Java线程池执行原理分析

原文地址:http://www.codeceo.com/article/java-thread-pool-implementation.html?ref=myread

本文将会围绕线程池的生命周期,分析线程池执行任务的过程。

线程池状态

首先认识两个贯穿线程池代码的参数:

  • runState:线程池运行状态
  • workerCount:工作线程的数量

线程池用一个32位的int来同时保存runState和workerCount,其中高3位是runState,其余29位是workerCount。代码中会反复使用runStateOf和workerCountOf来获取runState和workerCount。

private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
private static final int COUNT_BITS = Integer.SIZE - 3;
private static final int CAPACITY   = (1 << COUNT_BITS) - 1;

// 线程池状态
private static final int RUNNING    = -1 << COUNT_BITS;
private static final int SHUTDOWN   =  0 << COUNT_BITS;
private static final int STOP       =  1 << COUNT_BITS;
private static final int TIDYING    =  2 << COUNT_BITS;
private static final int TERMINATED =  3 << COUNT_BITS;

// ctl操作
private static int runStateOf(int c) { return c & ~CAPACITY; }
private static int workerCountOf(int c) { return c & CAPACITY; }
private static int ctlOf(int rs, int wc) { return rs | wc; }
  • RUNNING:可接收新任务,可执行等待队列里的任务
  • SHUTDOWN:不可接收新任务,可执行等待队列里的任务
  • STOP:不可接收新任务,不可执行等待队列里的任务,并且尝试终止所有在运行任务
  • TIDYING:所有任务已经终止,执行terminated()
  • TERMINATED:terminated()执行完成

线程池状态默认从RUNNING开始流转,到状态TERMINATED结束,中间不需要经过每一种状态,但不能让状态回退。下面是状态变化可能的路径和变化条件:

《Java线程池执行原理分析》

图1 线程池状态变化路径

Worker的创建

线程池是由Worker类负责执行任务,Worker继承了AbstractQueuedSynchronizer,引出了Java并发框架的核心AQS。

AbstractQueuedSynchronizer,简称AQS,是Java并发包里一系列同步工具的基础实现,原理是根据状态位来控制线程的入队阻塞、出队唤醒来处理同步。

AQS不会在这里展开讨论,只需要知道Worker包装了Thread,由它去执行任务。

调用execute将会根据线程池的情况创建Worker,可以归纳出下图四种情况:

《Java线程池执行原理分析》

图2 worker在线程池里的四种可能

public void execute(Runnable command) {
    if (command == null)
        throw new NullPointerException();

    int c = ctl.get();
    //1
    if (workerCountOf(c) < corePoolSize) {
        if (addWorker(command, true))
            return;
        c = ctl.get();
    }
    //2
    if (isRunning(c) && workQueue.offer(command)) {
        int recheck = ctl.get();
        if (! isRunning(recheck) && remove(command))
            //3
            reject(command);
        else if (workerCountOf(recheck) == 0)
            //4
            addWorker(null, false);
    }
    //5
    else if (!addWorker(command, false)) //6 reject(command);
}

标记1对应第一种情况,要留意addWorker传入了core,core=true为corePoolSize,core=false为maximumPoolSize,新增时需要检查workerCount是否超过允许的最大值。

标记2对应第二种情况,检查线程池是否在运行,并且将任务加入等待队列。标记3再检查一次线程池状态,如果线程池忽然处于非运行状态,那就将等待队列刚加的任务删掉,再交给RejectedExecutionHandler处理。标记4发现没有worker,就先补充一个空任务的worker。

标记5对应第三种情况,等待队列不能再添加任务了,调用addWorker添加一个去处理。

标记6对应第四种情况,addWorker的core传入false,返回调用失败,代表workerCount已经超出maximumPoolSize,那就交给RejectedExecutionHandler处理。

private boolean addWorker(Runnable firstTask, boolean core) {
        //1
        retry:
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;

            for (;;) {
                int wc = workerCountOf(c);
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
        }
        //2
        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
                final ReentrantLock mainLock = this.mainLock;
                mainLock.lock();
                try {
                    // Recheck while holding lock.
                    // Back out on ThreadFactory failure or if
                    // shut down before lock acquired.
                    int rs = runStateOf(ctl.get());

