Python生成简单分形

康托集

代码:

# 康托集
import pygame

pygame.init()
screen = pygame.display.set_caption('康托集')
screen = pygame.display.set_mode([1000, 250])
screen.fill([255, 255, 255])
pygame.display.flip()

len0 = 1000  # 初始线条长度
leni = len0  # 当前最小线条长度
line = 0  # 当前行数


while leni > 1:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            exit()
    n = 2**line  # 集合元素份数
    tep = [0, ]  # 元素第一个端点位置
    while len(tep) < n:
        nt = (tep[-1] + leni) * 2  # 接下来首个元素位置
        tepp = []  # 接下来元素位置
        for j in tep:
            tepp.append(nt + j)
        tep.extend(tepp)
    for k in tep:
        pygame.draw.line(screen, [0, 0, 0], [
                         k, 30 * line + 5], [k + leni, 30 * line + 5], 10)
    pygame.display.flip()
    line += 1
    leni = leni / 3

while 1:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            exit()

输出:

《Python生成简单分形》

康托尘埃

代码:

# 康托尘埃

import pygame

pygame.init()
screen = pygame.display.set_caption('康托尘埃')
screen = pygame.display.set_mode([487, 487])
screen.fill([255, 255, 255])
pygame.display.flip()

cantor = [1, ]  # 起点集,最小像素为1

while (cantor[-1] + 1) * 3 < 1000:
    st = (cantor[-1] + 1) * 2  # 下一迭代起点
    tep = []
    for i in cantor:
        tep.append(st + i)  # 重复上一子集
    cantor.extend(tep)
# print(cantor[-1]) # 输出最大像素起点
for i in cantor:
    for j in cantor:
        screen.set_at([i, j], [0, 0, 0])
pygame.display.flip()
while 1:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            exit()

输出:

《Python生成简单分形》

方块分形

代码:

# 方块分形

import pygame

maxlen = 500  # 边界

pygame.init()
screen = pygame.display.set_caption('方块分形')
screen = pygame.display.set_mode([maxlen, maxlen])
screen.fill([255, 255, 255])
pygame.display.flip()


def draw(st, leni):
    # st: 左上角点位置[left,top]
    # leni: 当前方块边长
    if leni > 3:
        leni /= 3
        draw(st, leni)  # 左上
        draw([st[0] + leni * 2, st[1]], leni)  # 右上
        draw([st[0] + leni, st[1] + leni], leni)  # 中间
        draw([st[0], st[1] + leni * 2], leni)  # 左下
        draw([st[0] + leni * 2, st[1] + leni * 2], leni)  # 右下
        pygame.display.flip()
    else:
        pygame.draw.rect(screen, [0, 0, 0], [st[0], st[1], leni, leni])
draw([0, 0], maxlen)
while 1:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            exit()

输出:

《Python生成简单分形》

谢尔宾斯基三角垫

代码:

# 谢尔宾斯基三角垫

import pygame

maxlen = 500  # 边界

pygame.init()
screen = pygame.display.set_caption('谢尔宾斯基三角垫')
screen = pygame.display.set_mode([maxlen, maxlen])
screen.fill([255, 255, 255])
pygame.display.flip()


def mid(a, b):
    # 求出a, b点的中点座标
    return [(a[0] + b[0]) / 2, (a[1] + b[1]) / 2]


def draw(one, two, tri):
    # 参数代表三个顶点,上、左、右排序
    if one[0] - two[0] > 2:  # 可分
        draw(one, mid(one, two), mid(one, tri))  # 画上面的三角
        draw(mid(one, two), two, mid(two, tri))  # 画左边三角
        draw(mid(one, tri), mid(two, tri), tri)  # 画右边的三角
        pygame.display.flip()
    else:  # 达到最小结构
        pygame.draw.polygon(screen, [0, 0, 0], [one, two, tri])

draw([maxlen / 2, 0], [0, maxlen], [maxlen, maxlen])
while 1:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            exit()

输出:

《Python生成简单分形》

谢尔宾斯基方毯

代码:

# 谢尔宾斯基方毯

import pygame

maxlen = 500  # 边界

pygame.init()
screen = pygame.display.set_caption('谢尔宾斯基方毯')
screen = pygame.display.set_mode([maxlen, maxlen])
screen.fill([0, 0, 0])
pygame.display.flip()


def p2(p, r, d):
    # p: 参考左上顶点
    # r: 距离参考点向右偏移距离
    # d: 距离参考点向下偏离距离
    return [p[0] + r, p[1] + d]


def points(p, leni):
    # 返回p,leni对应的四边形四个顶点列表
    return [p, p2(p, leni, 0), p2(p, leni, leni), p2(p, 0, leni)]


def draw(p, leni):
    # p:左上顶点
    # leni:边长
    leni /= 3
    pygame.draw.polygon(screen, [255, 255, 255],
                        points(p2(p, leni, leni), leni))
    if leni > 3:
        draw(p, leni)
        draw(p2(p, leni, 0), leni)
        draw(p2(p, 2 * leni, 0), leni)

        draw(p2(p, 0, leni), leni)
        draw(p2(p, 2 * leni, leni), leni)

        draw(p2(p, 0, 2 * leni), leni)
        draw(p2(p, leni, 2 * leni), leni)
        draw(p2(p, 2 * leni, 2 * leni), leni)
        pygame.display.flip()

draw([0, 0], maxlen)

while 1:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            exit()

输出:

《Python生成简单分形》

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