国内高层修建不停兴修,它的特点是高度高、层数多、体量大。面积可达几万平方米到几十万平方米。这些修建都是一个个庞然大物,高高的耸立在地面上,这是它的表面,而随之带来的内部的修建装备也是大批的。为了进步装备应用率,合理地运用动力,加强对修建装备状况的看管等,自然地就提出了楼宇自动化掌握体系。下面我们将用ThingJS平台来模仿一个装备管理体系。
第一步,应用CampusBuilder搭建模仿场景。CampusBuilder的模子库有林林总总的模子,使我们搭建出的场景更传神。运用CampusBuilder建立层级,以后再给层级加外立面就涌现了当前的结果。概况移步:CampusBuilder3D场景制造东西
第二步,建立Equipment类,这里建立。switchControl要领重要一个完成一个计时器的功能来模仿装备警报。
class Equipment extends THING.Thing {
constructor(app, name, obj, url) {
super(app);
this.name = name;
this.obj = obj;
this.url = url;
this.interval = null;
this.localPosition = [Math.floor(Math.random() * 7), 2.9, Math.floor(Math.random() * 7)];
}
createSelf() {
app.create({
type: 'Equipment',
name: this.name,
url: this.url,
parent: this.obj,
localPosition: this.localPosition,
angle: 0
});
}
switchControl(ev) {
var flag;
var equipment = app.query(this.name)[0];
app.level.change(equipment);
if (ev) {
this.interval = setInterval(function () {
if (flag) {
equipment.style.color = '#FF0000';
flag = false;
} else {
flag = true;
equipment.style.color = '';
}
}, 500);
console.log(this.interval + "检察是不是建立了定时器");
} else {
console.log(this.interval);
clearInterval(this.interval);
if (equipment.style.color == '#FF0000')
equipment.style.color = '';
}
}
}
THING.factory.registerClass('Equipment', Equipment);
第三步,建立摄像机面板,烟感报警面板以及掌握装备的开关,这里简朴调解一下面板位置以后会增添两个建立装备的按钮。
//建立主面板
var panel1 = new THING.widget.Panel({
titleText: '摄像机列表',
closeIcon: false, // 是不是有封闭按钮
dragable: true,
retractable: true,
opacity: 0.9,
hasTitle: true,
});
panel1.position = [80, 0];
var panel2 = new THING.widget.Panel({
titleText: '烟感报警列表',
closeIcon: false, // 是不是有封闭按钮
dragable: true,
retractable: true,
opacity: 0.9,
hasTitle: true,
});
panel2.position = [80, 320];
// 建立恣意对象
var dataObj1 = {
open1: false,
open2: false,
open3: false,
open4: false,
}
var dataObj2 = {
open5: false,
open6: false,
open7: false,
open8: false,
};
// 动态绑定物体
var open1 = panel1.addBoolean(dataObj1, 'open1').caption('装备01');
var open2 = panel1.addBoolean(dataObj1, 'open2').caption('装备02');
var open3 = panel1.addBoolean(dataObj1, 'open3').caption('装备03');
var open4 = panel1.addBoolean(dataObj1, 'open4').caption('装备04');
var open5 = panel2.addBoolean(dataObj2, 'open5').caption('装备01');
var open6 = panel2.addBoolean(dataObj2, 'open6').caption('装备02');
var open7 = panel2.addBoolean(dataObj2, 'open7').caption('装备03');
var open8 = panel2.addBoolean(dataObj2, 'open8').caption('装备04');
第四步,开启场景层级切换,建立摄像机和烟感报警器各四个,建立一个数字标识index和保留equipment对象的数组equipmentGroup。
/建立equipment对象数组,以及数组标识
var equipmentGroup = [];
var index = 0;
app.on('load', function (ev) {
app.level.change(ev.campus);
for (var i = 0; i < 8; i++) {
var type = null;
if (i < 4) {
type = 'http://model.3dmomoda.cn/models/62A8A75C75044E6AB3D8463FA0CB67AF/0/gltf/';
} else {
type = 'http://model.3dmomoda.cn/models/641A9B800DE5431E8C84DC290F8EFDE6/0/gltf/';
}
var equipment = new Equipment(app, 'equipment' + index++, app.query('floor' + (Math.floor(Math.random() * 5) + 1))[0], type);
