我正在制作一个Tkinter画布上的游戏,其中点在屏幕上移动.我将每个点放在一个带有tkinter.Canvas.create_oval(…)的位置,然后使用tkinter.Canvas.move(pointID,delta_x,delta_y)移动这些点.
我的问题是这些点在被移动时似乎留下了痕迹.我做了一个简化的例子来说明我的问题.
from tkinter import Canvas,mainloop,Tk
import numpy as np
import random
import traceback
import threading
import time
from queue import Queue
class Point:
def __init__(self,the_canvas,uID):
self.uID = uID
self.location = np.ones((2)) * 200
self.color = "#"+"".join([random.choice('0123456789ABCDEF') for j in range(6)])
self.the_canvas = the_canvas
self.the_canvas.create_oval(200,200,200,200,
fill=self.color,outline=self.color,width=6,
tags=('runner'+str(self.uID),'runner'))
def move(self):
delta = (np.random.random((2))-.5)*20
self.the_canvas.move('runner'+str(self.uID),delta[0],delta[1])
def queue_func():
while True:
time.sleep(.25)
try:
next_action = the_queue.get(False)
next_action()
except Exception as e:
if str(e) != "":
print(traceback.format_exc())
the_queue = Queue()
the_thread = threading.Thread(target=queue_func)
the_thread.daemon = True
the_thread.start()
window = Tk()
window.geometry('400x400')
the_canvas = Canvas(window,width=400,height=400,background='black')
the_canvas.grid(row=0,column=0)
points = {}
for i in range(100):
points[i] = Point(the_canvas,i)
def random_movement():
while True:
for point in points.values():
point.move()
the_queue.put(random_movement)
mainloop()
结果是这样的:
我需要能够干净地移动点,而不会留下任何东西.
>我尝试更改move()函数,以便根据其标记删除每个点并在新位置重新绘制,但这会导致相同的问题.
>我在Canvas.oval配置中尝试过fill =”和outline =”,但这没有用.
>这些像素试验的行为似乎不稳定,就像它们会随着时间的推移而消失,只会留下有限的足迹.
>我尝试从运动循环中删除time.sleep(.2),这似乎使问题变得更加明显.
>我发现清除这些流氓彩色像素的唯一方法是运行canvas.delete(“all”),所以截至目前,我唯一的解决方案是删除所有内容并不断重绘所有内容.这对我来说似乎不是一个很好的解决方案.
什么是避免这些“像素痕迹”的好方法?这对我来说真的只是一个小虫,但也许我在某个地方犯了一个大错.
最佳答案 经过一番挖掘后,我在这里找到了这篇文章:
Python3 tkinter.Canvas.move() method makes artifacts on screen
那里的问题是椭圆形的边界.所以我所做的就是移除边框并使椭圆稍大一些以便进行补偿,看起来就像这样做了.
如果您更改此行:
self.the_canvas.create_oval(200, 200, 200, 200,
fill=self.color, outline=self.color, width=6,
tags=('runner' + str(self.uID), 'runner'))
对此:
self.the_canvas.create_oval(200,200,206,206,
fill=self.color,outline='', width=0,
tags=('runner'+str(self.uID),'runner'))
无论是否有线程,问题都应该消失.
如果你想在没有线程的情况下看到你的代码看起来像是一个例子:
import tkinter as tk
import numpy as np
import random
class Point:
def __init__(self, the_canvas, uID):
self.uID = uID
self.location = np.ones((2)) * 200
self.color = "#"+"".join([random.choice('0123456789ABCDEF') for j in range(6)])
self.the_canvas = the_canvas
self.the_canvas.create_oval(200, 200, 206, 206,
fill=self.color, outline='', width=0,
tags=('runner'+str(self.uID), 'runner'))
def move(self):
delta = (np.random.random((2))-.5)*20
self.the_canvas.move('runner'+str(self.uID), delta[0], delta[1])
window = tk.Tk()
window.geometry('400x400')
the_canvas = tk.Canvas(window, width=400, height=400, background='black')
the_canvas.grid(row=0, column=0)
points = {}
for i in range(100):
points[i] = Point(the_canvas, i)
def random_movement():
for point in points.values():
point.move()
window.after(50, random_movement)
random_movement()
window.mainloop()
结果: