C语言实现三子棋

文章目录

试玩过程,如遇Bug,请给予反馈。
游戏代码GitHub下载链接

思路整理

《C语言实现三子棋》
这个游戏的棋盘实际是个字符二维数组,你或许会问,二维数组很简单你的棋盘看起来有点复杂,实际上,二维数组就是一般的二维数组,在双方都未曾落子之前这个二维数组的所有元素都被初始化为一个‘ ’,当玩家下子之后,对玩家输入的坐标判断,如果合法且仍然是‘ ’,就将二位坐标对应的二维数组下标的元素更改成W,来表示玩家的棋子。在打印棋盘时候,在数组元素前后留空,行与行之间,列与列之间加上线段即可。
《C语言实现三子棋》

//打印棋盘函数代码
void Printboard(char board[ROW][LIST], int row, int list)
{ 
	for (int i = 0; i < row; i++)
	{ 
		printf(" %c | %c | %c\n",
		 board[i][0], board[i][1], board[i][2]);
			if (i < row - 1)
				printf(" ---|---|---\n");
	}
}

而在电脑下棋函数中,我们采用生成随机数的方法,随机生成合法坐标并落子。

头文件

#ifndef __GAME_H__
#define __GAME_H__
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<string.h>
#include<time.h>
#include<cstdlib>


#define ROW 3
#define LIST 3


void Printboard(char board[ROW][LIST], int row, int list);
void Initboard(char board[ROW][LIST], int row, int list);
void PlayerMove(char board[ROW][LIST], int row, int list);
char CheckWin(char board[ROW][LIST], int row, int list);
void ComputerMove(char board[ROW][LIST], int row, int list);

#endif//__GAME_H__

测试代码

#include"game.h"

void menu()
{ 
	printf("\n\n\n");
	printf(" *******************************************\n");
	printf(" 1、play game 0、exit \n");
	printf(" *******************************************\n");
}
void game()
{ 
	char win=' ';
	char board[ROW][LIST] = {  0 };
	srand((unsigned int)time(nullptr));
	Initboard(board, ROW, LIST);
	Printboard(board,ROW,LIST);
	while (1)
	{ 
		PlayerMove(board, ROW, LIST);
		Printboard(board, ROW, LIST);
		win = CheckWin(board, ROW, LIST);
		if (win != ' ')
			break;
		ComputerMove(board, ROW, LIST);
		Printboard(board, ROW, LIST);
		win = CheckWin(board, ROW, LIST);
		if (win != ' ')
			break;
	}
	if (win == 'P')
		printf("很好,你已经和电脑达成了平手!\n");
	else if (win == 'W')
		printf("恭喜你,玩家赢了!\n");
	else
		printf("很遗憾,电脑赢取了比赛!\n");
}
void Test()
{ 
	int input;
	do
	{ 
		menu();
		printf(" 请输入选择>");
		scanf("%d", &input);
		switch (input)
		{ 
		case 1:
			game();
			break;
		case 0:
			break;
		default:
			printf("输入错误,请重新选择\n");
			break;
		}
	} while (input);
}
int main()
{ 
	Test();
	return 0;
}

游戏实现

#include"game.h"

void Printboard(char board[ROW][LIST], int row, int list)
{ 
	for (int i = 0; i < row; i++)
	{ 
		printf(" %c | %c | %c\n", board[i][0], board[i][1], board[i][2]);
			if (i < row - 1)
				printf(" ---|---|---\n");
	}
}

void Initboard(char board[ROW][LIST], int row, int list)
{ 
	memset(board, ' ', row*list*sizeof(board[0][0]));
}


void PlayerMove(char board[ROW][LIST], int row, int list)
{ 
	int x, y;
	printf("玩家走:>");
	scanf("%d%d", &x, &y);
	if (x > 0 && x<ROW + 1 && y>0 && y < LIST + 1)
	{ 
		if (board[x - 1][y - 1] == ' ')
			board[x - 1][y - 1] = 'W';
		else
			printf("你输入的位置有棋子,请输入合法坐标\n");
	}
	else
		printf("你输入的数据不合法,横坐标不大于%d,纵坐标不大于%d", ROW, LIST);
}

bool IsFull(char board[ROW][LIST], int row, int list)
{ 
	for (int i = 0; i < ROW; i++)
	{ 
		for (int j = 0; j < LIST;j++)
		if (board[i][j] == ' ')
			return false;
	}
	return true;
}
char CheckWin(char board[ROW][LIST], int row, int list)
{ 
	int i = 0;
	for (i = 0; i < ROW; i++)
	{ 
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][2] != ' ')
		return board[i][0];
	}

	for (i = 0; i < LIST; i++)
	{ 
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[2][i] != ' ')
		return board[0][i];
	}
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[2][2] != ' ')
		return board[0][0];
	if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
		return board[1][1];
	if (IsFull(board,row,list))
	{ 
		return 'P';
	}
	return ' ';
}



void ComputerMove(char board[ROW][LIST], int row, int list)
{ 
	printf("电脑走:>\n");
	int x = rand() % ROW;
	int y = rand() % LIST;
	while (1)
	{ 
		if (board[x][y] == ' ')
		{ 
			board[x][y] = 'C';
			break;
		}
		else
		{ 
			x = rand() % ROW;
			y = rand() % LIST;
		}
	}
}
    原文作者:平头哥阿威
    原文地址: https://blog.csdn.net/Vickers_xiaowei/article/details/86225783
    本文转自网络文章,转载此文章仅为分享知识,如有侵权,请联系博主进行删除。
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