equipment.createSelf();
equipmentGroup.push(equipment);
}
});
第五步,为每一个装备对应的建立掌握开关。
open1.on('change', function (ev) {
equipmentGroup[0].switchControl(ev);
});
open2.on('change', function (ev) {
equipmentGroup[1].switchControl(ev);
});
open3.on('change', function (ev) {
equipmentGroup[2].switchControl(ev);
});
open4.on('change', function (ev) {
equipmentGroup[3].switchControl(ev);
});
open5.on('change', function (ev) {
equipmentGroup[4].switchControl(ev);
});
open6.on('change', function (ev) {
equipmentGroup[5].switchControl(ev);
});
open7.on('change', function (ev) {
equipmentGroup[6].switchControl(ev);
});
open8.on('change', function (ev) {
equipmentGroup[7].switchControl(ev);
});
末了一步,建立两个按钮来掌握建立装备。
new THING.widget.Button('建立烟感报警', function () {
var type = 'http://model.3dmomoda.cn/models/641A9B800DE5431E8C84DC290F8EFDE6/0/gltf/';
var equipment = new Equipment(app, 'equipment' + index++, app.query('floor' + (Math.floor(Math.random() * 5) + 1))[0], type,);
equipment.createSelf();
equipmentGroup.push(equipment);
app.level.change(app.query(equipment.name)[0]);
});
new THING.widget.Button('建立摄像头', function () {
var type = 'http://model.3dmomoda.cn/models/62A8A75C75044E6AB3D8463FA0CB67AF/0/gltf/';
var equipment = new Equipment(app, 'equipment' + index++, app.query('floor' + (Math.floor(Math.random() * 5) + 1))[0], type,);
equipment.createSelf();
equipmentGroup.push(equipment);
app.level.change(app.query(equipment.name)[0]);
});
在编写历程照样走了不少弯路的,最重要的就是计时器的卸载题目,最初的版本写来写去发明不能掌握警报的封闭,厥后才 发明计时器没有卸载,警报不只不会封闭而且闪烁的频次越来越快。变动以后建立了Equipment这个类来掌握一切装备,经由过程建立这个类的对象给他赋id,父物体,模子地点。这里掌握器在开关被触发的时刻建立一个新的计时器并赋给的这个对象,再次触发时消灭这个计时器,警报的动画就封闭了。演示地点
末了附上完全代码:
/**
* 申明:建立App,url为场景地点(可选)
*/
var app = new THING.App({
url: "http://www.thingjs.com/./uploads/wechat/oLX7p05lsWJZUIxnIWsNXAzJ40X8/scene/CampusBuilder20181126134710", // 场景地点
"skyBox": "BlueSky"
});
//建立主面板
var panel1 = new THING.widget.Panel({
titleText: '装备列表',
closeIcon: false, // 是不是有封闭按钮
dragable: true,
retractable: true,
opacity: 0.9,
hasTitle: true,
titleImage: 'https://www.thingjs.com/static/images/example/icon.png'
});
panel1.position = [80, 0];
var panel2 = new THING.widget.Panel({
titleText: '装备列表',
closeIcon: false, // 是不是有封闭按钮
dragable: true,
retractable: true,
opacity: 0.9,
hasTitle: true,
titleImage: 'https://www.thingjs.com/static/images/example/icon.png'
});
panel2.position = [80, 320];
// 建立恣意对象
var dataObj1 = {
open1: false,
open2: false,
open3: false,
open4: false,
}
var dataObj2 = {
open5: false,
open6: false,
open7: false,
open8: false,
};
// 动态绑定物体
var open1 = panel1.addBoolean(dataObj1, 'open1').caption('装备01');
var open2 = panel1.addBoolean(dataObj1, 'open2').caption('装备02');
var open3 = panel1.addBoolean(dataObj1, 'open3').caption('装备03');
var open4 = panel1.addBoolean(dataObj1, 'open4').caption('装备04');
var open5 = panel2.addBoolean(dataObj2, 'open5').caption('装备01');
var open6 = panel2.addBoolean(dataObj2, 'open6').caption('装备02');
var open7 = panel2.addBoolean(dataObj2, 'open7').caption('装备03');
var open8 = panel2.addBoolean(dataObj2, 'open8').caption('装备04');
new THING.widget.Button('建立烟感报警', function () {
var type = 'http://model.3dmomoda.cn/models/641A9B800DE5431E8C84DC290F8EFDE6/0/gltf/';
var equipment = new Equipment(app, 'equipment' + index++, app.query('floor' + (Math.floor(Math.random() * 5) + 1))[0], type,);
equipment.createSelf();
equipmentGroup.push(equipment);
app.level.change(app.query(equipment.name)[0]);
});
new THING.widget.Button('建立摄像头', function () {
var type = 'http://model.3dmomoda.cn/models/62A8A75C75044E6AB3D8463FA0CB67AF/0/gltf/';
var equipment = new Equipment(app, 'equipment' + index++, app.query('floor' + (Math.floor(Math.random() * 5) + 1))[0], type,);
equipment.createSelf();
equipmentGroup.push(equipment);
app.level.change(app.query(equipment.name)[0]);
});
//建立equipment对象数组,以及数组标识
var equipmentGroup = [];
var index = 0;
app.on('load', function (ev) {
app.level.change(ev.campus);
for (var i = 0; i < 8; i++) {
var type = null;
if (i < 4) {
type = 'http://model.3dmomoda.cn/models/62A8A75C75044E6AB3D8463FA0CB67AF/0/gltf/';
} else {
type = 'http://model.3dmomoda.cn/models/641A9B800DE5431E8C84DC290F8EFDE6/0/gltf/';
}
var equipment = new Equipment(app, 'equipment' + index++, app.query('floor' + (Math.floor(Math.random() * 5) + 1))[0], type);
equipment.createSelf();
equipmentGroup.push(equipment);
}
open1.on('change', function (ev) {
equipmentGroup[0].switchControl(ev);
});
open2.on('change', function (ev) {
equipmentGroup[1].switchControl(ev);
});
open3.on('change', function (ev) {
equipmentGroup[2].switchControl(ev);
});
open4.on('change', function (ev) {
equipmentGroup[3].switchControl(ev);
});
open5.on('change', function (ev) {
equipmentGroup[4].switchControl(ev);
});
open6.on('change', function (ev) {
equipmentGroup[5].switchControl(ev);
});
open7.on('change', function (ev) {
equipmentGroup[6].switchControl(ev);
});
open8.on('change', function (ev) {
equipmentGroup[7].switchControl(ev);
});
});
class Equipment extends THING.Thing {
constructor(app, name, obj, url) {
super(app);
this.name = name;
this.obj = obj;
this.url = url;
this.interval = null;
}
createSelf() {
app.create({
type: 'Equipment',
name: this.name,
url: this.url,
parent: this.obj,
localPosition: [Math.floor(Math.random() * 7), 2.9, Math.floor(Math.random() * 7)],
angle: 0
});
}
switchControl(ev) {
var flag;
var equipment = app.query(this.name)[0];
app.level.change(equipment);
if (ev) {
this.interval = setInterval(function () {
if (flag) {
equipment.style.color = '#FF0000';
flag = false;
} else {
flag = true;
equipment.style.color = '';
}
}, 500);
console.log(this.interval + "检察是不是建立了定时器");
} else {
console.log(this.interval);
clearInterval(this.interval);
if (equipment.style.color == '#FF0000')
equipment.style.color = '';
}
}
}
THING.factory.registerClass('Equipment', Equipment);