                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        if (t.isAlive()) // precheck that t is startable
                            throw new IllegalThreadStateException();
                        workers.add(w);
                        int s = workers.size();
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        workerAdded = true;
                    }
                } finally {
                    mainLock.unlock();
                }
                if (workerAdded) {
                    t.start();
                    workerStarted = true;
                }
            }
        } finally {
            if (! workerStarted)
                addWorkerFailed(w);
        }
        return workerStarted;
    }

标记1的第一段代码,目的很简单,是为workerCount加一。至于为什么代码写了这么长,是因为线程池的状态在不断变化,并发环境下需要保证变量的同步性。外循环判断线程池状态、任务非空和队列非空,内循环使用CAS机制保证workerCount正确地递增。不了解CAS可以看认识非阻塞的同步机制CAS,后续增减workerCount都会使用CAS。

标记2的第二段代码,就比较简单。创建一个新Worker对象,将Worker添加进workers里(Set集合)。成功添加后,启动worker里的线程。在finally里判断线程是否启动成功,不成功直接调用addWorkerFailed。

private void addWorkerFailed(Worker w) {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            if (w != null)
                workers.remove(w);
            decrementWorkerCount();
            tryTerminate();
        } finally {
            mainLock.unlock();
        }
    }

addWorkerFailed将减少已经递增的workerCount,并且调用tryTerminate结束线程池。

Worker的执行

Worker(Runnable firstTask) {
    setState(-1); // inhibit interrupts until runWorker
    this.firstTask = firstTask;
    this.thread = getThreadFactory().newThread(this);
}

public void run() {
    runWorker(this);
}

Worker在构造函数里采用ThreadFactory创建Thread,在run方法里调用了runWorker,看来是真正执行任务的地方。

final void runWorker(Worker w) {
    Thread wt = Thread.currentThread();
    Runnable task = w.firstTask;
    w.firstTask = null;
    w.unlock(); // allow interrupts
    boolean completedAbruptly = true;
    try {
       //1
        while (task != null || (task = getTask()) != null) {
            w.lock();
           //2
            if ((runStateAtLeast(ctl.get(), STOP) ||
                 (Thread.interrupted() &&
                  runStateAtLeast(ctl.get(), STOP))) &&
                !wt.isInterrupted())
                wt.interrupt();
            try {
               //3
                beforeExecute(wt, task);
                Throwable thrown = null;
                try {
                    task.run();
                } catch (RuntimeException x) {
                    thrown = x; throw x;
                } catch (Error x) {
                    thrown = x; throw x;
                } catch (Throwable x) {
                    thrown = x; throw new Error(x);
                } finally {
                    afterExecute(task, thrown);
                }
            } finally {
                task = null;
                 //4
                w.completedTasks++;
                w.unlock();
            }
        }
        completedAbruptly = false;       //5
    } finally {
        //6
        processWorkerExit(w, completedAbruptly);
    }
}

标记1进入循环,从getTask获取要执行的任务,直到返回null。这里达到了线程复用的效果,让线程处理多个任务。

标记2是一个比较复杂的判断,保证了线程池在STOP状态下线程是中断的,非STOP状态下线程没有被中断。如果你不了解Java的中断机制,看如何正确结束Java线程这篇。

标记3调用了run方法,真正执行了任务。执行前后提供了beforeExecute和afterExecute两个方法,由子类实现。

标记4里的completedTasks统计worker执行了多少任务,最后累加进completedTaskCount变量,可以调用相应方法返回一些统计信息。

标记5的变量completedAbruptly表示worker是否异常终止,执行到这里代表执行正常,后续的方法需要这个变量。

标记6调用processWorkerExit结束,后面会分析。

接着来看worker从等待队列获取任务的getTask方法:

private Runnable getTask() {
    boolean timedOut = false; // Did the last poll() time out?

