack(sqStack *S)
{
	Elem *p, *q;
	p = q = S->top;

	if ((p != S->base) && (--q != S->top))
	{

		S->top = --p;
		return --p;//后退之后,栈顶指针已经向下移动一位,但是弹出的p所指向的当前被弹出内存块中存放的是那一步的(x,y),我们的目的是要取得弹出后栈顶的(x,y),所以需要返回--p;
	}
	else
	{
		cout << "无法找到迷宫通道!" << endl;
		return NULL;
	}
}


//迷宫寻道
void FindRoad(vector<vector<int>> &maze, int entrancex, int entrancey, int endx, int endy) {
	sqStack *S = NULL;
	//初始化路径(初始化栈)
	Elem  *key = new Elem;//动态分配一Elem的结构型变量
	if (!key)
	{
		cout << "内存分配失败" << endl;
	}
	key->x = entrancex;
	key->y = entrancey;
	maze[entrancex][entrancey] = 1;
	InitStack(S);
	pushStack(S, key);
	int i = entrancex, j = entrancey;

	int q = 0, w = 0, e = 0, r = 0;
	while (true)
	{
		if (i == endx&&j == endy)
		{
			cout << "迷宫可行路径如下:" << endl;
			//倒序输出迷宫求解路径
			//PrintStack(S);
			InversePrintStack(S);
			break;
		}
		//计算标志q;
		if (j - 1 >= 0)//检查数组是否越界
		{	if (maze[i][j - 1] == 0)
			{q = 1;}
			else{q = 0;}
		}else
		{q = 0;}

		//计算标志w;
		if (j + 1 < 10)
		{	if (maze[i][j + 1] == 0)
			{w = 1;}
			else{w = 0;}
		}else
		{w = 0;}

		//计算标志e;
		if (i + 1 < 10)
		{	if (maze[i + 1][j] == 0)
			{e = 1;}
			else{e = 0;}
		}else{e = 0;}

		//计算标志r;
		if (i - 1 >= 0)
		{	if (maze[i - 1][j] == 0)
			{r = 1;}
			else
			{r = 0;}
		}else
		{r = 0;}

		if (q)//左边一个位置
		{

			maze[i][j - 1] = 1;
			key->x = i;
			key->y = j - 1;
			j = j - 1;
			pushStack(S, key);
			//PrintStack(S);//打印每一步的路径
		}
		else if (w)//右边一个位置
		{

			maze[i][j + 1] = 1;
			key->x = i;
			key->y = j + 1;
			j = j + 1;
			pushStack(S, key);
			//PrintStack(S);
		}
		else if (e)//下
		{
			maze[i + 1][j] = 1;
			key->x = i + 1;
			key->y = j;
			i = i + 1;
			pushStack(S, key);
			//PrintStack(S);
		}
		else if (r)//上
		{
			maze[i - 1][j] = 1;
			key->x = i - 1;
			key->y = j;
			i = i - 1;
			pushStack(S, key);
			//PrintStack(S);
		}
		else
		{
			//回退一步
			if (!isEmptyStack(S)) {
				Elem * ss = popStack(S);
				//PrintStack(S);
				i = ss->x;
				j = ss->y;
			}
			else
			{
				cout << "不能找到可行的路径!";
				break;
			}
		}
	}
}


void main()
{
	vector<vector<int>>  maze(100);
	vector<int> cow(10);
	//初始化迷宫矩阵,先全部初始化为0
	for (int i = 0; i < 10; i++)
	{
		maze[i] = cow;
		for (int j = 0; j < 10; j++)
		{
			maze[i].push_back(0);
		}
	}
	//设置障碍物
	for (int j = 0; j < 10; j++)
	{
		maze[0][j] = -1;
		maze[9][j] = -1;
		maze[j][0] = -1;
		maze[j][9] = -1;
	}
	maze[1][3] = maze[1][7] = maze[2][3] = maze[2][7] = -1;
	maze[3][5] = maze[3][6] = maze[4][2] = maze[4][3] = maze[4][4] = -1;
	maze[5][4] = maze[6][2] = maze[6][6] = maze[7][2] = maze[7][3] = maze[7][4] = maze[7][6] = maze[7][7] - 1;
	maze[8][1] = -1;
	//entrancex,entrancey入口地址的x和y坐标;endx,endy出口地址的x和y坐标
	int entrancex = 1, entrancey = 1, endx = 8, endy = 8;
	FindRoad(maze, entrancex, entrancey, endx, endy);
	system("pause");
}

运行结果如下:

《C++栈实现数据结构中的迷宫求解》

另外有一种比较简洁的写法实现迷宫求解问题:回溯法

回溯法的基本思想是:对一个包括有很多结点,每个结点有若干个搜索分支的问题,把原问题分解为对若干个子问题求解的算法。当搜索到某个结点、发现无法再继续搜索下去时,就让搜索过程回溯(即退回)到该结点的前一结点,继续搜索这个结点的其他尚未搜索过的分支;如果发现这个结点也无法再继续搜索下去时,就让搜索过程回溯到这个结点的前一结点继续这样的搜索过程;这样的搜索过程一直进行到搜索到问题的解或搜索完了全部可搜索分支没有解存在为止。

具体代码实现:请参考 回溯法实现迷宫求解

    原文作者:迷宫问题
    原文地址: https://blog.csdn.net/longjingwen12345/article/details/53333057
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