我在J2ME中重启声音有问题.我想在构造函数中创建播放器,然后调用playExplosion()来播放它,但它只播放一次.我正在使用Wireless Toolkit.
声音类
public class Sound () {
private Player playerExplosion;
public Sound() throws IOException, MediaException {
// Explosion
InputStream is = getClass().getResourceAsStream("/explosion.mid");
playerExplosion = Manager.createPlayer(is, "audio/midi");
playerExplosion.realize();
playerExplosion.setLoopCount(1);
}
public void playExplosion() {
try {
System.out.println(playerExplosion.getState());
playerExplosion.start();
} catch (MediaException ex) {
ex.printStackTrace();
}
}
}
MyMIDlet类
public class MyMIDlet extends MIDlet() {
public Sound sound;
public MyMIDlet() {
// Init sound object
try {
sound = new Sound(this);
} catch (Exception ex) {
ex.printStackTrace();
}
// Test
System.out.println("Start");
for (int i = 0; i < 5; i++) {
sound.playExplosion();
// My sound is less than 1 second.
try {
Thread.sleep(2000);
} catch (InterruptedException ex) {
ex.printStackTrace();
}
}
System.out.println("End");
}
}
产量
Start
200
300
300
300
300
End
第一次,start()之前的playerExplosion状态为200(REALIZED).
对于第2次,第3次,第4次,第5次,start()之前的playerExplosion状态为300(PREFETCH).
目前,我必须在playExplosion()方法中再次创建playerExplosion,但在真实设备中它太慢了.
最佳答案 删除后尝试
playerExplosion.setLoopCount(1);