    for (;;) {
        int c = ctl.get();
        int rs = runStateOf(c);

        //1
        // Check if queue empty only if necessary.
        if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
            decrementWorkerCount();
            return null;
        }

        int wc = workerCountOf(c);
        //2
        // Are workers subject to culling?
        boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
        if ((wc > maximumPoolSize || (timed && timedOut))
            && (wc > 1 || workQueue.isEmpty())) {
            if (compareAndDecrementWorkerCount(c))
                return null;
            continue;
        }
       //3
        try {
            Runnable r = timed ?
                workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
                workQueue.take();
            if (r != null)
                return r;
            timedOut = true;
        } catch (InterruptedException retry) {
            timedOut = false;
        }
    }
}

标记1检查线程池的状态,这里就体现出SHUTDOWN和STOP的区别。如果线程池是SHUTDOWN状态,还会先处理完等待队列的任务;如果是STOP状态,就不再处理等待队列里的任务了。

标记2先看allowCoreThreadTimeOut这个变量,false时worker空闲,也不会结束;true时,如果worker空闲超过keepAliveTime,就会结束。接着是一个很复杂的判断,好难转成文字描述,自己看吧。注意一下wc>maximumPoolSize,出现这种可能是在运行中调用setMaximumPoolSize,还有wc>1,在等待队列非空时,至少保留一个worker。

标记3是从等待队列取任务的逻辑,根据timed分为等待keepAliveTime或者阻塞直到有任务。

最后来看结束worker需要执行的操作:

private void processWorkerExit(Worker w, boolean completedAbruptly) {
   //1
    if (completedAbruptly) // If abrupt, then workerCount wasn't adjusted
        decrementWorkerCount();

  //2
    final ReentrantLock mainLock = this.mainLock;
    mainLock.lock();
    try {
        completedTaskCount += w.completedTasks;
        workers.remove(w);
    } finally {
        mainLock.unlock();
    }

   //3
    tryTerminate();

    int c = ctl.get();
    //4
    if (runStateLessThan(c, STOP)) {
        if (!completedAbruptly) {
            int min = allowCoreThreadTimeOut ? 0 : corePoolSize;
            if (min == 0 && ! workQueue.isEmpty())
                min = 1;
            if (workerCountOf(c) >= min)
                return; // replacement not needed
        }
        addWorker(null, false);
    }
}

正常情况下,在getTask里就会将workerCount减一。标记1处用变量completedAbruptly判断worker是否异常退出,如果是,需要补充对workerCount的减一。

标记2将worker处理任务的数量累加到总数,并且在集合workers中去除。

标记3尝试终止线程池,后续会研究。

标记4处理线程池还是RUNNING或SHUTDOWN状态时,如果worker是异常结束,那么会直接addWorker。如果allowCoreThreadTimeOut=true,并且等待队列有任务,至少保留一个worker;如果allowCoreThreadTimeOut=false,workerCount不少于corePoolSize。

总结一下worker:线程池启动后,worker在池内创建,包装了提交的Runnable任务并执行,执行完就等待下一个任务,不再需要时就结束。

线程池的关闭

线程池的关闭不是一关了事,worker在池里处于不同状态,必须安排好worker的”后事”,才能真正释放线程池。ThreadPoolExecutor提供两种方法关闭线程池:

  • shutdown:不能再提交任务,已经提交的任务可继续运行;
  • shutdownNow:不能再提交任务,已经提交但未执行的任务不能运行,在运行的任务可继续运行,但会被中断,返回已经提交但未执行的任务。
public void shutdown() {
    final ReentrantLock mainLock = this.mainLock;
    mainLock.lock();
    try {
        checkShutdownAccess();   //1 安全策略机制
        advanceRunState(SHUTDOWN);   //2
        interruptIdleWorkers();   //3
        onShutdown(); //4 空方法,子类实现
    } finally {
        mainLock.unlock();
    }
    tryTerminate();   //5
}

shutdown将线程池切换到SHUTDOWN状态,并调用interruptIdleWorkers请求中断所有空闲的worker,最后调用tryTerminate尝试结束线程池。

public List<Runnable> shutdownNow() {
    List<Runnable> tasks;
    final ReentrantLock mainLock = this.mainLock;
    mainLock.lock();
    try {
        checkShutdownAccess();
        advanceRunState(STOP);
        interruptWorkers();
        tasks = drainQueue();  //1
    } finally {
        mainLock.unlock();
    }
    tryTerminate();
    return tasks;
}

shutdownNow和shutdown类似,将线程池切换为STOP状态,中断目标是所有worker。drainQueue会将等待队列里未执行的任务返回。

interruptIdleWorkers和interruptWorkers实现原理都是遍历workers集合,中断条件符合的worker。

上面的代码多次出现调用tryTerminate,这是一个尝试将线程池切换到TERMINATED状态的方法。

final void tryTerminate() {
    for (;;) {
        int c = ctl.get();
        //1
        if (isRunning(c) ||
            runStateAtLeast(c, TIDYING) ||
            (runStateOf(c) == SHUTDOWN && ! workQueue.isEmpty()))
            return;
        //2
        if (workerCountOf(c) != 0) { // Eligible to terminate
            interruptIdleWorkers(ONLY_ONE);
            return;
        }
       //3
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            if (ctl.compareAndSet(c, ctlOf(TIDYING, 0))) {
                try {
                    terminated();
                } finally {
                    ctl.set(ctlOf(TERMINATED, 0));
                    termination.signalAll();
                }
                return;
            }
        } finally {
            mainLock.unlock();
        }
        // else retry on failed CAS
    }
}

标记1检查线程池状态,下面几种情况,后续操作都没有必要,直接return。

  • RUNNING(还在运行,不能停)
  • TIDYING或TERMINATED(已经没有在运行的worker)
  • SHUTDOWN并且等待队列非空(执行完才能停)

标记2在worker非空的情况下又调用了interruptIdleWorkers,你可能疑惑在shutdown时已经调用过了,为什么又调用,而且每次只中断一个空闲worker?你需要知道,shutdown时worker可能在执行中,执行完阻塞在队列的take,不知道要结束,所有要补充调用interruptIdleWorkers。每次只中断一个是因为processWorkerExit时,还会执行tryTerminate,自动中断下一个空闲的worker。

标记3是最终的状态切换。线程池会先进入TIDYING状态,再进入TERMINATED状态,中间提供了terminated这个空方法供子类实现。

调用关闭线程池方法后,需要等待线程池切换到TERMINATED状态。awaitTermination检查限定时间内线程池是否进入TERMINATED状态,代码如下:

public boolean awaitTermination(long timeout, TimeUnit unit) throws InterruptedException {
    long nanos = unit.toNanos(timeout);
    final ReentrantLock mainLock = this.mainLock;
    mainLock.lock();
    try {
        for (;;) {
            if (runStateAtLeast(ctl.get(), TERMINATED))
                return true;
            if (nanos <= 0)
                return false;
            nanos = termination.awaitNanos(nanos);
        }
    } finally {
        mainLock.unlock();
    }
}

后言

以上过了一遍线程池主要的逻辑,总体来看线程池的设计是很清晰的。如有错误或不足,欢迎指出,也欢迎留言交流。今次介绍了线程池运行的生命周期,下篇会研究更细粒度地控制任务的生命周期,也就是submit和Future。

    原文作者:java线程池
    原文地址: https://blog.csdn.net/tanga842428/article/details/53163034
    本文转自网络文章,转载此文章仅为分享知识,如有侵权,请联系博主进行删除。
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